Can someone explain to me.....

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I had one in 1.9. The Demolisher escort mission (I can never remember the names).
It was on the lowlands map with the hairpin turn just outside of the base and then a winding road through trees. The enemy lance was 2 locusts, a centurion and trebuchet. I wiped the 2 locusts out in one round, which meant I was battling the mediums on the other side of the hill and only had my LRM boat sitting with the convoy that was still making their way down the ramp. Combat was over 2 rounds later and they'd barely rolled out.
I don't know if any of that impacted their pathing, but the demolisher got trapped at the elbow of the ramp and refused to move. 2 vehicles ignored the road and went over the hill, and one followed the road. I was worried they were all gonna wind up stuck, but luckily the hill climbers made it to the excort zone, which triggered the 2nd lance to spawn.

I'm so glad defeating the OpFor is an instant victory now, otherwise that would have been a wash. But even with the "path through allies" reducing the complexity, they're still getting stuck.
 
I do like the new win rules for escorts, having wasted many swear words on a stuck APV.

One wrinkle I have run into with the 1.9 update is the presence of ECM-equipped Cataphracts. They aren’t targetable without breaking the ECM and get free shots at the convoy as a result. Not a big issue, but something to lose the bonus for getting all convoy members to the pickup.
 
I’ve seen the same thing. I’ve learned to “step away” from the convoy as it gets close to the pickup. This lets the stragglers catch up with the lead car and everyone enters the zone during the same turn. Limits the window for the OPFOR to take their shots. They are then extracted at the end of the turn which leaves me to deal with an enemy lance. Hasn’t been a problem so far, but after pickup, the opfor moves without firing then gets first move in a combat turn while my lance has not been able to move at all in the meantime. This could lead to issues with flanking and back shots in some instances. I certainly wouldn’t want to give an SRM carrier 2 moves to get into range on my lance while I just sat and ground my teeth.
 
I’ve seen the same thing. I’ve learned to “step away” from the convoy as it gets close to the pickup. This lets the stragglers catch up with the lead car and everyone enters the zone during the same turn. Limits the window for the OPFOR to take their shots. They are then extracted at the end of the turn which leaves me to deal with an enemy lance. Hasn’t been a problem so far, but after pickup, the opfor moves without firing then gets first move in a combat turn while my lance has not been able to move at all in the meantime. This could lead to issues with flanking and back shots in some instances. I certainly wouldn’t want to give an SRM carrier 2 moves to get into range on my lance while I just sat and ground my teeth.
Great TTP, Good Sir.

I chalk it up to that FINAL “Stolen March” by my Enemy who just KNOWS he has missed the Convoy and is now Maneuvering to exact some Revenge! : )