The fact that one of the centers of Protestant Reformation is almost always sitting in the British Isles is choking the heck out of Protestantism. The English Center of Reformation wastes a lot of time converting English provinces and Irish provinces (which is wildly ahistorical) and, when it's done, it usually wastes time converting Normandy (which France often converts right back). In effect, this means that Protestantism actually only has 2 Centers of Reformation in most games. Heck, I don't remember the last time I saw a Protestant Sweden.
The solution, IMO, is to finally recognize that Anglicanism is NOT main-line Protestantism, and to give Anglicanism its own attributes and denomination in-game. This would have the side-effect of fixing the omnipresence of Protestant Ireland.
Anglicanism would be founded by decision or event by any English player. The decision would become available if the English player does not have an heir, and the event will eventually fire even if the player does. Taking the decision would give a prestige boost, a %chance for heir boost, and convert London and the adjacent provinces immediately. It would also give the same +conversion speed for religious zeal that converting to Protestantism does.
I'd recommend Anglicanism be treated almost the same way Orthodoxy is treated now: it should not be possible to voluntarily convert, it should not have a center of reformation, and it should get "tolerated heretic" status with Catholic, Protestant, Reformed, and Orthodox faiths. I think its color should be British red, and Shinto's color should be changed to cherry blossom pink.
I don't know a lot about Anglicanism as a faith, but I'd recommend for attributes it have at least +1 Heretic Tolerance to make the transition smoother for the English player/AI. I also think its attributes should be relatively powerful unless and until more mechanics are added to it, since it would be competing with the new Catholicism when it comes to deciding whether or not to convert.
I honestly think this would solve a lot of historical realism issues without railroading anything (the human player can always opt not to convert, and the AI may be overwhelmed by the Reformation anyway if Scotland embraces Reformed or if a center is founded on the French or Dutch coast).
The solution, IMO, is to finally recognize that Anglicanism is NOT main-line Protestantism, and to give Anglicanism its own attributes and denomination in-game. This would have the side-effect of fixing the omnipresence of Protestant Ireland.
Anglicanism would be founded by decision or event by any English player. The decision would become available if the English player does not have an heir, and the event will eventually fire even if the player does. Taking the decision would give a prestige boost, a %chance for heir boost, and convert London and the adjacent provinces immediately. It would also give the same +conversion speed for religious zeal that converting to Protestantism does.
I'd recommend Anglicanism be treated almost the same way Orthodoxy is treated now: it should not be possible to voluntarily convert, it should not have a center of reformation, and it should get "tolerated heretic" status with Catholic, Protestant, Reformed, and Orthodox faiths. I think its color should be British red, and Shinto's color should be changed to cherry blossom pink.
I don't know a lot about Anglicanism as a faith, but I'd recommend for attributes it have at least +1 Heretic Tolerance to make the transition smoother for the English player/AI. I also think its attributes should be relatively powerful unless and until more mechanics are added to it, since it would be competing with the new Catholicism when it comes to deciding whether or not to convert.
I honestly think this would solve a lot of historical realism issues without railroading anything (the human player can always opt not to convert, and the AI may be overwhelmed by the Reformation anyway if Scotland embraces Reformed or if a center is founded on the French or Dutch coast).