HistoryMan said:On a related note, units that go into the force pool for Strategic Redeployment now only lose 1/2 their Org. I would favour the same thing for units being upgraded - after all, the unit personnel remain together, they merely get new equipment. Mind you, the 1/2 Org penalty for rebasing an air unit also seems harsh to me - especially if you have short range units, and need to move them from (say) France to Russia, you will have to rebase them several times, or strategically redeploy them - perhaps only losing 1/4 of their Org for a rebase might seeme more sensible ?
That is something controlled by the program itself and can't be modded. try posting that in one of the main threads, but I doubt you will see anything like that in a patch for HoI1, maybe HoI2 though.
And a third point (to avoid double post issues, everything is in 1 post today.. lol)
Sometimes, I want one of my tech advances to be reliant on you having developed 1 or 2 (or more) previous techs - anyone know how to set the tech command to use OR triggers, as it were ? Is it possible even ?
Tim
It isn't possible. The pre-reqs for a tech are listed linearly. All you get is a listing which you insert the tech numbers (ie { 6013 6014 }). We are limited to requiring all of the techs listed within the brackets. MDow