This thread is NOT about whats good, bad or should be changed regarding pop growth.
I just want to understand how it is working now to be able to play with/around it.
I am playing as egalitarien/spiritualist and xenophobe and useing a very strong/intelligent/quick learning survivor species. So i have all options. I can play a singele species empire (habitabillity and production boni of my main species/goverment are good enought) and purge the rest, live in coexistence or enslave xenos.
I conquerd the core systems of my neighbour and decidet i enslave them becaus it will boost my overall output due to the slave worker bonus.
Overall pops

Planet befor conquest

Conquerd Planet

Coloniesed after conquest

Overall it is 99 prime /90 slaves.
This seam to lead to pops overgowing my prime species on "old" colonies. But does the overgrowing mean the game does not try to balance each planent and rather aims for the 99/99 empire split or why is the game overgrowing my colonie?
On the conquered planet a similar scene, despite having much more slave pops and problems to fill my governing jobs there are still slaves growing.
On the other hand on an new colonie there are prime and slave pops growing in a rather equal rate. EDIT: the groth on the new colony is also just slaves, the two pos are from the colonie itself. it semms to go to an overall split with no other considerations.
Am i right that the game is aming for a 50%/50% species split by two species?
If yes how is the game trying to achief it? Just overall or planet per planet whise?
How are factors like open jobs, habitability, imigration/emigartion, and current planet species split considerd?
Are these factors considert at all?
Just a generl explenation, or a like to one would be helpful. It would help me to understad the roth in my game and allow me to decide how to deal with it (or have to do some atrocitys)
I just want to understand how it is working now to be able to play with/around it.
I am playing as egalitarien/spiritualist and xenophobe and useing a very strong/intelligent/quick learning survivor species. So i have all options. I can play a singele species empire (habitabillity and production boni of my main species/goverment are good enought) and purge the rest, live in coexistence or enslave xenos.
I conquerd the core systems of my neighbour and decidet i enslave them becaus it will boost my overall output due to the slave worker bonus.
Overall pops
Planet befor conquest
Conquerd Planet
Coloniesed after conquest
Overall it is 99 prime /90 slaves.
This seam to lead to pops overgowing my prime species on "old" colonies. But does the overgrowing mean the game does not try to balance each planent and rather aims for the 99/99 empire split or why is the game overgrowing my colonie?
On the conquered planet a similar scene, despite having much more slave pops and problems to fill my governing jobs there are still slaves growing.
On the other hand on an new colonie there are prime and slave pops growing in a rather equal rate. EDIT: the groth on the new colony is also just slaves, the two pos are from the colonie itself. it semms to go to an overall split with no other considerations.
Am i right that the game is aming for a 50%/50% species split by two species?
If yes how is the game trying to achief it? Just overall or planet per planet whise?
How are factors like open jobs, habitability, imigration/emigartion, and current planet species split considerd?
Are these factors considert at all?
Just a generl explenation, or a like to one would be helpful. It would help me to understad the roth in my game and allow me to decide how to deal with it (or have to do some atrocitys)
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