Does AI upgrade infantry units? Does AI upgrade infantry units all together leaving defenseless her regions?
Pkunzipper said:Does AI upgrade infantry units? Does AI upgrade infantry units all together leaving defenseless her regions?
Skeletor24 said:In my Core 0.7 there is no technique for inventing the TigerI and II tank.
In Core 0.64 I also had no Tiger I+II...
So I looked in models.csv: but there were no Tiger, only Panther, Panther II and the Maus and all the smaller tanks.
But where are the Tigers?
Does anybody know of this?
Ghost_dk said:Dont think ive ever seen it happen actually :wacko:
Ghost_dk
Skeletor24 said:@h345: thx!
Another question:
when i build ss-divisions, why don`t they have ss-div-names?
easty76 said:Hi Guys
Ths new core version has done a great job with the OOB, like with the german navy but the trouble I have found is with the tech tree, it is taking too long get the technology for new warships.
For example the German H class battleships were laid down in july and august
1939 which I could realistically achieve with the last version of core but with this new one it will take me into 1941/42 untill I can have them laid down it takes untill june/July1937 for advanced shipbuilding, a further 12 months for
specialised naval equipement than a further 18 months for refined maritime technology the another year for advanced naval designs.
Also along with this I cannot build the improved Admiral Hipper class cruiser
"Prinz Eugen", I beleive she was laid down in the late 30's and completed in 1940 so this time taking with the tech tree has really disapointed me
apart from this the new version seems great, but I am reverting back to core Version 6.3 untill a newer version comes out.
Cheers
Easty
Pkunzipper said:Your idea, above all the one to make tank units advance without upgrading, is very interesting.
The only thing, but this is a my personal point of view, is that we should try to improve AI without without making it cheating...
Currently AI have to spend IC for research the tech that allows bomber units to have escort inside (and IIRC after that the bomber units will cost more).
easty76 said:Hi Guys
Ths new core version has done a great job with the OOB, like with the german navy but the trouble I have found is with the tech tree, it is taking too long get the technology for new warships.
For example the German H class battleships were laid down in july and august
1939 which I could realistically achieve with the last version of core but with this new one it will take me into 1941/42 untill I can have them laid down it takes untill june/July1937 for advanced shipbuilding, a further 12 months for
specialised naval equipement than a further 18 months for refined maritime technology the another year for advanced naval designs.
Also along with this I cannot build the improved Admiral Hipper class cruiser
"Prinz Eugen", I beleive she was laid down in the late 30's and completed in 1940 so this time taking with the tech tree has really disapointed me
apart from this the new version seems great, but I am reverting back to core Version 6.3 untill a newer version comes out.
Cheers
Easty
Yushal Al Dai said:"We can look at the times for the tech levels and see if there is some refinement that can be accomplished. We have to be careful with making the advanced technology at the end of the tree too accessable."
Why can you not simply adjust the time/IC requirements between the early and the later parts of the tree to favor the early? That is, instead of all theoretical research taking one year, the first theoretical step can instead take 3 months or so, the second six months, the fifth 24 months.
I mean, if you feel it is all balanced according to the end result, yet unhistorical or "boring" in the beginning or center, then that sort of tweaking could alleviate that situation.
Yushal Al Dai said:I noticed this in a USA game, so it may very well be specific to them, but I wouldn't count on it. Also, it may be HOI-related overall, but I am not sure of that either. This is a bug:
When country begins with completed research, and also with research in the queue (at game start-up), then that country is still able to qeue up techs which are supposed to have been deactivated.
For instance, USA begins with "Distant Carrier Doctrine" completed (yet also this doctrine is qeued and being built, which is some mistake), he is still able to research "Close Blockade Doctrine".
USA also begins with "Battleship Protection Superiority Doctrine" in the qeue, but can still research the other two related techs so long as he qeues one of them before the first has been completed.
Maybe it is a help for the AI or maybe it could be a hinderance, I dont know...