I like the idea of the same starting mechs - I can see people starting over and over again till they had the 'best' starting mechs. This way its the same and you get to just play the game to improve your guys.
Three ways to fix that:
1: Semi-fixed starting lances, differing somewhat based upon background - the way MW4Mercs did you depending on your sponsor.
2: Starting cashbag, the way D&D 3.5 starts you with a quantity of cash with which you 'purchase' your starting gear. No, you're not literally (usually) walking into a store in the altogether with a sack of gold, but it's an abstraction.
3: Let 'em. Some people hit "reroll" 9,999 times when making a new 3.5 character in the Temple of Elemental Evil vidjagame to get all 18s. (Me, I just used CheatEngine SE, because I value my time more than "legitimacy" when I'm going for moderately superhuman starts.)
A key impediment to canonicity was the ARGO's daisy-chaining of Dropship
Docking Collars. The last word we have from HBS is that this decision had been reviewed and was likely to be removed in favor of a more canon-friendly option.
That greatly disappoints me, because being able to daisy-chain docking was one of the things about the Argo I loved most, that made it cool, unique, etc. Without that, it might as well be a converted Behemoth that someone took a spaceship chop shop to.
Yep. They can make adjustments now before making it canon.
But I believe they were trying to explain why the Argo could have the Leopard docked when it docks to a jumpship for a jump. That is something I could see as being allowed since the Argo takes two docking collars on a jumpship. The mass of the Leopard is so small compared to the Argo that it could be carried through the jump safely in it's docking port.
The problem with that is that they
also said that even if you have a DropShip which is small enough to fit
inside another vehicle attached to a Kearny-Fuchida drive, if that smaller vessel
did have a Dropship Docking Collar and was physically attached/within the vessel in question when the JumpShip jumped, it would tear itself out of space and time and remain behind, while the Jumpship and properly-attached vessels Jumped, and everything would probably take a lot of damage in the process.
Which doesn't actually preclude scuttling the
Leopard's Docking Collar and making it a non-jump-capable whale of a Small Craft, but that would be a
major modification. And if you're gonna do
that, you might as well do one better and say "instead of a boring bog-standard
Leopard, you get a
Gazelle modified into a 'Mech hauler."
Fun fact, I worked out with the construction rules, Star Leauge equipment and an all-energy-weapon loadout, you can turn a Gazelle into a rather nice 'Mech hauler carrying six 'Mechs with space left over for some recovery vehicles/mission specialist unit. That number is
not coincidental; ComStar special operations, anyone? (I called it the
Oryx class.)