Hello, I'm fairly new to the game (bought it just before Christmas), and this is my 3rd city:
- The first one had no interest except learning game mechanics
- The 2nd had reached the 100 000 inhabitant milestone but was not aesthetic nor fully functionnal. I've started heavy modding and downloaded tons of assets on that one.
- With now a clearer view of the game mechanics and possibilities I started this project which is IHMO my first decent one.
Today's just a short introduction as I took some random screenshots today during my last game session.
Caledaux is made upon MrMiyagi's wonderfull New Caledonia map, hence the name.
I'm still trying some LUT so futures updates may show a different mood.
Currently Caledaux is a modest 50 000 inhabitant town, spreading on only a few tiles. Here's a nightshot of the whole thing.
On the bottom right is the new neibourhood of Anse aux Perroquets (Parrot's Cove), a high density low-wealth settlement intended for industry workers, mainly using Russian tennements.
Above Anse aux Perroquets and spreading on almost the right half of the picture are the different industry districts and port (2 oil districts, 1 ore, 1 timber and 2 general). I have a very strong industry with lots of exports, we'll see this later.
On a large left half I have all residential / commercial and office districts. I don't specialize too much and try to always put at least some residential and commercial in the mix, which is IMHO more realistic and prevent the cims of shoppings too far away from home.
We're getting close to the city center, with at the moment 2 skyscrapers.
Daytime view of the center. On the left the cityhall can be spotted. At the bottom right is the main hospital. Behind the Cathedral is the bus hub, and the rest of the district is zoned 100% commercial, high density.
The green skyscraper is almost the starting point of the game, and this disctrict was once 100% generic industries. When the money started to flow I moved away the industries, depolluted this district and re-drawed it enterily:
As we zoom out we discover the green 'lung' of the city at the bottom left, an agricultural district that remains here from the start and that I dont intend to move it:
Zomming out again, we discover one of the sunken highway. And in the foreground is la 'Combe de Molen', my first district with office presence.
Another view, from here we have a partial view of the sunken highway that route most of the traffic out of residential districts.
Another nightime view of downtown, an astronomic dish can be spotted at the top of the hill in the distance (sorry I have yet to set the depth of field properly).
One top down view of the port area, coupled with an external cargo train station visible on the left. As you can see in the stats this is currently used for massive exports, since my strong and diversified industries provide all necessary goods and supplys.
If you look closely at the numbers you'll notice the high L3 unemployement: I realised this actually while doing this screenshot and fixed it with new offices zone, 15 minutes later that number had lowered from 25% to 7%. I had misinterpreted the high Industry demand as an actual demand for more industry, but it was actually an office demand.
This is it for now, as the remaining screenshots were lost during tranfer to my USB key... This was actually just a preview, I will go more in-depht next time.
- The first one had no interest except learning game mechanics
- The 2nd had reached the 100 000 inhabitant milestone but was not aesthetic nor fully functionnal. I've started heavy modding and downloaded tons of assets on that one.
- With now a clearer view of the game mechanics and possibilities I started this project which is IHMO my first decent one.
Today's just a short introduction as I took some random screenshots today during my last game session.
Caledaux is made upon MrMiyagi's wonderfull New Caledonia map, hence the name.
I'm still trying some LUT so futures updates may show a different mood.
Currently Caledaux is a modest 50 000 inhabitant town, spreading on only a few tiles. Here's a nightshot of the whole thing.
On the bottom right is the new neibourhood of Anse aux Perroquets (Parrot's Cove), a high density low-wealth settlement intended for industry workers, mainly using Russian tennements.
Above Anse aux Perroquets and spreading on almost the right half of the picture are the different industry districts and port (2 oil districts, 1 ore, 1 timber and 2 general). I have a very strong industry with lots of exports, we'll see this later.
On a large left half I have all residential / commercial and office districts. I don't specialize too much and try to always put at least some residential and commercial in the mix, which is IMHO more realistic and prevent the cims of shoppings too far away from home.
We're getting close to the city center, with at the moment 2 skyscrapers.
Daytime view of the center. On the left the cityhall can be spotted. At the bottom right is the main hospital. Behind the Cathedral is the bus hub, and the rest of the district is zoned 100% commercial, high density.
The green skyscraper is almost the starting point of the game, and this disctrict was once 100% generic industries. When the money started to flow I moved away the industries, depolluted this district and re-drawed it enterily:
As we zoom out we discover the green 'lung' of the city at the bottom left, an agricultural district that remains here from the start and that I dont intend to move it:
Zomming out again, we discover one of the sunken highway. And in the foreground is la 'Combe de Molen', my first district with office presence.
Another view, from here we have a partial view of the sunken highway that route most of the traffic out of residential districts.
Another nightime view of downtown, an astronomic dish can be spotted at the top of the hill in the distance (sorry I have yet to set the depth of field properly).
One top down view of the port area, coupled with an external cargo train station visible on the left. As you can see in the stats this is currently used for massive exports, since my strong and diversified industries provide all necessary goods and supplys.
If you look closely at the numbers you'll notice the high L3 unemployement: I realised this actually while doing this screenshot and fixed it with new offices zone, 15 minutes later that number had lowered from 25% to 7%. I had misinterpreted the high Industry demand as an actual demand for more industry, but it was actually an office demand.
This is it for now, as the remaining screenshots were lost during tranfer to my USB key... This was actually just a preview, I will go more in-depht next time.
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