This is getting extremely tiresome - enough with judgement prior to playing the game. You do not represent the player base, stop trying to make a mountain of a molehill.
Development is not a democracy - they have a vision, and I hope they follow through on it, as it looks quite good to me. Mod in whatever falls short in your personal opinion.
Ok, I'm just going to come out and say it like it is. This is the most annoying childish rant I've read on the forum. I said it before, and I'll say it again: I am not against criticism, but then it must be constructive criticism. Come with your suggestions, help them think of alternative solutions. But really, the 9 people of C.O. deserves better than this kind of childishness!
Do I need to remind you that this is a *city* builder, which, in real life *has nothing* to do with managing farms?! The fact that farms is included at all, should be seen as a bonus. And though people voiced strong opinions about it, I doubt very much anyone else would consider it a "game breaker", or something making the game "half-assed". A half-assed broken game is one that is essentially a single player game, and then force you to be online to be able to play it. THAT is a *valid* reason to throw a tantrum about. If *this* small issue is the reason why you "would not even consider picking up this game", I can assure you, you are in an irrelevant minority. I, on the other hand, am going to splash out a large amount of money on a brand new gaming laptop just because of this game
What can be more important and have a higher priority than farms you ask? How about a gazillion of city related stuff that could still be added? And no, ofcause they do not have to tell us what they're working on. No one likes to make promises which they later find they can't keep. You only expose to the public those features that is already completed and functional.
Do you really think that "fixing the farms" will be as quick and easy as it is to make a zen garden? Seriously? The one is just additional eye candy with the underlying logic already there, the other is an entire rethink of the basic underlying framework of how the game works! How can you even compare the two??
C.O. has done more "listening to the fans" than any other company who produced a city builder since SC4, so your accusations of them being "half-assed" is nothing more than an unwarranted insult, and I am offended on their behalf!
And notice: There is no attempt in this rant of yours to try and understand why this limitation exist in the first place. There is no attempt from your side to help the 9 (Only 9 developers!!! considering how small this company is they did an amazing job!) come up with a solution. No suggestions, no alternatives provided. No it is just one long whiny negative rant from start to finish of how "terrible" it is that this game is not more perfect than it already is! That really *#####* me off the most.
The most brilliant city builder in 13 years, and you think its a half-assed broken game because one little detail doesn't suit you.
PS. I know I'm going to get flack from TotalMoo for this reply. I also know that even though they can't admit to it publicly, privately they probably agree with me and will be glad someone actually stood up and said it.
@AKicebear, You are right, I don't officially represent the player base, but the majority agree with me and with the fact that farms, airports, and harbors in their current state, are pathetic. My mountain as you call it exists, and it is not a molehill
@Hannodb Your post is more childish than mine if you want to start labelling things. You're associating childish with my rant, and thus, name-calling me as childish, because you're upset that I'm calling out
a company that you're a fan of (who is making a game for all their followers, not just the 9 employees there and you), on something
the majority of followers don't like. That's like calling someone at the playground a "stupidhead" because they have a widely agreed upon, negative but true, opinion about someone or something you're fond of.
CO decided farms are included in their city simulation, so why would it be considered a bonus? A bonus is something added to what is already expected. I know farms will be in-game, making them something expected. They are not a bonus. As for listening to fans, I have only seen CO tell people they will look into something that has been suggested "sometime later". Sure, that can be considered listening to the fans, but you and I both know that's not the kind of listening that warrants the kind of praise you are giving them. Also, it's not hard to be the best in the genre since SC4, there's been what, maybe 4-5 city builder games since then? Two from the same company who released SC4.
My post might have come off with an angered tone, I'm not angry, I voice my opinion in a direct and blunt way, while occasionally using sarcasm (reference to Zen Garden in my previous post.) This genre has been pummelled by bad games, so I'm sorry that I voice strong opinions because I want a company to make a good game in a genre that sees a new addition once every few years
if we're lucky. The things I talked about are a big issue for a lot of people and I'm sorry, but you cant deny that. The fact that Totalymoo can scoff it off (with quotation marks too) as not "important enough" seems like a kick in the face to all the fans who want to see this game become something great, and enjoy that aspect of the game. Just because you don't play that part of the game, doesn't mean the people who do and will, aren't allowed to complain about it and want it to be at least somewhat realistic. I also wasn't just talking about farms, as totalymoo's original post I quoted also included harbors and airports, which are also seen as really bad by the majority.
There is always going to be people like myself pointing out flaws in things, I happen to do it louder usually, but I still do it. I'm tired of companies sweeping problems under the carpet to show off something else and act like it is the coolest thing, when it's not really anything, and there are other things they should be working on. But because they are "harder" things to work on or fix, all of a sudden it's not worth it. That just sounds like laziness. I also don't have to give a solution to a problem in order for me to be able to say something is a problem (seriously, when did this become a thing?) but I will give you an idea I thought up in the time it took to write this thread, based on how they've explained and most likely programmed their road system.
I would make a new dirt road, call it a farm road, you attach it to other roads, and it acts as a "fence" for the farm. In order for a farm to be created, there has to be a square, or the roads have to create a closed area, much like a fence. The 4 tile system for buildings (which is also a problem in many peoples eyes) they have on the roads would be where the barn is placed, and any area left inside the farm area which isn't inhabited by a building, would turn into farmland/crops. The greater the size, the more food it produces. Thus you are trading land area, at the expense of resources, which is how it should work.
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Airports do a lot for your city, they clear up roads and highways because they give a new entrance to bring people and freight in and an exit for people and freight to go out, same goes for a harbor. So they are a pretty good thing to have. But they come at a price, that price is the amount of space they take up, and pollution they add to the water. This should be reflected in the game, and it's stupid that it's not. The code is all there, and nothing new needs to be programmed. They only have to get their artists to make it look bigger, which would be the only time consuming part, and since they already have art assets for an airport and harbor, it shouldn't take long. Then you change the code to tell the game engine the actual size of the property, and where the ship and airplanes interact with it. Really isn't that difficult.
To the person who mentioned that paradox forces games to be released, and then improves them overtime, I would like to direct you to this thread:
http://forum.paradoxplaza.com/forum/showthread.php?818748-Warning-warning-warning
and the thread posted in that thread:
http://forum.paradoxplaza.com/forum/showthread.php?816972-I-feel-betrayed
If it's paradox' fault in pushing CO to get the game out by a certain date, that's another story, but I do not have that information, and they most likely won't release that information, so I'm not going to base my opinions off that assumption. Meaning, I am going to point my views at CO instead of Paradox. Colossal Order is also still a business. It doesn't matter if they have 9 people and you consider them a friend. They are still a business, and I am still allowed, as a consumer, to review, criticise, and give negative and positive opinions. I don't need to go "easy" on them because you like them or they have so few people, and if you're going to argue that less people means I'm not allowed to expect the quality I'm asking for because it's impossible, I suggest you go look at the game Limit Theory, developed by one person, in his basement. They are big boys and girls, and working at CO is, at the end of the day, a job for a business.
They can absolutely ignore everything I've said, as that's their right. But it will hurt their sales, and if they want to make a game that's talked about and still played over a decade after it was released by a still big player count like SC4, then they probably want to do as much as they can to perfect the game before launch. The launch of a game is everything. It is the hook in which you get people in, like a hook of an article, or a book, and if it's good and has everything they want in all the right ways, it gets suggested by word of mouth. However, if people try it, and it's nothing too special, then it will be played only by the fans who have been following it, and it won't be suggested by anyone outside of that group.
Their biggest competition is Cities XXL, and they've won the race of releasing their game first. If people are enjoying Cities XXL, and see that Cities: Skylines is fun, but not a game changer in the city genre, they don't really have a reason to buy it, or stop playing Cities XXL and switch to it. Cities XXL may flop, but why take the risk? Why wouldn't you strive towards making every aspect of your game as perfect as you can?
That's all for now, post already got too long.