Okay, so I did a test run. Not only did I fail, I failed
hard. I didn't even get close. Let's look at some numbers. (Note: This test was on Veteran for reasons I will explain later.)
And here's the navy:
Let's talk about those factories for a second.
Since late 1943, the United States has had 100% of all factory slots filled at the highest IC techs (centralized industry, obviously); we are also sitting at Total Mobilization and extensive conscription. After I filled factory slots, I started converting CIC to MIC until I was down to 26 owned CIC; I can't convert anymore, or I will literally be unable to import the required rubber and aluminum (more on trade in a bit). I am receiving 78 CIC from exports even under Limited Exports (with no factory slots left, I am building RADAR, airfields, and other infrastructure all over the country; I don't even have room for nuclear reactors!). Note that CIC I receive in trade can't be used to import stuff, so my hands are tied in some respects.
The trade situation is a complete mess. I downshifted from Free Trade to Limited Exports sometime in 1942, because
there is literally not enough aluminum in the world to fuel the MIC to even reach my meager numbers.
Take a look at this:
You will note that I have 220 MIC devoted to various aircraft, far more than anything else I'm producing. We are short 499 aluminum
. I am also short rubber (there's 153 more to buy, but it doesn't make much difference at the moment for reasons that will be obvious). If you look closely, you can tell that my production lines are running as fast as possible (I didn't just switch them over for the screenshot) and they are building B-29s and Mustangs (Veteran difficulty). But I am short so much aluminum that even if I liberated Europe
and was able to seize 100% of aluminum, I wouldn't be able to continue expanding production. Europe would just solve my current resource deficit. If I want to further increase production, there's nothing I can do to fuel it.
To put it another way, not only is it not possible for the USA to reach production goals, but no country on Earth could reach those production totals by 1945 even if they conquered the entire planet with max techs. You can put 600 factories on aircraft, and you won't be close to 96000 planes the United States produced just in 1944.
Trucks are another area that I couldn't even get close. I need 800,000 trucks by late 1945. There's plenty of oil in the world for the USA to tap, but rubber is finite. On Veteran, with max techs and max efficiency cap, I can produce 49.20 trucks per 15 factories per day. That means 15 factories would take 16260 days to reach 800,000. To get 800,000 trucks built in 4 and half years, I'd need around 150 factories producing trucks. That would require 2250 rubber and another 2250 oil. I don't think there's that much rubber and oil on the planet, even with max resource techs applied to all states.
I got much closer with tanks. I can produce 9.46 Shermans from 15 factories per day. I need another 30k tanks to reach my goal. 210 factories devoted to tank production would net me 26k tanks in 200 days. That's still not good enough. I'd need something closer to 240 factories running at full speed to get me to 60k by the time Japan is supposed to surrender.
I have 746k infantry equipment. I am currently producing 246 infantry kits per day per 15 factories (I have 30 currently tasked). Even if you accept that a 10:1 ratio for rifles to infantry kits (given that INF battalions only require 100 kits), I still need 150 factories producing infantry kits for 200 days to reach my goal of 12.5 million rifles (maybe more, depending on how certain things shake out with steel).
The navy is a different story. As you can see, I have plenty of carriers and battleships. I am short on DDs and subs. My current production puts me at 2.04 subs a week and 5.08 DDs a month. I obviously won't make the quota but with some better management and a few more NIC, it could be done. Note that I have 5400 total convoys, but around 500 are involved with trade. I am producing 2.18 a day. I have no idea if that is enough, but there is some slack in the system that can be taken out.
The question we have to ask ourselves is whether or not it makes sense to think of tanks and planes in terms of 10:1 or even 100:1 ratios to real world production. I know that HOI4 is not a simulator, but I'm sure I'm not the only one who would feel better if they could confidently say things like, "Sure, the USA is powerful enough. If you compute historical production using ratio X, you can see that she's where she needs to be, so stop whining." It might also put production from other countries into perspective.
EDIT: I ran this game on Veteran to see just how much impact PP had on the things.