Can destroy airplane on ground at Airbase?

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goodcigar

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I remember when game came out on 2016 you could destroy airplane at Airbase by bombing it. That realistic because many many airplane were blow up on ground in war. Probably thousands maybe even ten of thousands. But when I try to do now it not seem like it work. Does any know if still work?

If Air Wing is at Airbase and just sit there not doing any Mission then it should be vulnerable to bomb. Especially if Airbase is targeted specific.
 
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Kazakk

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I hope we get an air rework at some point. We had naval rework, next DLC is possibly army rework (I really hope tanks get the same treatment ships got in MTG), and hopefully the DLC after, an air rework.
 
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bitmode

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I remember when game came out on 2016 you could destroy airplane at Airbase by bombing it. That realistic because many many airplane were blow up on ground in war. Probably thousands maybe even ten of thousands. But when I try to do now it not seem like it work. Does any know if still work?

If Air Wing is at Airbase and just sit there not doing any Mission then it should be vulnerable to bomb. Especially if Airbase is targeted specific.
If I remember correctly it technically still exists but was nerfed so much at some point that only a huge bomber armada might destroy one or two planes.
 
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bitmode

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There used to be measurable mechanics for bombing planes on the ground. It never did much, because planes were never "on the ground" as long as they had missions assigned. The few times it did work (because planes had no missions assigned), it would obliterate entire air forces.

Regarding Coordinated Strikes:

You don't really need to obliterate planes on the ground if you use strategic bombing to just obliterate all relevant airfields during the coordinated strike. The planes still exist, but if the 10 airfields within range of the front line are all reduced to zero effective levels, the enemy air force is basically neutered anyway.

I've tested the impact of strategic bombing from Coordinated Strike against various buildings. It's a bit hit or miss when using TACs, but when it works properly, it does a fairly good job of destroying buildings.
 
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Mr.Bajskorv

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I would disagree. Hoi4 is a world war, if I destroy airfields then the airforce is neuterd temporary and just in a specific region. If my airfields are destroyed then i just can move my undestroyed planes to another front then.

Even when on a mission it's very unlikely that the planes are up in the air 24 hours a day, every day every week, every month. A portion if the crafts is always on the ground, on standby, maintenance, refueling, recrewing, being repaired.

Aircrafts is also harder to rebuild due to the fact they need rubber, airfields just require civilian factories.

And obviosly it much more fun destroying the enemys aircrafts than airfields.
 
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ould disagree. Hoi4 is a world war, if I destroy airfields then the airforce is neuterd temporary and just in a specific region. If my airfields are destroyed then i just can move my undestroyed planes to another front then.

There are a number of flaws in this assessment when facing competent opponents in HOI4.

1) Tactical employment of aircraft is similar in many ways to the tactical employment of armored units. Concentrating them in the most important location is a key component to doing well. Sure, the RAF can defend Britain with 2500 fighters if all the airfields in Egypt have been bombed, but if the airfields in Egypt are bombed to death and the RAF can't defend the Suez anymore, then the number of planes the RAF has doesn't matter and the Axis will use its advantage in aircraft to take the Suez. You can do this same thing with any crucial part of the front in any theater of the war, from Kiev to Manila.

2) Planes are expensive. They are also vital equipment, but they require those airfields. If I produced 5000 aircraft in four years, but someone has blown up my airfields preventing me from using 4000 of them, ask yourself this simple question: would it have been better to invest more MIC in something besides those 4000 planes? The answer to that question can be found in the employment of no-air strategies by various Soviet players in MP over the years.

3) Due to how air to air mechanics work, even just losing the ability to employ half the planes you planned to use in an air region carries with it vast consequences. If I would normally put 3000 fighters over Kiev to defend the city during Barbarossa, but now I can only put 1000 fighters there, the Luftwaffe is going to punish me severely since they can still employ the same number of fighters. There are no diminishing returns in air to air combat until you reach a 3:1 ratio in terms of aircraft, so losing a bunch of your fighters due to airfields getting bombed is a great way to set your air force up to be slaughtered. Even at 1.5:1 ratios, assuming equal planes and doctrines, the side with more planes will do much better killing more planes than the other side.

Even when on a mission it's very unlikely that the planes are up in the air 24 hours a day, every day every week, every month. A portion if the crafts is always on the ground, on standby, maintenance, refueling, recrewing, being repaired.

Well, this is why I didn't like the old mechanic. You'd never get the planes on the ground since the game acted like they were constantly flying.

Aircrafts is also harder to rebuild due to the fact they need rubber, airfields just require civilian factories.

One reason STRs are banned in some MP games is because it is possible to neutralize so many airfields at the same time that the enemy air force is completely grounded. Once the air force is grounded, nothing stops those 5000 STRs from then obliterating the MIC and CIC of the opposing country.

What costs more? 5000 planes, or having 50% of your IC bombed to death in 30 days? Before you answer, consider that Germany's rubber can also be obliterated in this fashion.
 
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Happy Trigger

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One reason STRs are banned in some MP games is because it is possible to neutralize so many airfields at the same time that the enemy air force is completely grounded. Once the air force is grounded, nothing stops those 5000 STRs from then obliterating the MIC and CIC of the opposing country.

What costs more? 5000 planes, or having 50% of your IC bombed to death in 30 days? Before you answer, consider that Germany's rubber can also be obliterated in this fashion.
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That is one of the reasons that i think the system of repairs and supplies is broken. Airfield should be very easy to repair, like they were at WW2. In a few hours after a bombardment, they were good to go. On the other hand, the Japanese and Americans suffered a lot when an airfield located in islands in the middle of the Pacific were bombed, because not always they would have the supplies at hand to repair their installations. So the distances of the supplies zones and the repair should be took in account in the game.
 
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