Can Anything Be Done About the AI Needing 100% War Score?

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Damedius

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It's really annoying that the AI needs 100% War Score with every country it is a war with.

Can anything be done about that or would it just be too hard to program the AI?
 
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Uskayaw

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War score against other religions counters that. It's given by:
- age of reformations ability
- one late theocracy reform
- Forts of Malta

Also, total wipe of army.

Province warscore cost helps as long as you don't demand total annexation.
 
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Damedius

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I guess I could have made my post a little clearer.

I'm talking about the AI calling you into war and then refuses to end the war until they 100% War Score against every enemy in the war. It's so annoying because it makes a war last much longer than it should have to last.
 
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YellowPress

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I guess I could have made my post a little clearer.

I'm talking about the AI calling you into war and then refuses to end the war until they 100% War Score against every enemy in the war. It's so annoying because it makes a war last much longer than it should have to last.
They gain ducats and prestige from it so why not from their pov
 
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Nostalgium

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They gain ducats and prestige from it so why not from their pov
Problem here is that often, they can't. There are many situations in which the AI secures a solid win, then completely squanders it because the AI logic goes "hey, I'm winning, might as well win some more!" instead of realizing "oh man, I got to 72% warscore by a godsent miracle and should take my win before the Ottomans regroup and smash me into the dirt whence I came!"

Programming AI is difficult, of course, but I feel like a dev weight for small nations might help here. Something in the vein of "has more than 50% warscore against target with 2x dev", for example, would let the AI better leverage miracle wins. Inversely, "would only gain minor concessions from continuing" would help big nations peace out small ones before 100% WS is achieved.

For peer or near-peer conflicts, it's harder, though. But those are the wars I feel should drag on, anyways.
 
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Arizal

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@Nostalgium Instead of a new modifier, maybe they could make the “strenght of alliance” a bit more overriding.

Another thing that is really difficult to solve is multiple way wars, when the AI is at war against a country which is at war with multiple countries and its war goal is occupied. However this particular situation might be a test of will that a player would endure as well.
 
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Nostalgium

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Instead of a new modifier, maybe they could make the “strenght of alliance” a bit more overriding.
The problem with Strength of Alliances is that it's two-way. If one AI has a high negative modifier from relative strength, then the opposite AI has high positive modifier from the same. This is why I proposed a weight to wanting peace that kicks in at a specific trigger - like when you have low relative strength but 50+ Warscore. I should also clarify, I'm not talking about a modifier to their war enthusiasm, because that would just make the AI take bad deals when they're winning. I'm talking about tweaking the logic that makes them compare their warscore to the relative dev VS target. It can indeed also check the Relative Strength modifier for this, of course.
 
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