The biggest issue is map edits. both NHO and Better Balkans have map edits. You can ignore NHOs map edits because it isn't a part of the base mod, but, ya know, they're both pretty good edits.
Aye. I do like that Dovahkiin97 is trying to get his map edits to be part of the base mod, as it'll help in getting everything even if that goes through, and presents more historicity assuming he's right.The biggest issue is map edits. both NHO and Better Balkans have map edits. You can ignore NHOs map edits because it isn't a part of the base mod, but, ya know, they're both pretty good edits.
The biggest issue is map edits. both NHO and Better Balkans have map edits. You can ignore NHOs map edits because it isn't a part of the base mod, but, ya know, they're both pretty good edits.
This is more of an economy mod rather than a culture one; I'll probably need to add myrt's Expanded Trade Routes if I add this fella. Still a good find, thanks.
MIP is Minor Improvements Project.which one is MIP by the way?
Hydra6/2.8.3.2, since Furry1 (HIP for 3.0) has yet to release.
what is a modmod lol ?Quick question: is there a modmod that adds Mizrahi culture? Gwax23's modmod used to but doesn't anymore.
One level higher than a modmodmod.what is a modmod lol ?
Quick question: is there a modmod that adds Mizrahi culture? Gwax23's modmod used to but doesn't anymore.
This could be a thing but first lets wait for the NHO full compatch.Hello,
I'd be pretty interested in the idea of an up to date list of cultural submods and their (relative) comptability with each other, to make what duderino accomplished with his compatch easier. I also have grandiose dreams of a git repo where all those modmods would be centralized, making it easy to maintain them and follow the overall progress of their updates. Maybe even something like HIP's modular nature: you want NHO without the map modifications or MIP without some features? No problem, you can choose between them and create a generated mod with what you want.
I'm not a modder, and maybe my fantasies are really far away of the realities of modding are. But I can't understand why some sort of centralization of access, if not a merging of many cultural submods, has not been tried.