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Wizzington

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As General Retreat says. In 1.5 all subject types can colonize within their own borders.
 
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As General Retreat says. In 1.5 all subject types can colonize within their own borders.
Only in their own borders and not in free space? If only own borders, will they still build outpost to expand their borders then to make something into their borders?

If not, then anyway I have a idea for you

It could be very nice if we can give a subject a neighbour system, even without a planet inhabited, if me the ruler decide so.. you know like theese enlightened cuties have only this system now and maybe nothing else because the almighty empire surrounding them, I really miss to give them whatever system to their control, the actual mechanic hand over inhabited planet/systems is a little bit less, even I like to handover systems with planets uninhabited for some reason or as I said systems "connected" to theirs, like you create sectors, same way would be very handy

It could be a final thing, no turn back or not, it's up to you magic wizard(s)
https://imageshack.us/i/poiZp2MJp
iZp2MJ.png

the purple/ blue circle protectorate is in one of my core systems
poiZp2MJp
 
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I would also be in favor of allowing, possibly with a Policy or Diplomatic Relationship or by transferring the systems even without inhabited worlds, Protectorates to Colonize within their Overlord's Borders. It would certainly help the Protectorates catch up, and would be especially nice because as a Nice Xenophile Overlord I would be able to Pre-Terraform Worlds to better suit the needs of the Protectorate Species.
 
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It's an interesting idea and I personally would like this feature, I actually saw another thread relating to that.

I think the idea of granting colonization rights to your vassals would be a great option / addition. I imagine an empire policy would be great for this allowing you to grant colonization rights in free space and a 3rd option to also grant rights within your borders. Handy for when a vassal's citizens are more suited to the habitablity of planets than your own pops.

The default should always be no colonization rights for vassals of course but would be a neat feature for sure. It would just allow for your vassals to get better instead of forever weak whilst still retaining control over them. The way you set this policy should also have an impact on their opinion of you and would be an interesting way of placating or supressing some of your subjects.

EDIT: After further thought perhaps putting this as an empire policy is a bad idea. Better on the diplomacy screen for each subject to give better individual control.
 
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I would also be in favor of allowing, possibly with a Policy or Diplomatic Relationship or by transferring the systems even without inhabited worlds, Protectorates to Colonize within their Overlord's Borders. It would certainly help the Protectorates catch up, and would be especially nice because as a Nice Xenophile Overlord I would be able to Pre-Terraform Worlds to better suit the needs of the Protectorate Species.

exactly what i suggest, i make a screenshot with explainations into my old post, hopefully they get the idea :)
 

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It could be very nice if we can give a subject a neighbour system, even without a planet inhabited, if me the ruler decide so..

I would also be in favor of allowing, possibly with a Policy or Diplomatic Relationship or by transferring the systems even without inhabited worlds

I like the idea, but how would you transfer ownership of a system that does not generate any "border pressure"? It's in your space by virtue of your nearby colonies and/or outposts, not because of any explicit claim on that system.

Maybe a way of granting (and/or requesting) explicit permission to use a system, instead - but that's a a rather more involved feature. Would you be able to revoke permission? What if the grantee has already built a colony there? Does a colony or outpost built by the grantee in that system exert any border pressure?

I think the simplest way of doing it would be either to gift an outpost that you've built to someone else, or to be able to build things on behalf of your subjects.
 
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Well personally I would prefer to see Borders become more Permeable in general. Making it so conflicting Influence Borders allow both states access to the system, both for building Mines and for Colonizing Planets. This could then serve as the foundation for Limited Wars and Raiding and I have a lot of thoughts which I'm considering writing up.
 
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rittstar

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I like the idea, but how would you transfer ownership of a system that does not generate any "border pressure"? It's in your space by virtue of your nearby colonies and/or outposts, not because of any explicit claim on that system.

Maybe a way of granting (and/or requesting) explicit permission to use a system, instead - but that's a a rather more involved feature. Would you be able to revoke permission? What if the grantee has already built a colony there? Does a colony or outpost built by the grantee in that system exert any border pressure?

I think the simplest way of doing it would be either to gift an outpost that you've built to someone else, or to be able to build things on behalf of your subjects.

technically subjects dont have border friction in their opinion, but i understand what you mean, ownership generates somewhat an influence zone from the center of a given system, lets assume it is a subject totally surrounded by your empire, give them one or more systems will generate such a influence zone.. i mean they could design it like the way you create a sector, putting system by system into a sector also generates something like influence zone arround that system, makes these "strange" shapes we all know, take this as an example, it would never take more space than the systems you choose

if it still creates the virtue of empire nearby colonies/outposts, then ou have to deal with it or leave it..(but why not make it exactly because of an explicit claim on that system) all a question to wage if you want it or not

i think it should be not possible to revoke and a has to be a final decision, but thats a question of design, i like your idea with the outpost too.. but there again is the question how this will impact their influence pool

maybe it could be the time for a new type of "outpost" build in behalf of a choosen subject, which grant them full control/access to whatever is in the system and only that system, that way it could be revoked too, but i dont want that huge impact in questions of design a new feature.. jut give them a specific system i want them to have ;) it should be not that difficult to do
 

rittstar

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Well personally I would prefer to see Borders become more Permeable in general. Making it so conflicting Influence Borders allow both states access to the system, both for building Mines and for Colonizing Planets. This could then serve as the foundation for Limited Wars and Raiding and I have a lot of thoughts which I'm considering writing up.

both states access to that system, first come first serves or how? ;) i mean look at this screen
rakhER.png


i colonize this system first and build up the mines, meanwhile enlighten this atomic age civ, which makes this shrouded space you see in the first screenshot.. but still i have full access to my own mines (tbh i expected too lose access to them, somehow no one have ownership of them), because i build them before enlight these guys, if i would try that after enlight its not possible due the shrouded space, thats also why no one can actually colonize this one planet left

i am not sure if this should be changed or remain as it is
 

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I would also be in favor of allowing, possibly with a Policy or Diplomatic Relationship or by transferring the systems even without inhabited worlds, Protectorates to Colonize within their Overlord's Borders. It would certainly help the Protectorates catch up, and would be especially nice because as a Nice Xenophile Overlord I would be able to Pre-Terraform Worlds to better suit the needs of the Protectorate Species.
Protectorates have two purposes:
Generate Influence.
Be integrated.

Both are better done if they do not have additional planets. Allowing them more planets would only mean the Influence production is lower and they will cost more influence to integrate.
And no mater how much it struggeles, a protectorate simply can not cartch up to galactic standards. Staying protectorate forever or being integrated is thier best hope for survival.
 

klingonadmiral

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Both are better done if they do not have additional planets. Allowing them more planets would only mean the Influence production is lower and they will cost more influence to integrate.
And no mater how much it struggeles, a protectorate simply can not cartch up to galactic standards. Staying protectorate forever or being integrated is thier best hope for survival.

I have to somewhat disagree here, a protectorate with 2-3 planets will catch up in catch much quicker then one confined to a single system and thus can be integrated much faster.
 
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Nah, the idea that Protectorates can NEVER catch up is completely ridiculous and completely incorrect. I've had plenty of Protectorates catch up to me even after I'm at the point that I'm researching Super XL Weapons and Gaia Creation techs and Psi Jump Drives, but the only ones who ever do are the ones who get to Expand. This is part of why Protectorates elevated earlier do a better job, not only because they have less distance to cover in catching up, but also because there's more Free Space for them to expand into. It's also why I've specifically started terraforming planets for the species I'm elevating, especially if the planets are in their Home System.

Permanent Protectorates would be an interesting thing if there was actually a Mechanic involved. Such as if once they were above 30% or something you Could elevate them to a Vassal and then begin Integrating 10 years later, but it wasn't automatic, but then if they got over 70% they would start actually pushing for it depending on the size and power relationship, potentially causing issues.

That way you could have an actual choice. You could leave a more advanced Protectorate as a Protectorate if you're interested in using them to farm Influence, or you could begin the path to Integration if you're more interested in getting a System, or a Population, or pretty looking Borders, or whatever else you want.
 
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The Founder

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I have to somewhat disagree here, a protectorate with 2-3 planets will catch up in catch much quicker then one confined to a single system and thus can be integrated much faster.
The quicker it catches up, the less Influence it produces for you.
In turn the bigger it is, the more influence it costs to integrate:
Base cost: 20
Per Planet: +50
Per pop: +10
And the rate is fixed at 5/month.

If you do not mind the Influence at all? Certainly.
But that and land is the main reason to Uplift them in the first place.
 

The Founder

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Nah, the idea that Protectorates can NEVER catch up is completely ridiculous and completely incorrect.
Nobody has said that since the Protectorate Tech bonus was buffed to 95%. And the tileblockers got reworked into normal capital ones.
 
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Zaltys

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Nah, the idea that Protectorates can NEVER catch up is completely ridiculous and completely incorrect.
Eh.. They probably can, but after several games of ironman I've still never seen any of my single-planet protectorates catch up. And I've had dozens of them, because I tend to play as pacifist liberator.

The game ends long before protectorates start catching up.