In older HOI games they had cavalry. They were pretty janky in combat, but they were able to build quickly, were highly mobile, and didn't have high upkeep costs like motorized infantry or armor. Their main uses were:
-to exploit a breakthrough to capture undefended provinces and cut off enemy armies from supply. Whereas motorized infantry would allow you to capture and hold this land, to hopefully create an encirclement, cavalry wouldn't be as sturdy, so they'd mainly be sort of a raiding force, just grabbing stuff to create border gore and annoy your opponent
-to mop up whatever unoccupied enemy provinces were left over after your infantry swept through and pushed back the enemy (You don't want to tie down your valuable vehicle brigades on cleanup duty)
-to bop rebel whack-a-moles --- this won't be relevant in HOI4, but they will still be able to have a region-wide suppression effect against partisanry
They definitely weren't front-line units, but they provided a bit of flexibility
-to exploit a breakthrough to capture undefended provinces and cut off enemy armies from supply. Whereas motorized infantry would allow you to capture and hold this land, to hopefully create an encirclement, cavalry wouldn't be as sturdy, so they'd mainly be sort of a raiding force, just grabbing stuff to create border gore and annoy your opponent
-to mop up whatever unoccupied enemy provinces were left over after your infantry swept through and pushed back the enemy (You don't want to tie down your valuable vehicle brigades on cleanup duty)
-to bop rebel whack-a-moles --- this won't be relevant in HOI4, but they will still be able to have a region-wide suppression effect against partisanry
They definitely weren't front-line units, but they provided a bit of flexibility
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