This is a topic that came up in the old forums after the transfer freeze, so I want to link the thread and the original post that inspired it:
http://oldforum.paradoxplaza.com/fo...ot-so-deterministic-railroading-towards-India
The basic idea here is to have countries able to select a campaign to help determine the direction they're aiming to go. Originally it was posted as a guide for missions, but in discussing it, it appears that a lot of other features could feed off of it (events, relations, possibly bonuses/maluses and AI decision making).
I can envision two different types of campaigns, but I know net.split had a lot of ideas for this one too, so hopefully you jump in here.
- The larger type of campaign is just a broad focus for your country. This could be as broad as "Expanding our territory" or slightly more limiting as "Expand our territory in X" (this is probably better). It doesn't all have to be about expansion though, there could also be exploration, religious, and internal growth campaigns as well that all influence the missions you get. Additionally this could help the AI to be slightly more focused and seem less irrational.
- The smaller campaign isn't exactly small, but is more directional and can also be competitive. "Find a water route to China", "Circumnavigate the globe", "Form Germany", etc. These are all types of things that could come up early, direct you toward them and put you in conflict with other countries. Your relations will take a hit with countries you're competing with to find a route to Asia, or who also want to form Germany, but you'll also be slightly better off with countries who have no interest in that region or in exploration scenarios, countries who are not interested in exploring your land.
Either route on these could work, keeping in mind I'm discussing a broad idea and the way I detail it should be easily swapped out if there are better ideas. However, if combining the two, there could be a major "focus" or two like "Exploration", "Colonization", "Military Expansion", etc and then a few smaller more competitive campaigns you choose from based on that.
The hope here would be first to clean up missions so you're not sitting on junk missions all the time, and open up new avenues for dealing with events and such that make things seem more plausible without the need of perfect railroading. Additionally the hope would be that this would help the AI to act a little more rationally, as it would be able to prioritize decision making rather than each time a set of missions comes up it just randomly picks one (well, maybe it still does that but the missions would then be focused toward the campaign, so they would hopefully be less irrational by design).
http://oldforum.paradoxplaza.com/fo...ot-so-deterministic-railroading-towards-India
BaronIronmaggot said:I think that this and many other AI related issues could be solved with the following solution.
This game has Missions. Currently they are just random single tasks. But Missions could be expanded upon, by adding Campaigns. Selecting a campaign will start spawning Missions that further the Campaign. If "Gain a Presence in India" Campaign is chosen, there would appear missions about fabricating claim, declaring wars and establishing relations in India. That way AI nations also could choose a focal point in colonization. If Portugal Chooses "Colonize East Brazil", it is gonna get missions that will result in Portugal focusing on colonizing Brazil.
The basic idea here is to have countries able to select a campaign to help determine the direction they're aiming to go. Originally it was posted as a guide for missions, but in discussing it, it appears that a lot of other features could feed off of it (events, relations, possibly bonuses/maluses and AI decision making).
I can envision two different types of campaigns, but I know net.split had a lot of ideas for this one too, so hopefully you jump in here.
- The larger type of campaign is just a broad focus for your country. This could be as broad as "Expanding our territory" or slightly more limiting as "Expand our territory in X" (this is probably better). It doesn't all have to be about expansion though, there could also be exploration, religious, and internal growth campaigns as well that all influence the missions you get. Additionally this could help the AI to be slightly more focused and seem less irrational.
- The smaller campaign isn't exactly small, but is more directional and can also be competitive. "Find a water route to China", "Circumnavigate the globe", "Form Germany", etc. These are all types of things that could come up early, direct you toward them and put you in conflict with other countries. Your relations will take a hit with countries you're competing with to find a route to Asia, or who also want to form Germany, but you'll also be slightly better off with countries who have no interest in that region or in exploration scenarios, countries who are not interested in exploring your land.
Either route on these could work, keeping in mind I'm discussing a broad idea and the way I detail it should be easily swapped out if there are better ideas. However, if combining the two, there could be a major "focus" or two like "Exploration", "Colonization", "Military Expansion", etc and then a few smaller more competitive campaigns you choose from based on that.
The hope here would be first to clean up missions so you're not sitting on junk missions all the time, and open up new avenues for dealing with events and such that make things seem more plausible without the need of perfect railroading. Additionally the hope would be that this would help the AI to act a little more rationally, as it would be able to prioritize decision making rather than each time a set of missions comes up it just randomly picks one (well, maybe it still does that but the missions would then be focused toward the campaign, so they would hopefully be less irrational by design).
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