Isn't the tactics modifier for the first dozen or so tech levels 1.0? Which would mean you get no bonus from being under the cavalry limit, and is why all-cav armies dominate early on.
Correct, as long as you're not fighting in mountains.
Isn't the tactics modifier for the first dozen or so tech levels 1.0? Which would mean you get no bonus from being under the cavalry limit, and is why all-cav armies dominate early on.
Correct, as long as you're not fighting in mountains.
Well, Calvary wins on account of being an actual religious sect, never heard of Infrantry, is it some sort of very insular Gallicism? /pedantic
Incorrect, the Calculation is: Final Damage = Damage inflicted to you / (1 + Military Tactics) If MT is 1.0 this can be shortened: Final Damage = Damage inflicted / 2
Despite this, all Cav Armys can be awesome, but you have to outnumber the Enemy whose Army shouldnt have more than ~ 6, maybe 8 Regiments.
Well, two reasons:But why calvary doing great damage early game, even in first days of battle, if their main power is "shock" damage?
Only front (= first) line troops will take damage. Units will always attack the unit in front of them, otherwise they will attack the unit adjected to the square.How work damage spreading? Only 1st lane getting damage or both lines can receive damage at same time?
The game will only place units in the first line if they can attack an enemy. Units that would be out of reach are placed in the second line until all second line slots are taken. Only then it will continue to place units in the first line.Maybe I missed it but how many troops need to fill first line? Minimum? And why 1st line is not always full if there are still units on 2nd lane which can fill it (when I look at your examples)?
Suggest editing this post; as Pewt notes in post #35 the phases are 3 days long with a minimum of 4 phases (12 days). This changed in the 3.2 patch at the same time the phase order was swapped. (And this is the only time it was swapped since v1.0; the v1.0 readme mentions a swap which presumably happened before release. Or there was no swap at all and the readme was just correcting the manual.)So the first 5 days of combat are fire
A, right, I guess I mixed that one up with Vicky 2.Suggest editing this post; as Pewt notes in post #35 the phases are 3 days long with a minimum of 4 phases (12 days).
Iirc during the beta fire came before shock, then in vanilla, shock came before fire, and now (finally) fire comes before sock, again.This changed in the 3.2 patch at the same time the phase order was swapped. (And this is the only time it was swapped since v1.0; the v1.0 readme mentions a swap which presumably happened before release. Or there was no swap at all and the readme was just correcting the manual.)