The fact of the matter is that no one outside of Paradox understands how the supply system works such that they could explain the situations EvoV describes and which i have also experienced. That's the problem, don't you see? It's hard to play a game when you don't know the rules.
Just go read the responses to Johan's post. Everyone has saved game files with issues like these, but they're not sure if they actually represent a bug, or are WAD.
Thanks Parmenedies, my point exactly.
It concerns me, that when I, and 90% of the Hoi3 community are baffled, confused, frustrated and bordering on pissed off with the current supply system, that P.I. make comments which indicate that they're unable to determine what is wrong with the supply system outside of puppet scenario's. It concerns me that many people's concerns and complaints are discounted so quickly. And if I may be so blunt, I find it borderline offensive when P.I. fails to sufficiently explain the workings of their supply system and then goes on to attribute people's complaints to their lack of knowledge of the system. ( No, we don't have to explain ourselves to you! And further more, stfu if you don't know what you're talking about! .... WAD )
There are ample P.I. bashing threads around, and I have no intention of making this thread one of them. I am however looking for constructive input on how to rectify the supply problem.
As I initially stated, the problems I ( and I assume many others ) are experiencing may very well be due to doing something wrong. It may very well be that the oddities we observe are easily explainable and justified in the context of the game. But without adequate guides, information or resources provided by the people who really know what's going on, I really can't see any change to the current frustrated attitudes of community towards these issues.
Thanks for the offers of advice from those who know what's going on. Some simple examples which I feel really don't require screenshots to explain...however, for consistency, I'll put forward some examples from a set condition.
Hoi3 v1.3, no mods, Day of Infamy, starting 7 December 1941, Dificulty Normal, everything on player control, playing as Germany. I'll do nothing except click through any popups that come up and let the time pass to ensure consistency.
Example 1. ( Local Supply / Supply Draw Demand / Supply Throughput )
Berlin
7 Dec 1941 - 24943 / 5792 / 1151
8 Dec 1941 - 24402 / 5802 / 1176 *Note 1
9 Dec 1941 - 24172 / 3779 / 818 *Note 2
10 Dec 1941 - 22555 / 6112 / 1733 *Note 3
11 Dec 1941 - 22893 / 3474 / 890 *Note 4
1 Jan 1942 - 33278 / 4371 / 691
2 Jan 1942 - 32279 / 4026 / 1462
3 Jan 1942 - 35990 / 2091 / 495
*Note 1, the difference in local supply in Berlin, is the same as the difference in the title bar after tabulating Supplies Produced/Traded/convoyed out/into network/used/returned to stock pile. To me, this would indicate that ALL of the countries supplies are infact centralized in berlin, and are not distributed into the network via other IC hubs as has been sugested. This appears to be replicated in all observed cases.
*Note 2, When the demand dropped from 5802 to 3779, the Throughput dropped as well. In both 7th/8th and 9th, on no day does the throughput meet the demand, yet even as the demand dops off, the throughput drops as well, seeming to maintain about 20% throughput of the required volume.
*Note 3, Sudden boost in throughput. Not only is it a much higher raw volume, it is a higher percentage of the demand. Also what is causing the dramatic changes of the througput and demand between the days?
*Note 4, Observed tendencies continuing. Large fluctuations in the day to day demand and throughput, as well as consistently being unable to supply the required demand out of Berlin, and solid indications that there are no supplies being added to the network outside of Berlin. I'll space out the days and check again at the start of Jan 1942. ( During the remainder of Dec, demand fluctuated between 2k and 6k, and throughput seemed to float between 500 and 2000 )
*Note 5, Despite obvious deficiencies in the ability to send out the required volume of supplies, it seems the stockpile of supplies in Berlin has no problem growing. Indicating that either, 100% of the IC supply production occurs in Berlin, or that supplies are potentially being transported away from area's they are needed, back to the Capital. Both situations I believe would represent flawed design.
This should be sufficient data to highlight some of the concerns I have. That being firstly, the supply network is indeed 100% centralized, with everything coming and going from the Capital, or at least that's what all the numbers available indicate, including 0/0/0 numbers on provinces with IC built on them.
And secondly, this supply restriction at the capital means that by early Jan, units begin going out of supply. When the out of supply situation affects combat so heavily, it really trivializes the entire game when such an event can happen outside of your control. Berlin is fully upgraded, there's nothing more I'm aware of I can do to increase its throughput other than the occasional 10% here and there from Ministers / Techs. But even those increases seem trivial when the existing supply model seems to fluctuate the capitals throughput by as much as 400% on a whim.
If this is, in fact, working as designed, could the person who designed it in such a way own up to it, step forward and explain their justification for the outcomes of their design?
Naturally, there are countless other observed oddities which I and many others have mentioned which apparently do not count as bugs, or are apparently not able to be replicated by the devs or beta testers. But in the interests of constructive progress and relative simplicity, it would be great if we could start by getting an explanation of the above mentioned observations.