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blue emu

GroFAZ
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Didn't capturing the Port damage it?
 

Redge

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This discussion on the Supply System is very interesting, but alas not much help to those trying to play the Game!

If this is true and there is no plan to update the supply engine, then alas the Game will never be really playable!

That is what I have read at the forum, mostly from posts about being wad.

I totally agree that the throughput of supplies should be dependent on infrastructure but to have units out of supplies when there’s an 100% infrastructure trail back to your Home Country is ridiculous.

One other small thing regarding supplies, ‘who?’ thought of the idea to have units going out of supply when transiting a Country that gives ‘transit rights’, or is this just another bug? After entering the first province the Units just sit there forever! You can’t even supply them by air, classic!

If it is true that units with transit access are not supplied, I can think of a reason for it.

If you are in an allied prov or home prov, its easy total all units and supply them from prov or path to supplies. But in the case you mention, I would guess the prov needs to be in two supply ques, one for owning country, and one for visiting unit. Basically the prov has to be supplied twice. If there are two units from different countries in a province, and they are not in a faction(able to supply from each other) then prov needs to be processed twice, once to path for home country, once for visiting country.

I would guess the system can not figure how to path through a province for two non allied countries. Seems to almost need to create a transit only data object that is alot like the prov object but only used for pathing supply of a guest country in 'transit rights' situation.

I would guess each prov holds info for supply and pathing, so if two countries have to path through a prov, which set of data is set the visitor or the owner? That would be my guess why that anomoly exist. And if done twice then the data stored for first pass would not still be there next day. But that is just a guess.

In the 'for fun' thing I am working on I ran into same issue.
 
Last edited:

unmerged(43630)

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An update on the issue of transiting Country (giving transit rights):

The Unit can transit the Country using Strategic Redeployment, but will not exit the Country into an occupied province due to no Supplies or Fuel, but will transit Country without using Strategic Redeployment and move into an Annexed Province even if out of Supplies and Fuel. I realise this doesn’t make sense but it happens.

I’m not going to look into all the permutations of transiting Countries, as I’ve just started a new game. If anyone does perhaps they could post results!
 

eric292

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Well...I've played a single player game, poured my heart and soul into playing this through...Read the 90 page manual, skimmed/read both strategey guides, played through two 'starter' games with usa and brazil, to my final -epic- usa ... spent 4 hours alone building my organization structure of a 1946 US Army.

Get super excited (after a week of prep work, i can finally wage ware), forget to look, declare war on the Soviets (who were as far west as paris?!?)...Look and only 20% of my army is supplied.

I try to read this thread - but it really doesn't show any 'solutions' to the supply problem...One gentlemen said to show screens and he could comment on the specific issue. lol, may I please take you u pon that offer? I'd really like to know what i am doing wrong...
 

AlanC9

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It's difficult to diagnose what you're doing wrong without seeing it. Could you post a save?
 

plasticpanzers

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they need some type of multiplyer for ports (port control unit) that would
give any level port a 110%-200% capacity. A civilian port run for erratic
merchant shipping is quite a bit different than a port used for military and
civilian traffic. huge upgrades in unloading capacity was routinely done such
as at Anzio (a tiny port) to Antwerp to handle supplying entire fronts and
the local civilian population needs.