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Radier

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I indeed wonder how these kind of areas will be portrayed. So many tribes, and so few provinces. It will be very interesting what kind of factions will govern the different areas of Germania and Brittain. And if, lets say a Caledonian faction controlls what is now Scotland, how to portray the other more minor tribes who lived there? :confused:

I have no idea how the developers are going to solve this in a historical and yet realistic way. :p
 

Varyar

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Radier said:
historical and yet realistic way.
2002219471631343565_rs.jpg
 

Vacceo

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Varyar said:
Anorexia didn´t exist at that time; it was just famine. :D
 

unmerged(65437)

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really?

Namm said:
It's going to be PTI. Romans didn't venture into Caledonia during the games timeframe. ;)


According to Wiki they did fight the Romans many times on Britannia though... so they would be good to include,

The Caledonians (Latin: Caledonii), or Caledonian Confederacy, is a name given by historians to a group of the indigenous peoples of Scotland during the Iron Age which the Romans initially included as Britons,[1] but later distinguished as the Picts. They were enemies of the Roman Empire, which was then occupying and administering most of Great Britain as the Roman province called Britannia. We do not know by what name the Caledonians referred to themselves.

http://en.wikipedia.org/wiki/Caledonian_Confederacy
 

Strager

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They better not be PTI - the only things that should be PTI are areas the romans couldn't get to - any places they did explore, or could have explored should be included.
 

unmerged(85354)

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Strager said:
They better not be PTI - the only things that should be PTI are areas the romans couldn't get to - any places they did explore, or could have explored should be included.

That's not the case in EUIII (see: Western North America except for the coast, most of Africa, Central Asia, most of Australia). It doesn't include any territory that wasn't visited by Europeans in the timeframe of the game.

I generally dislike PTI but I understand why it exists (I want my -300% chance to colonize Antarctican provinces, darnit!)
 

Lord Martin

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One of the problems in Paradox game, as I see it, is that the game and the AI is unable to maintain a Status Que.
If a small region is to poor, it´s gets annexed by its neighbors, and if you make it stronger, the opposite happens. The country/area/tribe conquer its neighbors.

What needs to be done is some kind of logistic barrier. Attack and advance to far from your nations main areas and you get a massive penalty to attribution and attack/defence, or something.

So the conquest of areas far away your capital will be harder. For Rome it would mean that taking Gaul would be easier than taking britain.
 

DesertSnow

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Lord Martin said:
One of the problems in Paradox game, as I see it, is that the game and the AI is unable to maintain a Status Que.
If a small region is to poor, it´s gets annexed by its neighbors, and if you make it stronger, the opposite happens. The country/area/tribe conquer its neighbors.

What needs to be done is some kind of logistic barrier. Attack and advance to far from your nations main areas and you get a massive penalty to attribution and attack/defence, or something.

So the conquest of areas far away your capital will be harder. For Rome it would mean that taking Gaul would be easier than taking britain.

I agree. There is a reason nobody ever tried to annex/unite arabia before the 7th century. Too much fuss, not much to earn...
 

labalag

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Varyar said:

Yup, don't know what it is but it should be definitely in the game.
 

Varyar

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"The untold true story that inspired the legend" :D

Not bloody likely.
 

Gwalcmai

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Well, the true story did remain untold... :)
 

Sute]{h

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A movie that shows that the best way to defend fortifications is to abandon them and fight a superior enemy on flat fields... which kind of defeats the purpose of building fortifications in the first place. :wacko:
 

shadow737

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Sute]{h said:
A movie that shows that the best way to defend fortifications is to abandon them and fight a superior enemy on flat fields... which kind of defeats the purpose of building fortifications in the first place. :wacko:

The historical battle was Badon Hill which was far to the south of Hadrian's Wall in England. The Britons fought at the wall and were defeated and their armies were driven south. The Britons stopped the Angles and Saxons at Badon Hill and maintained part of the Romanized Briton for another century approximately.
 

Vasious

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I am sure Hadrian built a wall there for a reason....

According to Gibbon the Romans did send several expeditions North but it really wan't worth their time, the way Gibbon writes it.

Chapter 6
... He (Severus) passed the walls of Hardian and Antonius, and entered the ememy's countyr with a design of completing the long attemped conquest of Britain. He penetrated the nothern extemity of the island without meeting an enemy. But the concealed ambuscades of the Caledonians, who hung unseen on the rea and flanks of his army, the coldness of the climate, and the severity of a winter marhc across the hills and morasses of Scotland are reported to have cost the Romans above fifty thousand men. The Caledonains at lenght yeilded to the powerful an obstinate attack, sued for peace, and surrended a part of their arms and a large track of land.
But their apparent submission lasted no longer than the present terror.
As soon as the Roman legions had retired they resumed thier hostile independence. Their restless spirit provoked Severus to send a new army into Caledonia, with the most bloody orders, not to subdye to but extirpate the natives. They were saved by the death of [Severus].