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Gwalcmai

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Originally posted by JRaup
Somehow, I got that mixed up. I had it that they switched MGs and not rifles, but did have them using a 98K variant. Wholesale switches of a rifle aren't an issue really, especially for smaller armies. The thing I failed to mention about the standardized ammo tech is that it represents not only the uniformity of calibre, but also of a minimal quality level. I know that in many S.American nations, they had excellent copies of the 98K, but crappy ammo that made them next to useless. So, I do tend to differnetiate between having both service rifle and standardized ammo, or just the service rifle.

I understand the portuguese-made ammo for the SMLE was well thought of until (IIRC) FNM stopped making it. But this is in no way conclusive information, and you probably have better sources to find out than I do.
 

JRaup

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Originally posted by Gwalcmai
I understand the portuguese-made ammo for the SMLE was well thought of until (IIRC) FNM stopped making it. But this is in no way conclusive information, and you probably have better sources to find out than I do.

Finding hard data on small arms ammo quality is tough. Most of what I have is anecdotal, and not hard and fast facts. In general, the European made stuff is going to be of a standard quality, even post SCW Spanish stuff. The Nationalists made an export quality 98K variant, that they sold world wide for many years, and the ammo to go with them. Most Mausers you find on the market today are either of Spanish or Argentinian make, with a few Yugoslav models as well.
 

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While making the artillery tech tree I was trying to find ways in making certain weapon choices over others in lieu of circumstances, not necessarily because it is always the best choice.

Instead of just having a +1 Soft Attack, Hard Attack, Defense, etc.. how about adding things like...

mountain_attack +5%
mountain_defense +2%
hill_attack +3%
hill_defense +4%
etc...

Mountain Guns would offer Mountain divisions bonus' for attacking and defending in hills, mountains and forests along with the +1 Soft Attack.

Infantry Guns and light artillery would offer Infantry divisions bonus' for attacking and defending in urban, jungle and forests.

Heavy Field Guns would offer Infantry divisions bonus' for attacking urban areas.

Seige Artillery Guns would offer Infantry divisions big bonus' for attacking in urban areas, but have movement penalties.

Pneumatic tires offer Infantry divisions movement bonus' for desert and urban areas.

And so on...

These would be small bonus', no larger than 5%, but since players now have a choice between 75mm, 90mm and 100mm, we have to find things that will make each gun different but not one gun the obvious choice.
 

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I posted the revised artillery_tech.txt file on the WIKI, under TechMod and Double GD area. It is not done, as I still have some tweaking to do. The basic tree is 'done', in lieu of suggested changes, but some of the details (i.e., exactly what bonus' you get for some techs) is still in the works.

There are some problems, as the 12.7mm MG has been moved down the tech tree, and basic fighters and bombers need this currently (although I know that they are being revised and won't in the future).
 

Szun

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I find the adding of e.g. +x% hillattack, a good idea.
It makes the teches more 'colorfull' beside adding softattacks and stuff.
Any reasonable smal bonus sounds good to me.

1 question tho, I read alot of Wiki, what exactly is it? CORE team forum?
 

Halibutt

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McNaughton

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Originally posted by Halibutt
I got another idea for a separate tech branch: the basic means of transport.

Lorries: 1.000 kg. Truck (MAN, Polski Fiat 618 'Grom')
1.500 kg. truck (GAz AA, Morris, Chevrolet G7107, Studebaker 2T,
2.500 kg truck (immortal Studebaker US6 (and it's local versions like soviet ZiS), Polski Fiat 621, PZInz 703)

Each of those should increase the mobility of infantry and motorised infantry and be a prerequisite for corresponding halftrack. How about that?
Cheers

That's a good idea. It is just a matter of where to put this. It might fit either in the Infantry, Armour or even Artillery tech areas, probably best in the Infantry or Artillery. I already have Pneumatic Tires, which could be directly connected to this above technology.
 

unmerged(18202)

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Originally posted by Szun
1 question tho, I read alot of Wiki, what exactly is it? CORE team forum?

It is a combination website/development tool/forum/file sharing device that greatly facilitates the testing process. It can perhaps be thanked for a good percentage of the bug fixes that happen before the public ever sees a release (we went through five release candidates of 0.6 IIRC). A good number of the inspirations that lead to additions in-game also originate and are debated (sometimes spiritedly but always in a mode of teamwork and search for consensus) and tweaked there.

It was expensive, which is at least one reason the decision was made to accept donations and a PayPal account designated; the feeling was that Steel already does enough without also having to pay for the privilege. Now if I can just find a way to get a money order in sterling in this goddamned podunk town...

jkk
 

JRaup

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Originally posted by Phil K
Which countries use 'Partisan Attacks' land doctrine? Or is this for a special event?

It should only be granted by event, to the major Axis powers (Germany, Japan). It does have a habit of being "shared" to other Axis memebers though. IIRC, it causes an increase in supply consumption and increase in MP costs for units. Not a good tech to have.
 

unmerged(18738)

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Got it fixed

Thanks, McNaughton. You have seconded a problem I thought I saw earlier (I play a lot as 2nd tier nations and have seen it on other techs but couldn't remember).

However, problem solved. Check the WIKI 'Work in Progress' page for a fix file and explanation of the problem.

-PK
 

Gwalcmai

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Originally posted by McNaughton
That's a good idea. It is just a matter of where to put this. It might fit either in the Infantry, Armour or even Artillery tech areas, probably best in the Infantry or Artillery. I already have Pneumatic Tires, which could be directly connected to this above technology.

Maybe this is a slightly silly idea, but why not the Industrial Tech tree? (for tires, too). Make it slightly less the chemistry tree. I think the industrial tree would be a good location for something which is not completely military.
 

Halibutt

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Originally posted by Gwalcmai
Maybe this is a slightly silly idea, but why not the Industrial Tech tree? (for tires, too). Make it slightly less the chemistry tree. I think the industrial tree would be a good location for something which is not completely military.
Another example of 'the easiest solutions are the hardest to find' problem... Two thumbs up, Gwalcmai.
Cheers
 

MateDow

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Re: Re: Re: Artillery Tech Tree

Originally posted by The Yogi
As for AA, didn't the Bismarck class have 10,5 cm AA guns? And I believe 88mm guns were also mounted on German warships, although I couldn't point you to a source right now.

All of the major warships had some sort of large caliber AA gun. The Bismarck had 105mm AA guns in twin turrets, while the US battleships had dual purpose 127mm guns. My point was that no nation added heavy AA guns to any of their warships during the war. The only exception to that which comes to mind is the replacement of some of the 6.1" guns on Yamato with DP weapons (5"?). The only additions to a ship's AA battery was smaller AA weapons in the range smaller than 40mm. I agree that the 20mm and 40mm AA guns should give a bonus for AA to surface ships. The replacement of the 28mm (1.1") AA guns on US warships by the 40mm greatly enhanced their AA protection. The techs as they are written now implies that the US would bring in a ship to replace the 40mm AA guns with a 90mm AA gun because it was available, and that didn't happen IRL. The techs should be written to reflect that. MDow
 

MateDow

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Originally posted by Gwalcmai
Maybe this is a slightly silly idea, but why not the Industrial Tech tree? (for tires, too). Make it slightly less the chemistry tree. I think the industrial tree would be a good location for something which is not completely military.

Makes sense to me :) MDow
 

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Re: Re: Re: Re: Artillery Tech Tree

Originally posted by MateDow
All of the major warships had some sort of large caliber AA gun. The Bismarck had 105mm AA guns in twin turrets, while the US battleships had dual purpose 127mm guns. My point was that no nation added heavy AA guns to any of their warships during the war. The only exception to that which comes to mind is the replacement of some of the 6.1" guns on Yamato with DP weapons (5"?). The only additions to a ship's AA battery was smaller AA weapons in the range smaller than 40mm. I agree that the 20mm and 40mm AA guns should give a bonus for AA to surface ships. The replacement of the 28mm (1.1") AA guns on US warships by the 40mm greatly enhanced their AA protection. The techs as they are written now implies that the US would bring in a ship to replace the 40mm AA guns with a 90mm AA gun because it was available, and that didn't happen IRL. The techs should be written to reflect that. MDow

What I did was to remove all AA bonus' from the 70mm and 80mm AA Guns, except for the 70mm AA Gun that gives AA bonus' to destroyers (many of them had 3" guns). What I did do, though, was to increase AA power in all ships with the time and radar fuse technologies. These were very important techs for naval anti-aircraft ability and drastically increased ship AA firepower.

20mm, 30mm and 40mm guns add AA power to ships, but you have to chose between 30mm and 40mm guns, so you don't get both.
 

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Question

I have been adding some different techs to the Artillery tree, and I am wondering if they might not be better in another region.

There are three that I have in question.

#1.
Tracked utility tractors could probably be located in either the Artillery, Armour, Infantry or Industry areas (since that is where, if we have them, trucks will be located). It can fit in any of these places.

UE.jpg


#2.
These tires could go either in the Artillery or Industry, possibly industry if we are going to have trucks located there. The only downside is that it forces nations to research industry techs before they can get anything other than Great War artillery. So if it is to be located in the Industry area, it must be easy to research.

PT.jpg


#3.
This tech can go either in the Light Aircraft, Heavy Aircraft or Artillery area. I have them in the artillery area because their bonus is directly for artillery.

SA.jpg


So, any suggestions?