The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.
I haven't even tested 0.7.3 because of its bugs. I'm still using the ModTek beta 1.7.0 that was released just before 0.7.3 to keep my saved game compatibility with my current campaign. That beta version is still available at Github and since I almost use no additional mods, I'll only upgrade once 0.7.3 is fixed.Will the update work with MODTEK 0.7.3?
I wish 1.7.0 was still available as I deleted it when I d/led 0.7.3 not realizing I should have kept it.
The source code has everything you need to install 1.7.0.The source code is still up, but not the actual 1.7.0 ModTek.
I tried to include those options as part of the top orange box but I either did something wrong or it isn't possible.Minor point, but I would argue that Starting Lance and Starting Location should be marked as only being modifiable at the start of the game.
Interesting.I tried to include those options as part of the top orange box but I either did something wrong or it isn't possible.
I've lately considered switching to CAC but at this point I still prefer keeping my mod simpler because of the modtek issues. Same for Weapon Diversity, the potential for stuff is too much considering that HBS should make further future releases.Right cleaned up, updated my Paradox install to 1.7. In with the CAB, in with the mod, in with Modtech. Went for a lostech lance (note leave radio button lit or you wont be able to select it!) First go round got an ASN-99 it was pink in the mech bay.. yea, ok, STarted carefully plugging other mods in and testing..
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Right.. had Commander portrait loader but cause endless loop on load.. Not currently recommended. (ok maybe not endless loop, but a 6 min wait before bringing up task manager is excessive) Custom Ammo Categories works but Weapon Diversity 3025 is showing/causing issues. Darn shame, one of my favorite submods too)
You won't run into Royal units unless you have the SLDF mod. I've only added to the Hyades Rim the 'Mechs that aren't already present in the SLDF mod, and I avoided adding any of the Royal versions of those 'Mechs. And you'll never get Royal versions as starting 'Mechs, they're all Star League vintage, but they're not the best of the SLDF.SLDF mechs: Glad they're in. um haven't run into com guard units but any comstar hires if merc especially if long tern which is how comstar likes to hire should have a chance at a league or royal mech in the lance I would think.. not totally historical mind you, but we are fighting way out here in the sticks and comstar is only really concerned about the great houses finding out what they really have.. we rim mercs.. not important.
My current story now is we're a com star unit that went rouge after being rather rudely mis used by a precentor with delusions of capability.
Having great fun.
I'm gonna upgrade to the full CAB soon, to use more Clan 'Mechs as stand-insAlso I think the 3025 CAB needs an update. Caught a few glitches that have been fixed by pulling files from the full CAB.
ok...was ready to give this a go...
followed directions to the letter.
but for the life of me i cannot find modtekinjector.exe anywhere.
went thru every folder in the 1.7.0 source zip...nada
tried using the injector from 7.3 and 7.2 but that didnt work.
so...how do i inject modtek using the 1.7.0 source without an injector?