Also that the US put their foot down for real after WW2. UK had to abandon colonies to receive loans. They protested and protested, but eventually gave in.
But this isn't really about decolonization, but rather about revolts. It's not only that they only succeed or fail, they also build pride and a real sense of unity among the colonized peoples.
I don't think you'd actually wanna simulate the conditions that led to the lack of uprisings, other than perhaps stipulate at which point the removal of them would be likely to lead to revolts.
We're talking about making Africa more fun, well - having to make decisions is the essence of all games. And the most interesting choices would be within the context of conflicts. Now conflict isn't the same as war always, but they have to be meaningful.
Most would agree that North Africa is kinda interesting in the context of how much resources to devote to winning there. But the rest of the continent suffer from that there are no choices to make there. Now, you can say that building factories there as the UK would be an choice, problem is it's not an interesting one. Maybe if the factory either benefited the colony mostly, unless you are harsher there and have to commit more troops to keeping the peace.
Maybe not all uprisings doesn't have to be killing and armed revolt, but rather them refusing to pay any taxes, or to sell you any subsidized goods? And maybe add inter-european layers of diplomacy. Gentle treatment of one colony leads to greater demand for the same treatment in neighboring? Have an desicion generated to demand they up the harshness there - can't have that anti-imperialist sentiment messing with our subjects. At the same time the harshest treatment could destabilize neighbor countries if people flee or go there to organize armed opposition.
But this isn't really about decolonization, but rather about revolts. It's not only that they only succeed or fail, they also build pride and a real sense of unity among the colonized peoples.
Well that's all true, but nonetheless, it seems the period between 1930 and the 1950s was notable for the lack of armed uprisings in Africa, even on a small scale. Do you think this is just random chance, or do you think there was some kind of factor / combination of factors at work - and if so, how to simulate them?
I don't think you'd actually wanna simulate the conditions that led to the lack of uprisings, other than perhaps stipulate at which point the removal of them would be likely to lead to revolts.
We're talking about making Africa more fun, well - having to make decisions is the essence of all games. And the most interesting choices would be within the context of conflicts. Now conflict isn't the same as war always, but they have to be meaningful.
Most would agree that North Africa is kinda interesting in the context of how much resources to devote to winning there. But the rest of the continent suffer from that there are no choices to make there. Now, you can say that building factories there as the UK would be an choice, problem is it's not an interesting one. Maybe if the factory either benefited the colony mostly, unless you are harsher there and have to commit more troops to keeping the peace.
Maybe not all uprisings doesn't have to be killing and armed revolt, but rather them refusing to pay any taxes, or to sell you any subsidized goods? And maybe add inter-european layers of diplomacy. Gentle treatment of one colony leads to greater demand for the same treatment in neighboring? Have an desicion generated to demand they up the harshness there - can't have that anti-imperialist sentiment messing with our subjects. At the same time the harshest treatment could destabilize neighbor countries if people flee or go there to organize armed opposition.