Also the Air Superiority Mission Efficiency and Escort Efficiency are confusing.
Tooltips aren't clear and i didn't find anything in the wiki.
Tooltips aren't clear and i didn't find anything in the wiki.
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Also the Air Superiority Mission Efficiency and Escort Efficiency are confusing.
Tooltips aren't clear and i didn't find anything in the wiki.
Your close air support fleet should be in the middle of an air region to increase efficiency, but be sure in the range of the combat you want to assist.
It's described quite well in the wiki IMHO:
https://hoi4.paradoxwikis.com/Air_doctrine#Definitions_and_terminology
https://hoi4.paradoxwikis.com/Air_warfare#Air_superiority
I'm pretty sure the various mission efficiencies increase the combat stats while on this mission. Escort efficiency does nothing if I recall correctly because that doesn't exist as a separate mission.It's described quite well in the wiki IMHO:
https://hoi4.paradoxwikis.com/Air_doctrine#Definitions_and_terminology
https://hoi4.paradoxwikis.com/Air_warfare#Air_superiority
To answer the original questions:Also the Air Superiority Mission Efficiency and Escort Efficiency are confusing.
Tooltips aren't clear and i didn't find anything in the wiki.
I'm pretty sure the various mission efficiencies increase the combat stats while on this mission.
. Play as france and station your 1936 cas in the brest airfield, they'll still be able to help out in combat on the maginot line (albeit at a lower efficiency) even though the range circle doesn't cover the maginot line.
Where do you get the info to determine that the air doctrine for mission efficiency increases planes stats?
The tooltip does not specify this and the code in the Lau file doesn’t specify this.
Maybe because increasing plane stats is the easiest explanation that fits with what was observed in tests and tooltips? I guess it could also just hook directly into the combat resolution without modifying stats to give the same result.Mission efficiency is a boost to “range” when in a mission in an air zone for an air wing which has <100% efficiency Why are people claiming it is increasing plane stats?
You run tests and conclude through empirical means that planes with mission efficiency doctrine perform better than those without even if both sides fly at 100% efficiency before adding the doctrine.
And about those tooltips, this is what the tooltip says:
View attachment 434815
"Increased ability in dogfights" sounds alot more like it boosts stats than like it offsets range or bad weather.
Maybe because increasing plane stats is the easiest explanation that fits with what was observed in tests and tooltips? I guess it could also just hook directly into the combat resolution without modifying stats to give the same result.
They are further down the tech tree than in Strategic Destruction though and you're forced to research some questionable interception techs first. If the interception mission becomes more viable with the introduction of fuel, Operational Integrity could be good.The Doctrine Battle Integrity is best for fighter because it has +20% Air Superiority mission efficiency , +20% fighter agility, +20% figher detection!
I found the details by reverse engineering the game and as far as I remember they matched up pretty well with tests that had been done at the time. See this thread, though most of the results are also integrated into the air warfare wiki article.So one of the air doctrine techs improve planes stats with 10% because they are able to fly higher? I didn’t know flight hight was part of the combat simulation?
Those tool tips are just immersive descriptions. Basically they say pilots do combat tactics better and thus are 10% more efficient, meaning 10% more planes in combat.
But I would love to see the numbers on those tests and how they were performed.
I just find it hard to believe that a tech boosting an efficiency value (as described in the Lua file), is actually boosting planes stats. That would be a very bad error to make when the GUI says differently.
If test results indicate planes are performing better, maybe it is a bug so planes air superiority has an efficiency > 100%, which would grant more planes than the opponent and thus would perform better.
If test results indicate planes are performing better, maybe it is a bug so planes air superiority has an efficiency > 100%, which would grant more planes than the opponent and thus would perform better.
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I found the details by reverse engineering the game and as far as I remember they matched up pretty well with tests that had been done at the time. See this thread, though most of the results are also integrated into the air warfare wiki article.
This has also been tested thoroughly, and as far as I remember efficiency above 100% does not improve performance at all.
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Unfortunately different things are currently called "mission efficiency" in the game. There's an efficiency for each wing, influenced by range, weather etc. which influences how well it can perform missions under current circumstances. It controls what percentage of planes in the wing can participate in (any) missions, so this one can't go over 100%.o write in the wiki that efficiency doctrines increases plane stats is not correct. Mission efficiency increases available planes for the airwing in the combat simulation and thus gives a higher airwing stat for the combat simulation, if the efficiency wasnt 100% before the airdoctrine.
Or am i missing something?
But you just said earlier that it did? Didnt you?