Can allies grant you military control?

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Leermeister

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I was wondering if we will be able to control armys of our allies like hoi2? In hoi3 you could not take command of your allies military and had to hope your ai allies give you units to control.
Would be helpful to control allied armys.
 

Zupanicarr

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I was wondering if we will be able to control armys of our allies like hoi2? In hoi3 you could not take command of your allies military and had to hope your ai allies give you units to control.
Would be helpful to control allied armys.
I don't think so, but I remember them saying you'll be able to share battle plans with your allies, and plan with them.
 

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It would be nice if they could include some sort of co operation from the minors, It could represent the Polish airborne brigade or the Free French brigade. A brigade would not be op.

I did wonder why direct control never made it into HOI3.
 

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Direct controls not OP especially in MP. Both sides use it. If your great britain in hoi3 you watch as canada and Australia, ect wander around aimlessly, and there is little cooperation from Hungary or Romania for axis. If your in a game UK vs Germany or Germany Vs UK and USSR , Germany is screwed because it will be human fighting ai italy. and in a 2vs2 germany, italy vs Ussr, Uk-- Allies are screwed because most of uks allies are wandering around, occasionally launching 1 division d-days
 

fabius

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In HoI 3 I always wanted some direct control.

I'd be happy if at least Allies followed Battle Plans.

And, I'd like to keep control of expeditionary units I send to something like the Spanish Civil War.
 

Le_Carabinier

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You should be able to force your puppets to put their forces under your command, at least.
 

Soapy Frog

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Direct control was sorely missed in HoI3 especially multiplayer. Especially since the objectives you could set for your allies basically didn't work.

A return of direct control of allies in HoI4 would be most welcome.
 

fabius

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You should be able to force your puppets to put their forces under your command, at least.

Puppets, yes for sure.

Let's hope that they'll improve this hugely.
 

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i think a good "ally objective" and "ally co-op actions" system should do the work. i dont like the idea of controlling other countries army instead of themselves, and i surely would like anyone to control my army instead of me far less!

although im not familiar with the way it was in hoi2, so if there is something i should know please tell me.
 

scroggin

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Direct controls not OP especially in MP. Both sides use it. If your great britain in hoi3 you watch as canada and Australia, ect wander around aimlessly, and there is little cooperation from Hungary or Romania for axis. If your in a game UK vs Germany or Germany Vs UK and USSR , Germany is screwed because it will be human fighting ai italy. and in a 2vs2 germany, italy vs Ussr, Uk-- Allies are screwed because most of uks allies are wandering around, occasionally launching 1 division d-days

The lack of proper allied co-ordination also meant that the UK had to be boosted and Canada cut back in order for game balance to be possible with only part of the commonwealth actually performing.
 

fabius

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The lack of proper allied co-ordination also meant that the UK had to be boosted and Canada cut back in order for game balance to be possible with only part of the commonwealth actually performing.

commonwealth is a great example of divisions being under UK command.
 

scroggin

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commonwealth is a great example of divisions being under UK command.

I always wanted some special features to reflect the commonwealth relationship, it was a lot closer than just an alliance
 

Axe99

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Direct control is too overpowered. This made Hearts of Iron II far too easy at times IMHO.

I wouldn't say so - particularly if direct control is limited to the 'European Axis'/'Western Allies'/'USSR' (Tannu Tuva!)/'Japan' split. All of these countries had integrated command structures within their groupings. They weren't always perfect, but grouping them together is far, _far_ preferable to the HoI1/HoI3 situation where D-Day was only ever a UK or US (or Australian!) thing - US forces served under British command and vice versa, all the Commonwealth nations served under higher British and US commands, fleets were often composed of ships from various nations (the UK even loaned the US the HMS Victorious in 1943, crew and all - renamed to the USS Robin for the duration of the loan).

If the game couldn't handle it, that was more because the AI was too weak, and it needed to have all your allies to be afk to make the game a challenge (something that was often the case in HoI3 as well) - but solve the AI and make a better WW2 game, rather than warping the command arrangements between allies to provide an artificial handicap. All being well, combined battleplans will help achieve this.
 

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Direct controls not OP especially in MP. Both sides use it. If your great britain in hoi3 you watch as canada and Australia, ect wander around aimlessly, and there is little cooperation from Hungary or Romania for axis. If your in a game UK vs Germany or Germany Vs UK and USSR , Germany is screwed because it will be human fighting ai italy. and in a 2vs2 germany, italy vs Ussr, Uk-- Allies are screwed because most of uks allies are wandering around, occasionally launching 1 division d-days

Agreed. Direct control is quite simply how it was historically. Sure, put some limits on it, but you shouldn't be left wondering whether your allies are just going to pull their troops out of the line for no reason.
 

Midden

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Agreed. Direct control is desirable.

In Hoi 3 as Germany, I never called my ally Italy, Hungary or Romania to arms, and only declared limited wars. The reason for this was it was a total frustration, if Italy and other allies were called to arms they would typically leave there own areas undefended and flood in to Russia in a random uncoordinated way and just sit there at the front sucking up all the supply and fuel, leaving German units that you could control out of fuel and supply. Far better to have no allies screwing up your game......

As another poster says above Britains, dominion troops, Canada, Australia, and New Zealand in Hoi 3 do nothing to contribute, just appear somewhere randomly that is usually irritating. One of the Hoi games allowed expeditionary forces to be handed over to the player... that sort of worked. I hope Hoi 4 has some solutions to this.
 
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1alexey

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All they need to do, is to make AI decision making concerning expeditionary forces better, akka allow majors to tell minors to give exp forces to majors instead of working alone, also, how they "obey" you should depend on their own strength and view on who is their "major" ally, so Dominions should only obey UK, France should not obey UK, nor should USA, and Dominions should not give exp. forces to France or USA, it should be, overall, UK`s decision, on what to do with forces that Dominion give to them.

It mostly works in HOI3 when you set up allied objective on your land and receive the AI troops that it would send towards your direction under your command, only inconvenience is that AI`s forces usually arrive without a proper OOB.

And no, no complete take over should ever be possible, unless it is your puppet. Countries should leave some forces defending their land, or distribute their forces along several theatres, ex. So, for example, Germany get`s to command whatever forces Italy sends to Eastern front, but their own defenses in Italy should not be, unless Italy becomes a puppet of Germany or some sort.

The HOI3 way when I, as France set up objective on my land and receive 10-40 UKs divisions under my command to fight in France, is far, far more convenient and realistic then if I could take control over UK`s forces around the globe.
 

Axe99

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All they need to do, is to make AI decision making concerning expeditionary forces better, akka allow majors to tell minors to give exp forces to majors instead of working alone, also, how they "obey" you should depend on their own strength and view on who is their "major" ally, so Dominions should only obey UK, France should not obey UK, nor should USA, and Dominions should not give exp. forces to France or USA, it should be, overall, UK`s decision, on what to do with forces that Dominion give to them.

Aye, this'd work, although I'd do-over the exp. force system considerably, as well as include aircraft and ships - but improve this (and sort out the supply issue with EF's in HoI3), and it could cover the mechanics appropriately and make it work. Personally, I'm hoping that it's possible to have combined battle plans or something like that, and supply not being dependent on only travelling through your territory (ie, it can travel through allies' territory as well), but we'll have to wait and see I guess. Direct control would be a workaround, and not the best one, but it'd be better than what happened in HoI3 by some margin.