In CORE the Flak 88 is represented by tech #14208 - Anti-Air Gun 85mm+. This gives a bonus to the hard attack of AA brigades, which is essentially what the 88 did.
JRaup said:French OOB: (roughly)- Originally 6 Para battalions, four of which were replaced before the siege by 10 infantry batallions (4xLegion, 3xAlgerian, 1xMoroccan, 2xThai .... I still disagree. the Viets had regular infantry, trained in the Western style, levied by soldiers who joined after WW2. Given the total numbers of troops (490,000), I stand by my previous estimation in game terms. To do otherwise, would give the French in this case, an unrealistic chance at survival.
Semi-Lobster said:Why would Thais be fighting in French Indochina after WWII? Do you mean Vietnamese?
PaxMondo said:Ahhhh! This i had not known [or forgot completely: that 50% of the FRA were not FRA, but rather colonial troops. That puts them at best on par with the VIET troops, and maybe not even that good. RATS!
JRaup: thanks for all this info, and appreciate your inputs. But back to my original intent, it appears that this will no longer work. I want to find an example of low tech, high numbers against high tech, low numbers [unassisted by air or other combined arms] to validate our current SA/GD modeling.
My concern stated way above is that given the game terms, we currently have one division of end tech INF consistently able to defeat 20 divisons of beginning tech INF. Given that one division stretched could cover not more than 13km of front, and that so few provinces are so small, how could they not be flanked, surrounded, and eliminated? My concerns have been supported by a few experienced squad/platoon level commanders. However, divisional tactics differ, and so i am defering to an, as yet unfound, experienced line officer.
ANYONE?!?
Ubercat said:Hi all, sorry if this is already posted somewhere, but 900+ posts (in this tech thread) is a bit much to check.
I'm playing the latest CORE (.81?) on top of 1.06. Under electrical techs, there are 3 that do nothing. Basic centimetric radar warning device leads to improved CRWD, which leads to advanced CRWD. None of them actually improve anything though. Likewise, under rocketry techs, Sea launch tests has no benefit.
Thanks for the great work guys. CORE is AWSOME!
JRaup said:The problem being, you can find an instance to support going in either direction. There are plenty of instances where a superior technological unit wins depsite over whelming odds. And, you can find instances where the smaller, higher tech unit gets obliterated. The Korean war alone has hundreds of instances both ways. Not to mention all those dirty little African wars in the post-Colonial era.
PaxMondo said:Can you point me to some 20:1 victories in the korean war? I've visited entirely too many gravesites of the losses. i don't need any further info on those.
Myrmidon said:I noticed Motorized Infantry don't get the benifits from the infantry tank support batallion, why so? I would think a mot division would have better use of tanks with there fulid mobility. One they get to a combat zone they would dismount the trucks and fight like infantry, the tanks continueing to support the dismounted infantry. Also I don't think the Mot divisions should take the speed hit infantry does, trucks can go faster than tanks, let alone keep pace with them.
What say you guys?
JRaup said:Ummm..do you mean in the post-colonial African Wars? For Korea, just look at the defense of the Pusan Perimeter, and the defensive actions at the Punch Bowl (and others during the retreat from the Yalu). Also, look at the push towards Seoul following Inchon.....
Copper Nicus said:Motorized units in C.O.R.E. benefit from many others technologies in the tank tech tree, that represent armoured vehicles. Still, their main strenght is not the firepower, but mobility - and it's especially true in 1.06 (new movement rules).
DoctorPlague said:True. Every war I've ever won has been due to mobility. For the breakthough you need firepower and then it's snatching victorypoints and puppetize.
|AXiN| said:In CORE the Flak 88 is represented by tech #14208 - Anti-Air Gun 85mm+. This gives a bonus to the hard attack of AA brigades, which is essentially what the 88 did.
SEMPER FI said:To streamline game play, I would like to see less upgrade requirements for techs. However, to compensate for not having to conduct upgrades, increase the IC cost and time to research the various techs.
SEMPER FI said:I like the expanded C.O.R.E. tech tree, but do have one complaint. I don’t like that you have to upgrade just about everything to reap the benefits. I understand the need to upgrade new unit types, but not modifications to units. You really shouldn’t have to withdraw a panzer division from service to add .30 caliber machineguns mounts to the tanks. Also, when sharing techs with allies, the computer (as far as I know) does not conduct upgrades of their units.
To streamline game play, I would like to see less upgrade requirements for techs. However, to compensate for not having to conduct upgrades, increase the IC cost and time to research the various techs.