Alright, now that I actually understand some of the basic mechanics in the game, I'm almost ready to begin testing nations to see if they can reach their historical production.
But I need some help.
In HOI3, when we tested production, we had to convert the production of equipment into brigades and wings. In HOI4, we have equipment, but we need to still convert some things over.
For example, one rifle clearly does not equal one infantry kit, as you only need 100 infantry kits per infantry battalion. There is also the Liberty ship problem; one convoy in the game does not represent one Liberty ship. But what does it represent? I have no idea.
Planes and tanks are clearer, but because all nations have similar tech trees, a Sherman in the game might not actually be a Sherman. Getting exact tank numbers right might be hard. And heavy fighters versus light fighters versus carrier planes versus... you get the idea.
So, I want to come up with game equivalents for historical war production so I can actually try to reach production goals.
Those who know, let me know what you think.
But I need some help.
In HOI3, when we tested production, we had to convert the production of equipment into brigades and wings. In HOI4, we have equipment, but we need to still convert some things over.
For example, one rifle clearly does not equal one infantry kit, as you only need 100 infantry kits per infantry battalion. There is also the Liberty ship problem; one convoy in the game does not represent one Liberty ship. But what does it represent? I have no idea.
Planes and tanks are clearer, but because all nations have similar tech trees, a Sherman in the game might not actually be a Sherman. Getting exact tank numbers right might be hard. And heavy fighters versus light fighters versus carrier planes versus... you get the idea.
So, I want to come up with game equivalents for historical war production so I can actually try to reach production goals.
Those who know, let me know what you think.
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