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nijis

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It's amusing and annoying to see folks claim to understand my country and say everyone who ain't Mandarin speaking wants to declare independence.

No one was saying that.

Re different countries, always remember this: the past is one. The 15th century is a very different country, for practical purposes, than the present. My sense of political identity today is not too relevant to how people acted during the Wars of the Roses.

Also, we're talking about a game mechanic. Unless I forget how EU works, you need a core for a regional rebellion to break off from the parent state and have independent diplomatic relations. By that standard, there should be a regional core plus a Chinese national core on Guangxi as recently as the 1920s. Not that the EU system should be used to model the 1920s, however -- see above.
 
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DanubianCossak

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You dont need a core for rebellion. Patriot rebels can always spawn if theres at least one country of their culture somewhere, nationalist rebels can also always spawn if there is at least one tag in data base that doesnt exist, and if province ownership meets other criteria (if youre their culture and have core, like patriots they wont spawn, ever, unless by event).

So if you want rebellions in China all you need is to split cultures as much as you can, which will reduce chances of them being accepted, meaning more chances of rebellions. Thats of course speaking in EU3 terms.
 

nijis

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Thanks -- so I guess you'd need Yue/Min/Wu tags in the south to represent a separate state, not necessarily a core. But I'd still argue that the memory of independence was still alive enough in the 15th century -- but not today -- to merit a dual core, China + regional.
 

DanubianCossak

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Thanks -- so I guess you'd need Yue/Min/Wu tags in the south to represent a separate state, not necessarily a core. But I'd still argue that the memory of independence was still alive enough in the 15th century -- but not today -- to merit a dual core, China + regional.

I already have that in my mod :) Erm, at least i think i have Wu.
 

Hydro Globus

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You guys seriously misunderstand each other.

It is true that concepts should apply globally - that's what their point is. But saying things like "Nationalism didn't exist until the 19th century" is so... European. Europe and East-Asia did pretty much nothing parallel, by 1444 (which is NOT the starting point of all history), China was pretty much all cored (maybe except some mountain provinces in the West), and mostly "Chinese" cultured (or make it a culture group, though I'm not against the Eastasian cult group either, maybe accepted cultures are the answer).

Unless the Mongols or Manchu can be somehow made a threat, China IMHO cannot be fun. It basically won the game before the start date, especially considering EU4's "blobbing is not a goal, shouldn't be advantageous beyond a point" policy.Maybe, if the coalition AI works, and Japan gets an alliance with Korea, Manchu, the Mongols, Tibet, and all the way around to Dai Viet and Brunei, it can be fun. Way ahistorical (but if it can contain, and not beat, China, then OK), but fun.
 

nijis

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You guys seriously misunderstand each other.

Maybe.


But saying things like "Nationalism didn't exist until the 19th century" is so... European

Even that's not fully true -- some variations of nationalism did exist in the 14th century in Europe and before: "We'll have no peace until they give back Calais" being a slogan that had appeal across the hexagon. The point of emphasizing the full transition is to say you cannot take modern political identities, and assume that they hold true in the past.

I realize that China had a much stronger, more pervasive state than Europe. But I also think you can make certain generalizations about countries that don't have a mass media, don't have universal education or conscription or any of the other state institutions that really reach into everyone's lives. And that is, when the central state fails, they'll fall back on regional identity as a backup -- while still maintaining a claim to the center. As Chinese regions did, repeatedly, until quite recently.

The term "Wu" was used for a state as recently as the Red Turban rebellion. As I understand it, that name -- unlike "Ming," say -- has very strong regional connotations.

And that's what dual cores mean -- in the Han areas. You can be China or Wu, depending on circumstance.
 
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Don_Quigleone

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The key thing is that we need to give China a lot of things to spend monarch points on. So many things, in fact, that they'll be held back from military expeditions and technological advancement. Any Empire the size of China should of China should be difficult for any player to administer.
 

Hydro Globus

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And that's what dual cores mean -- in the Han areas. You can be China or Wu, depending on circumstance.

You're right. This could be a good intermediary solution, give China some releasables. Though, depending on the containment AI, China (that is, Ming) may get bisected every game, which would not be the intended result...
 

Marcion

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China can certainly be fun, albeit extremely challenging from the perspective of the emperor/central government.

It's not true at all, first off, that China wasn't expansionist. A number of the Qing emperors such as Kangxi and Yongzheng were very engaged in regional politics and aggressively expanded China's borders. There were Ming emperors who held similar power as well. It wasn't that often that an emperor held that much authority, however, and the reason is that enforcing imperial authority was a constant struggle against the scholar-officials who deeply resented any kind of strong central authority. Often, especially late in a dynasty's reign, emperors would come under the thumb of some faction of officials or another and would be reduced to a ceremonial role. There needs to be some way of engaging the player with this struggle, not just limiting what you can do or how much territory you can have. You should never just have to resign yourself to being a sitting duck, but doing something like invading Japan is going to cost you stability in addition to money and monarch points.
 

Hydro Globus

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What do you mean, should China only do what is called by EU3 "wars of agression" (That is -2 Stab, +2 WE, +2 Infamy right off the bat)? We can't make China a whole other game to play, after all.
 

DanubianCossak

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Im having blast with China thats ~70 provinces large. But yeah, such set up inevitably leads to ahistoric stuff like China completely falling apart into about 7 revolters.

As to what could be done to make vanilla China fun, it would have to be a whole other game pretty much. Without some internal mechanics and stuff to do, it would be just boring.
 

macd21

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A lot of Chinese history is a response to the dual dangers of too much military autonomy (warlords, like in the Tang dynasty) and too much control by bureacrats who really distrusted soldiers (the Song dynasty, such as the tragic story of Yue Fei).

Game-wise, I don't really know how I would handle this. Maybe make a Celestial Empire mechanic where you have to appease the bureaucracy to get monarch points.

Perhaps instead MPs being a reflection of the monarch in charge they could represent the faction in charge? And that it would tend more to extremes - if the Bureaucrats are in power then you get loads of admin points but almost no military, and vice versa? If the warlords are running the place then they can launch attacks on their neighbours, but will start to suffer from stability problems etc. Or you can have an efficiently run realm but poor generals and troops.
 

Marcion

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What do you mean, should China only do what is called by EU3 "wars of agression" (That is -2 Stab, +2 WE, +2 Infamy right off the bat)? We can't make China a whole other game to play, after all.

That's not a "whole other game", that's really the least that could be done with EU mechanics to simulate the situation of having a powerful entrenched civil bureaucracy trying to reign you in at every turn.

There could be some kind of "Mandate of Heaven" mechanic that would allow you to circumvent some of the red tape if you're diligent about keeping affairs at home in order.
 

Sun_Wu

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I live in Hong Kong, which is in Southern China, past British colony, where people speak Cantonese and really bad mandarin.. Before British reign, Hong Kong people consider ouselves Chinese. During British reign, we call ourselves Chinese under British reign. Nowadays, we call ourselves Chinese. Think about the 15th Century, would the people from Guangdong (southern China FYI) consider themselves not Chinese when modern people, being heavily influenced by Western culture, do so?

Historically, most major Chinese revolts and rebellions do not aim for political independence, but a replacement of the government which takes control of the precedor's lands. The others are either religious or aimless peasant rebellions.
This
I hadn't forgotten that -- but most medieval societies had a trans-state written language, Latin, Arabic, Sanskrit, etc., that did not necessarily subsume local identity. This is not a precise equivalency, but close enough.





National consciousness is everywhere in the world a very late development, usually in the time covered by EU and according to many theorists, not really until the 19th century.

You may be heavily influenced by Western culture but you're even more heavily influenced by pan-regional Chinese culture: the educational system, the media, etc.

I realize that Chinese society was much more sophisticated in its cultural engineering than Europe in the EU game period. In particualar, it had a standardized educational system. And to be honest, I don't know that much about Guangdong. I do know that large amounts of Yunnan and Sichuan needed to be governed indirectly through tribal chiefs. Also, it's my understanding that a fair amount of the south -- the inland valleys, in particular -- were populated by military colonists because the local hill peoples were simply uncontrollable. I'm not sure if that applies to Guangdong.

Likewise, I understand that Vietnam was a Chinese province occupied by Chinese armies, used Chinese as the written language of government, adopted Chinese deities, was administered by Chinese bureaucrats, and was -- in terms of how the Emperor in saw things -- an integral part of "China" through much of the 1500 years preceding the game. And yet Vietnam never lost its regional sense of identity. If Vietnam had been under Chinese political control for a few hundred more years, maybe it might have been.

I realize that Vietnamese is much, much further from Mandarin in terms of linguistic taxonomy than is Cantonese, although once two languages are mutually unintelligible, I'm not sure how much that difference makes.
There is only one written Chinese, hby unifivcation with one written language they couldn't have built separat identities.

The smallest permanent unit of China IS China as feudalism had disappeared long before game start giving them no smaller units to attach to.
From what I understand, some of the non-Han areas in southern China put up continual resistance to Ming authority. This was primarily because they didn't fully respect Ming's rule over them and there were revolts to maintain a degree of independence. That is the kind of motivation which would be tied with a non-core province. It makes sense that the player, just like Ming itself, would need to exert some effort to break down past allegiances to pacify the area and then, like in real life, send in settlers to promote Han culture and dominance. As a few others have said, this is fairly close to what really happened. Making all of Ming's provinces core and Chinese cultured is an incredibly bland and ultimately flawed way of portraying things.
Would it actually mke it bland? Putting down revolts sounds tedious not fun.
Maybe.




Even that's not fully true -- some variations of nationalism did exist in the 14th century in Europe and before: "We'll have no peace until they give back Calais" being a slogan that had appeal across the hexagon. The point of emphasizing the full transition is to say you cannot take modern political identities, and assume that they hold true in the past.

I realize that China had a much stronger, more pervasive state than Europe. But I also think you can make certain generalizations about countries that don't have a mass media, don't have universal education or conscription or any of the other state institutions that really reach into everyone's lives. And that is, when the central state fails, they'll fall back on regional identity as a backup -- while still maintaining a claim to the center. As Chinese regions did, repeatedly, until quite recently.

The term "Wu" was used for a state as recently as the Red Turban rebellion. As I understand it, that name -- unlike "Ming," say -- has very strong regional connotations.

And that's what dual cores mean -- in the Han areas. You can be China or Wu, depending on circumstance.
Then don't have backup, they'd just create a state as a means to reunite China.
 

ptan54

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"Memory of independence was still alive"? Where, southern China? The last time imperial China was split into many rival Han Chinese states for a long period was the Five Dynasties period (907 - 979 AD). That's 500 years before 1444 AD. If you are talking about the various "states" at the end of the Mongol Yuan dynasty, I would say that was (i) a short period of massive Han uprising vs the Mongols and (ii) was a swift transition from Yuan to Ming, rather than a prolonged period of disunity (see below). All of the anti-Yuan "revolters" aimed to "restore" China and expel the Mongols. The goal was not to seek "autonomy" or "secession" along provincial lines.

The vast majority of large scale rebellions were not about seeking independence from the imperial govt. Big rebellions sought to replace the govt with a new dynasty. Even during the prolonged periods of disunity throughout Chinese history e.g. Three Kingdoms 220 - 280 AD, North-South Dynasties 420 - 589 AD, Five Dynasties 907 - 979 AD, various states existed in China concurrently but there was no lack of political will to unite the country - all of these periods eventually resulted in one powerful dynasty uniting China(from the north, each of these period was ended by the Jin, Sui and Song dynasties respectively).

Separatist movements, independence movements, or comparisons to Languedoc are not appropriate when we are talking about Han Chinese majority areas for Imperial China. The concept of "tian xia" or "all under heaven" (天下) being under one dynasty, one ruler, is deeply embedded in Confucian political thought. "The sky does not hold a second sun; and the people do not have a second ruler" (天無二日,民無二主).

What does this mean for game mechanics? By all means have separatist factions that have a chance to rebel - but don't for one moment claim it's because of "cultural differences". Each such faction should have cores on all of China to model the fact that these are not separatist rebels but rebels who seek to overthrow the ruling dynasty.

The Ming dynasty had officials and generals from all over China. Yuan Chonghuan, the literati-commander who defeated Nurhaci in 1626, was from Guangdong, the southernmost province of China (http://en.wikipedia.org/wiki/Yuan_Chonghuan). To claim that he was somehow less loyal or dodged taxes or had higher chance to rebel because he was "yue" rather than "han" is just preposterous.

It is fair to say that political unity of the realm has been the number one priority in Chinese politics since 221 BC.

Note this does not apply to the non-Han areas of China, obviously non-Han ethnic groups should be modelled as separate cultures.
 
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ptan54

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Agree with macd21 here.

Military faction - see Han and Tang dynasties, better morale, but higher risk of usurpers.

Bureaucrat faction - see Song and (partially) Ming. Poorer military, better stability.

I also think a eunuch faction is warranted. They frequently lorded it over the bureaucrats since the Emperors practically grew up around these people. They tended to be commercial minded (bonus to colonists and trade) and were inept when it came to military matters. See for example the debacle at Tumu (http://en.wikipedia.org/wiki/Tumu_Crisis). A small Mongol cavalry force routed the couple hundred thousand imperial army which was led by a eunuch (who happened to be the de facto ruler of China anyway in 1449). The Ming Emperor got captured during this battle.

Perhaps instead MPs being a reflection of the monarch in charge they could represent the faction in charge? And that it would tend more to extremes - if the Bureaucrats are in power then you get loads of admin points but almost no military, and vice versa? If the warlords are running the place then they can launch attacks on their neighbours, but will start to suffer from stability problems etc. Or you can have an efficiently run realm but poor generals and troops.
 
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ptan54

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Yes the name "Wu" was used during the Red Turban rebellions, but you are misunderstanding the connotation. The aim was not to seek a separate state for the "Wu people" based on "Wu language" or "Wu culture". It was a new dynasty name, and like most Chinese rebellions, aimed to unite ALL OF CHINA under the banner of Wu. Every dynasty has to pick a name - the fact that it may be "Wu" or "Shu" which may also have geographical connotations does NOT mean these were movements about regional autonomy or provincial secession. The aim was always to unite all of China under that new dynastic banner!

The founder of the Ming dynasty, Zhu Yuanzhang, proclaimed himself as the "King of Wu" in 1364 AD before establishing the Ming Dynasty in 1368 AD. Using your logic, Zhu would've been happy to stay as the "King of Wu" and have a state based solely in Jiangsu/Zhejiang, centered around "Wu culture" and "Wu language". This very notion is ridiculous - as myself and others have pointed out, the vast majority of large scale and organized "rebellions" (i.e. not aimless peasants or cults, but led by generals with an army) in Imperial China aimed to replace the ruling dynasty with a new one, not to establish a provincial kingdom or dukedom somewhere. The fact that Zhu Yuanzhang did not stop at Wu and eventually united all of China is emblematic of this feature of Chinese political thought.

"You can be China or Wu". Serious misunderstanding of what a dynastic name is. Regardless of the name, anyone who proclaims himself Emperor will aim to unite all of China under his dynasty. If you are "Wu", your aim is to unite all of China under the Wu Dynasty. There is no "I am happy to be Wu, and not China".
Maybe.




Even that's not fully true -- some variations of nationalism did exist in the 14th century in Europe and before: "We'll have no peace until they give back Calais" being a slogan that had appeal across the hexagon. The point of emphasizing the full transition is to say you cannot take modern political identities, and assume that they hold true in the past.

I realize that China had a much stronger, more pervasive state than Europe. But I also think you can make certain generalizations about countries that don't have a mass media, don't have universal education or conscription or any of the other state institutions that really reach into everyone's lives. And that is, when the central state fails, they'll fall back on regional identity as a backup -- while still maintaining a claim to the center. As Chinese regions did, repeatedly, until quite recently.

The term "Wu" was used for a state as recently as the Red Turban rebellion. As I understand it, that name -- unlike "Ming," say -- has very strong regional connotations.

And that's what dual cores mean -- in the Han areas. You can be China or Wu, depending on circumstance.
 
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nijis

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but you are misunderstanding the connotation. The aim was not to seek a separate state for the "Wu people" based on "Wu language" or "Wu culture". It was a new dynasty name, and like most Chinese rebellions, aimed to unite ALL OF CHINA under the banner of Wu.

I think you're misunderstanding my argument here, and maybe I didn't make it clearly. With two cores, "Being Wu" does not mean that you're giving up a claim to China, simply that you can sustain an independent state of Wu for some time if the tides of war do not deliver China into your hands. "All under Heaven" can serve as a constant source of casi belli that prevent this state of affairs from going on too long.


The founder of the Ming dynasty, Zhu Yuanzhang, proclaimed himself as the "King of Wu" in 1364 AD before establishing the Ming Dynasty in 1368 AD. Using your logic, Zhu would've been happy to stay as the "King of Wu" and have a state based solely in Jiangsu/Zhejiang, centered around "Wu culture" and "Wu language".

No -- few monarchs in our period would ignore a claim to someone else's territory, if they had the mans to press it. If the Duke of Brittany has a claim to the throne of France, he will conquer it -- if he can -- and then crown himself King of France.

I'm not actually familiar with the chain of events, but if Zhu Yuanzhang set himself up as King of Wu when he ruled a specific territory -- a region known as Wu, where they speak Wu, and where at least three pre-existing states have been called Wu -- then that suggests an independent political identity there that coexists with the larger political identity of China.

Another interesting possible example of "upgrading" your dynasty name as you set your sights higher: the 10 Kingdoms kingdom in Guangdong was founded as Great Yue. But one year in, the founder (Liu Yan) renamed it Great Han. This would suggest that you could choose to emphasize a regional or pan-Chinese identity, depending on how strong your hand was, right?

(paragraph taken out after reading more on the topic)


the vast majority of large scale and organized "rebellions" (i.e. not aimless peasants or cults, but led by generals with an army) in Imperial China aimed to replace the ruling dynasty with a new one, not to establish a provincial kingdom or dukedom somewhere.


There's no such thing as an aimless peasant rebellion, merely a rebellion whose aim is unknown to us because it's not written down in the imperial annals.

A local Chinese potentate isn't just pitching himself to scholars steeped in the "All under Heaven" concept. He's also pitching to peasant rebels who've probably formed the bulk of his forces. Their concerns may be much more local. Most rebellions in Chinese history may have kept unification as an ultimate, theoretical aim, but some did not try very hard to push it.

Societies cannot be understood purely through their ideologies. You can't explain the history of medieval Europe only by reading the Bible. The Ten Kingdoms lasted for one to two generations and corresponded fairly closely to linguistic regions. That suggests that, in practice, a region-based polity had some stability, even if the rulers and scholars thought of it as a half-way house to the whole deal.

As for the linguistic-political correlation, it doesn't mean that peasant rebels are out there shouting "Min for the Min!" It could be something as simple, and subtle, as the peasants deciding that if they need to cut a deal with a particular warlord, they'll choose the one who talks like them.


By all means have separatist factions that have a chance to rebel - but don't for one moment claim it's because of "cultural differences". Each such faction should have cores on all of China to model the fact that these are not separatist rebels but rebels who seek to overthrow the ruling dynasty.

I think we agree here on the mechanics -- but the borders of the Ten Kingdoms line up pretty closely with linguistic boundaries, so I'd be pretty surprised if cultural differences don't play a part. They are not the sole variable in any rebellion, but complex social phenomenon (ie, a rebellion) has a single cause.

And again, if you have a 14th century state of Wu in the site of the 10th and 4th century states of Wu in an area known as Wu where they speak Wu, I think that's pretty strong evidence of a regional political identity -- regardless of whether the annalists of the next dynasty choose to mention that -- and that there is some historical memory of the 10th century Wu state as late as the 14th century.

But yes, the ambitions of the ruler and the local intelligentsia would certainly extend beyond.


Yuan Chonghuan, the literati-commander who defeated Nurhaci in 1626, was from Guangdong, the southernmost province of China (http://en.wikipedia.org/wiki/Yuan_Chonghuan). To claim that he was somehow less loyal or dodged taxes or had higher chance to rebel because he was "yue" rather than "han" is just preposterous.

Bretons served as loyal Constables of France. This does not mean that there was no Breton regional political identity.

People are complicated and political behavior is one of the most complicated and counter-intuitive things about them. You cannot reduce their behavior to a single variable. But that does not mean that variable does not exist.

Let's take a group of generals, all from the same region. They participate in a national military, but they gravitate toward each other and form a "clique." They are disgruntled for many reasons, but they are most comfortable with people from their own backgrounds. When they rebel, they start in their homelands because they're better able to stir up their troops better when they talk in colloquial. Such a thing is possible in Chinese history, right? This is regional identity playing a major role, but not being the sole variable or a stated motivation for rebellion.


But... Yuan Chonghuan does illustrate one thing about China that maybe should make a difference: no single linguistic region monopolized the bureaucracy. You would know better than I about this, but my guess would be the following. A northern peasant is as likely to be angered by a southern bureaucrat's decision as a southern peasant is likely to be angered by a northerner.

So, maybe in a Celestial Empire (the EU government form) you can have regional rebels, they're just not necessarily any more likely in one region (so long as that has a core) than another. Unless the northerners did dominate the bureaucracy, in which case there probably should be penalty. Linguistic differences between administrating scholar and peasant would likely be an extra bit of friction, if the peasant already has a grievance.
 
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ptan54

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1 - Zhu Yuanzhang declared himself King of Wu because the Jiangsu/Zhejiang area has been known as such since the warring states period (300-500 BC). It was out of convenience, because his powerbase was in Nanjing in that area. Zhu certainly had no thoughts of "Wu for the Wu". He could've coined himself King of Han if he wanted. It was just something to be King of. Cao Cao and Cao Pi called themselves the King of Wei and the latter founded the Wei Dynasty because the old kingdom situated in their powerbase was called Wei. There was no "Wei for the Wei" mentality there either. In this respect the comparison with France is off. I would argue that a Breton/Corsican is more likely to press for regional independence from France, ditto Basque/Catalan from Spain, than Wu/Min pressing for a separate Wu/Min state in China during this time period, or indeed in 2013.

I'm not actually familiar with the chain of events, but if Zhu Yuanzhang set himself up as King of Wu when he ruled a specific territory -- a region known as Wu, where they speak Wu, and where at least three pre-existing states have been called Wu -- then that suggests an independent political identity there that coexists with the larger political identity of China.

2 - 10 Kingdoms corresponding to linguistic boundaries. There is indeed a correlation but correlation is not causation. The cause is geography. South-eastern China (Zhejiang, Fujian, Guangdong) is full of mountains, valleys and rivers. Each of these act as geographic barriers which thwart centralizing efforts. Thus, the spread of Mandarin across the north China plain and into Sichuan in the Southwest. South-east China is the only part of Han-majority China to have "dialects" which are mutually unintelligible from standard Mandarin (in fact these "dialects" should be termed "languages" if we go by a strict linguistic defintion, mutual intelligbility, obviously for political reasons nobody ever says that). In other parts of China, be it Southwest or central China, the "dialects" are mutually intelligible with standard Mandarin, so these are like different "accents" of English.

So, I would argue the 10 Kingdoms had such borders because of geographic barriers, just like the Pyrennes and the Alps being natural borders in Europe.

I agree that Celestial empire Han revolters should have an "all under heaven" casus belli. Annexation or taking provinces under this should incur zero infamy, it's idiotic to have "widespread opposition" or be seen as "dishonorable scum" to try to unite the country. Using the EU3 model, Zhu Yuanzhang would've racked up lots of BB for annexing various minors on his way to Emperor! Ditto the Manchu conquest of China, which never happens in the game because the diplomacy model in EU deals with state to state relations. Warring Chinese factions = civil war, rest of the world just goes on business as usual and cut a deal with the triumphant or strongest faction. I doubt they will model this though, it's too complicated.....maybe a DLC.
 
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