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Steel

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I'm pleased to announce that v0.83 SP and v0.83 MP are now available for download. This patch includes previously released patches and can be installed either directly on a v0.8 or on an already patched (v0.81 / v0.82) installation. Please make sure you download the right version for your type of installation, below you can find links for SP, MP and Mac.

Note: Applying this patch will break any games in progress (CTD on load). Please finish any ongoing game before applying this patch.

Highlights for this patch:
- Fix for the combat modifiers bug for desert & mountain combat
- New guide to the naval mod (PDF)
- 60 new events relating to the Japanese occupation of China
- New events for Holland, Finland, Germany, Turkey and others
- Sphere of Influence events by Maximilian I
- New techpics
- Updated AI files
- Hundreds of bugfixes and tweaks

Link for single player download Patch v0.83 for v0.8 SP and v0.81 and v0.82

Link for multiplayer download Patch v0.83 for v0.8 MP and v0.81 MP

Link for Mac Users Zip archive


This patch does NOT contain the 1939 scenario which remains unplayable at this time. This scenario will be included in the v0.9 release of C.O.R.E. if possible, if you are interested in helping us make this happen then please post in the new C.O.R.E. 1939 Scenario thread


v0.83 changelog
- text: fixed a couple of hundred minor errors in text.csv
- events: added 60 new events for Japan occupation of China to v082.txt
- text: added text for new events to text.csv
- text: fixed reversed CTECN_14451 and CTECD_14451 *bug 34*
- text: fixed broken CTECD_11510 *bug 35*
- map: fixed Izmir beach *bug 36*
- events: fixed 1202010 *bug 37*
- units: fixed bergsjaeger *bug 38*
- text: removed a lot of duplicates
- events: fixed duplicate action_b problem in 082.txt
- installer: upgraded to latest version, added website shortcut
- tech: fixed missing value parameter in 10304
- 1936: removed techapps 13001 13002 13004 13005 6206 from PHI INC file
- tech: added fix -500 modifiers bug
- events: fixed trigger bug in 902067 Persia mobilisation
- events: disabled 13xxx gain_tech effects in HARD events
- tech: 11101 no longer gives night_attack bonus
- tech: 11104 no longer gives night_defence bonus
- tech: 11301 no longer gives night_defence bonus
- tech: 11302 no longer gives night_attack bonus
- tech: 11101 no longer gives night_att/def bonus
- text: removed double entry for CEVTNAME_492256
- text: removed double entry for CEVTDESC_702124
- text: fixed CEVTDESC_6514 double entry (change to 6518)
- events: removed trigger commands for 2155 and 2156 in 3004
- tech: removed 10030 from 6981 prereqs
- leaders: added U01 dummy files in \db\leaders
- text: fixed wrong text reference in 1002006, 1002024, 1002060
- gfx: new techpics for 10508, 10206, 1303, 1901, 4002, 4003, 6123, 6208, 6534,
- gfx: new techpics for 9512, 9802, 9810, 9971, 10973, 14450, 10007, 9993
- events: fix for 802009 *bug 43*
- events: fix for 3101 *bug 44*
- units: updated stats for model 6 strategic bomber
- tech: 6989 now activates model 11 nuclear vessel *bug 45*
- models: 30+ updates to models.csv
- text: changed CTECD_10802 text
- text: changed CTECD_10508 text
- text: changed CTECD_10206 text
- ai: updated core_GER_36
- events: added event 852030 to core_LowCountries
- events: added events 2060-2061 to cored_Germany
- events: added event 172375 to core_Germany
- events: updated event 2800 in cored_France
- events: disabled 432012 in core_France, removed trigger command in 432005
- events: updated 432101 in core_France
- events: added 432126-432129, 432113-432114 to core_France
- events: added 6519-6520 to cored_new_order_independence
- events: updated 902005-902006 in core_MEast
- events: updated 902080 and 902083 in core_MEast
- events: added 902098-902099 to core_MEast
- events: updated 272015 in core_UK
- events: added 272255 to core_UK
- events: added some trigger conditions for 602021-602022
- text: migrated text for new events to text.csv incl. 082.txt (414 lines)
- events: removed invalid characters in 172335, 172336
- events: disabled 172342 (duplicate topic)
- events: removed invalid characters from some more events
- events: removed B choice in 702197, 702150
- text: changed desc for 1152005-06 in text.csv
- text: changed cevtact_b for 322393 to warn player of DI loss
- events: created new core_Poland file and moved POL events
- events: 552033 now sets VP value to 0 for Monrovia
- events: moved \modified events into main event files
- events: moved \original events into main event files
- events: added trigger conditions to 902060 *bug 50*
- events: added trigger conditions to 702091 *bug 51*
- events: updated 2900, added 4004
- events: move 08.txt to main event files
- events: move 071.txt to main event files
- events: move 082.txt to main event files
- events: added 2 new AI events
- ai: updated CAN_WAR, ENG_38, ENG_BOB, BEL_36
- events: updated 3709-3718
- events: added 322409-322415
- text: updated EVT_3709_DESC & EVT_3710_DESC
- text: added new text entries for 322409-322415
- docs: improved comments in tech files
- events: added Sphere of Influence events courtesy of Max I
- events: merged french_forts into country/region files
- events: removed obsolete cored_spheres.txt
- events: fixed file extensions on new files
- events: removed duplicate 43208x events
- text: added action text for US election events 37xx
- text: fixed reference for CEVTNAME_752376
- text: fixed reference for CEVTNAME_702151
- text: fixed one minor text.csv error ;;;;x;;; and some missing ;x
- text: fixed broken text reference for some occupation events
- text: fixed wrong text for one occupation action choice
- gfx: added techpics 10802,14550,9801,9993,9995,10007,10906,10206,10508
- events: revised MP effects in 492200
- events: added a lot of sleepevent commands to 492200
- province: removed IC in Taongi 1915, updated Pacific mobilisation event
- docs: added PDF for Naval Mod
- events: updated CORE_events
- events: fixed missing # in core_spheres
- events: fixed missing # in US, FRA and PHI events
- events: disabled 752341 due to crashbug
- events: added bunch of new events for ENG, GER, HOL, TUR, FIN
- text: added 42 new entries
- db: updated BUL randomleaders.csv
- db: updated BUL unitnames.csv
- text: updated BUL_DESC and BUL_41_DESC
- 1936: updated BUL OOB and techs (now agrarian)
- 1936: updated LAT LIT EST OOBs
- 1936: updated FIN OOB and tech
- 1936: updated HOL techs, OOB, convoys
- 1936: updated NOR techs, OOB
- 1936: revised IRQ OOB
- db: added new ministers_hol
- 1936: disabled Royal Coast Def Force in Norway OOB

v0.83 MP additional changes
- re-applied German MP changes to INC and event file
 
Last edited:

mike8472

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Hehehe Im first to post after release, great work steel.

first two post, everyone must be asleep.

Anyway our Anzac group will be testing this soon in MP, we've had a break for a month or two due to holidays. We have a great game in vanillia going with 6 people as a warm up. Next new game CORE 0.83MP.

Thanks Steel.

edited by gzav - Please read the Double posts sticky.
 
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TC Pilot

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Does this have the same tech setup as v0.8 does? And has something been done to refix Communist China? (No territorial demands is ruining my AAR :( ) And has there been anything done to give back territory to allies? Seeing Australia and the U.S. both controlling parts of the Phillipines permanately is silly.

Because, quite frankly, I'm about ready to flip back to vanilla HoI 1.05 and CORE 0.6.
 

Steel

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TC Pilot said:
Does this have the same tech setup as v0.8 does? And has something been done to refix Communist China? (No territorial demands is ruining my AAR :( ) And has there been anything done to give back territory to allies? Seeing Australia and the U.S. both controlling parts of the Phillipines permanately is silly.

Because, quite frankly, I'm about ready to flip back to vanilla HoI 1.05 and CORE 0.6.
If you are playing CHC then I would recommend removing the comments in the INC file that disable the national provinces for the Communists. This change was done in order to prevent certain AI problems, for a human player it's better to remove those comments before starting the game. For a game in progress you can edit the save game to add the claims.

Code:
nationalprovinces =   { 1570 1571 1626 1622 1625 1563 1564 1565 1569 1568 1567 1571 1574 1570 1573 1613 
1617 1616 1691 1618 1692 1693 1620 1694 1621 1699 1698 1696 1697 1715 1714 1713 1712 1711 1709 1703 1704
1706 1707 1708 1705 1701 1702 1700 1724 1609 1606 1614 1615 1612 1710 1695 1504 1543 1544 1551 1572 1548 
1611 1601 1602 1562 1624 1510 1433 1432 1507 1513 1509 1542 1541 1514 1440 1502 1503 1505 1506 1508 1511
1512 1575 1576 1577 1579 1554 1555 1556 1558 1561 1623 1627 1557 1660 1661 1654 1667 1559 1655 1716 2004
1559 1667 1654 1661 1655 1660 1557 1554 1555 1556 1627 1623 1558 1561 1716 2004 }

Kevin Mc Carthy is working on a complete overhaul of how the Phillipines are handled in the game.
 

Schnee0

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Just a nitpick thing (since it seems you guys are always fixing minor stuff in the text.csv its time for me to contribute): In the text.csv there are about 50 or so errors where receive is spelled as recieve (I always find this whenever I personally translate the text.csv file from the British-ized english to American english, but I don't think that 'recieve' is supposed to be spelled that way in the British-European english)
Found another error in the text.csv: In the CEVTDESC_602040 section, established is spelled incorrectly as 'establised'


Found another bug, this is what is shown in my event log (self explanatory):
1936-10-26 : 1:00 November 27, 1936 : Finland had CEVTNAME_1002142 .
 
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Steel

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TC Pilot said:
And how about tech?



Can you give me a general area to look in?

Thanks
Find this in the savegame.

Code:
country = { 
    tag = CHC

Then jump down to the nationalprovinces = { } section and replace it.


What's your question about tech? Some countries have had a few changes, some techs have diffferent effects now... but I'm not clear what you mean about 'tech setup'.
 

Steel

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Schnee0 said:
Just a nitpick thing (since it seems you guys are always fixing minor stuff in the text.csv its time for me to contribute): In the text.csv there are about 50 or so errors where receive is spelled as recieve (I always find this whenever I personally translate the text.csv file from the British-ized english to American english, but I don't think that 'recieve' is supposed to be spelled that way in the British-European english)
Found another error in the text.csv: In the CEVTDESC_602040 section, established is spelled incorrectly as 'establised'


Found another bug, this is what is shown in my event log (self explanatory):
1936-10-26 : 1:00 November 27, 1936 : Finland had CEVTNAME_1002142 .
Ok, will look at that for the next version. Keep the feedback coming :)
 

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TC Pilot said:
Does this have the same tech setup as v0.8 does? And has something been done to refix Communist China? (No territorial demands is ruining my AAR :( ) And has there been anything done to give back territory to allies? Seeing Australia and the U.S. both controlling parts of the Phillipines permanately is silly.

Because, quite frankly, I'm about ready to flip back to vanilla HoI 1.05 and CORE 0.6.

A dozen hands off tests of the current PHI/JAP/USA set-up showed me that the 0.82 approach was at least better and more historical than previous versions. Can you be more specific?
 

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thx a lot steele, cant wait to play some hardC.O.R.E.

easy one I know hehe...
 

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beandit77 said:
ah nuts, just when my 0.82 game was getting interesting... will the changes work if I load an 0.82 game?

They should.. there might be a few "bugs" (e.g., sometimes they will update the numbers designating ship types, so your heavy cruisers might become light cruisers, and your Panzer IIIs might be Panzer IVs).. but it should work.
 

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beandit77 said:
ah nuts, just when my 0.82 game was getting interesting... will the changes work if I load an 0.82 game?

I don't think so. See Steel's message from the first post.

Steel said:
Note: Applying this patch will break any games in progress (CTD on load). Please finish any ongoing game before applying this patch.
 

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Jagdmaus said:
Does this fix the German fighter aircraft sprite problems I was experiencing in .82?

No it doesn't. I just replied to your question in the Bug forum with a link. :)
 

drubludau

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Im just stoked to be able to play again. The Desert/Mountain thing had me down fer ages.

awesome stuff guys. Seriously. REALLY awesome stuff.

thank you.


DRU
 

unmerged(17767)

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I didn't see this mentioned and I've been meaning to post about this too but haven't gotten around to it until now.

In the Self Propelled Anti-Air 40 & 50 mm (techs 14984 & 14986 respectively) there is no adjustment to the Air Attack or Air Defense modifiers but there is in the 30mm.

I haven't looked at v0.83 yet but it's that way in v0.82.

Also, has there been some purpose to the 150 mm tank gun added or has it been removed?
 

unmerged(24142)

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I haven't gotten around to really trying out 0.83, mainly because I found it overwrote Vanilla HOI techs and events, causing Vanilla HOI to crash in the '36 Scenario, and make things look very strange in the other scenarios. :mad:
 

Steel

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ThewEiRdOne27 said:
I haven't gotten around to really trying out 0.83, mainly because I found it overwrote Vanilla HOI techs and events, causing Vanilla HOI to crash in the '36 Scenario, and make things look very strange in the other scenarios. :mad:
The MP version overwrites original files, the SP version leaves them intact (with exception of province.csv). If in doubt you can have two separate HoI installs, one with C.O.R.E. and the other without.
 

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Steel said:
The MP version overwrites original files, the SP version leaves them intact (with exception of province.csv). If in doubt you can have two separate HoI installs, one with C.O.R.E. and the other without.

Or do it like me! I have one HoI vanilla install, one HoI Core install, one HoI Core MP install, one HoI Core test install & a HoI vanilla backup directory so I can always make a new one. :D