We've been able to mod .txt files since the original HOI, so I'm going to go out on a limb here and assume that we might possibly, could most likely, the odds are in our favor that we will be able to do the same with HOI4.Can I modding with .txt files like HOI3 ?:blink:
If you did change from txt, what would you change to?Don't worry. The odds that we will change away from .txt before release is small, and if we do we would still want to keep it moddable![]()
Just so long as there isn't much trouble for Steam Workshop, we should be OK.![]()
While I have only been here for six months my guess is that the risk of the script files not being txt readable at least (though possibly with a different postfix) is _extremely_ small. If any change was made i would wager that the decision would be based on making them easier to work with.
I'm guessing there's no chance of converting to e.g. XML, but any chance of lists being delimited by square brackets ('[', ']') instead of curly brackets ('{', '}')? Having both lists and "dictionaries" use the same bracket type is annoying for writing a parser since you can't tell which one you're in without significant lookahead, especially given that files have not always been consistent about including '=' everywhere that they are expected.
The only thing i hate more than XML is clowns and animal abuse so the chances of that are not high.
The only thing i hate more than XML is clowns and animal abuse so the chances of that are not high.
The only thing i hate more than XML is clowns and animal abuse so the chances of that are not high.
The only thing i hate more than XML is clowns and animal abuse so the chances of that are not high.
The only thing i hate more than XML is clowns and animal abuse so the chances of that are not high.
The only thing i hate more than XML is clowns and animal abuse so the chances of that are not high.
So you are saying that there still is a chanse!
Well, if a group of clowns held cats hostage demanding we switch to XML perhaps it could happen? ;D