Tech Tree: Economic and Industrial
I'd like this thread to address the tech tree enhancements as it relates to economic balance within in the game There has been quite a bit of discussion in other threads about some percieved imbalances. I'd like to address them here for CORE.
This lead note in this thread will serve to document the goals of this thread. I will edit this as progress is made to keep this a current list of what is being accomplished within.
Goals:
1. Increased linkage between advanced weapons platforms and industrial tech developments.
2. Mass production technologies
3. Improved Supply utilization.
Allow me now to ellaborate on each of these.
Weapons Development and Production vs Industrial Technology
There has been some discussion that many of the later technologies are too easily obtained by too many countries. A realisitic way to address this is take away the opportunity to focus exclusively on one or two branches. Industrial capability in both materials and production technology is critical to new weapons programs being introduced. A couple of examples of what i mean are:
Suggestion #1
Armor Rounds advances could be linked to increasing Synthetic materials simulating the advances in explosives chemistry.
Suggestions#2
Naplam Bombs instead of being linked to Hvy Bomber[?] development could also be tied back to Synthetic Materials or Cracking.
Mass production technologies
This was a key strategy of the US and USSR in the war, and it is not as developed as it could be. Also, there is not enough separation in the major econmies to make this an evident strategy, and so it is a flavor not fully realized. I think we can add it successfully.
Shipyards/Slipways
Currently, you can build as many ships as you want, and there is no time penalty to you as you add more and more ships to the cue. Build times appear to be about middle ot the war type numbers for the US, when HUGE investments had been made in infrastructure to enable this. So everyone gets this benefit and no one is really paying. There is a proposal developed below to address this. It will slow the US tech progression, and create more separation in it's ability to build large fleets compared to other powers, if it chooses to pursue that strategy.
Under Review: [Suggestion: Add a new Tech into the Ind Branch for General MAss Production. Then in the Fighter/Bomber/Tank/Nav/Sub branches, add additional applied techs that would allow for mass produciton of that unit. I think the crossover on cost should be somewhere near 10 divisions, meaning the result of this research should pay back the cost of the research once the 10th division is built.]
Improved Supply utilization
The Germans proved to be masters of this, and it carries over yet today. Lack of waste and high utilization of resources is a key strategy. At present, there are only two[i think?] techs to increase this, the last being the FCC Ind Tech. There should be a tech line for this to allow this to keep increasing. Obviously, the US would not lkely puruse due to its glut [historically accurate yet today unfortunately], whereas many other countries will.
Suggestion: Add several, dependently linked advances in the Ind Branch to continously improve Supply Utilization.
I look forward to comments, and further suggestions on items. I have quite good familiarity witht he development of Petro-Chemicals. I'm doing research now on materials development for this time period in terms of metals and metal fabrcation [rolling improvements, etc.]
Thanks for your time.
I'd like this thread to address the tech tree enhancements as it relates to economic balance within in the game There has been quite a bit of discussion in other threads about some percieved imbalances. I'd like to address them here for CORE.
This lead note in this thread will serve to document the goals of this thread. I will edit this as progress is made to keep this a current list of what is being accomplished within.
Goals:
1. Increased linkage between advanced weapons platforms and industrial tech developments.
2. Mass production technologies
3. Improved Supply utilization.
Allow me now to ellaborate on each of these.
Weapons Development and Production vs Industrial Technology
There has been some discussion that many of the later technologies are too easily obtained by too many countries. A realisitic way to address this is take away the opportunity to focus exclusively on one or two branches. Industrial capability in both materials and production technology is critical to new weapons programs being introduced. A couple of examples of what i mean are:
Suggestion #1
Armor Rounds advances could be linked to increasing Synthetic materials simulating the advances in explosives chemistry.
Suggestions#2
Naplam Bombs instead of being linked to Hvy Bomber[?] development could also be tied back to Synthetic Materials or Cracking.
Mass production technologies
This was a key strategy of the US and USSR in the war, and it is not as developed as it could be. Also, there is not enough separation in the major econmies to make this an evident strategy, and so it is a flavor not fully realized. I think we can add it successfully.
Shipyards/Slipways
Currently, you can build as many ships as you want, and there is no time penalty to you as you add more and more ships to the cue. Build times appear to be about middle ot the war type numbers for the US, when HUGE investments had been made in infrastructure to enable this. So everyone gets this benefit and no one is really paying. There is a proposal developed below to address this. It will slow the US tech progression, and create more separation in it's ability to build large fleets compared to other powers, if it chooses to pursue that strategy.
Under Review: [Suggestion: Add a new Tech into the Ind Branch for General MAss Production. Then in the Fighter/Bomber/Tank/Nav/Sub branches, add additional applied techs that would allow for mass produciton of that unit. I think the crossover on cost should be somewhere near 10 divisions, meaning the result of this research should pay back the cost of the research once the 10th division is built.]
Improved Supply utilization
The Germans proved to be masters of this, and it carries over yet today. Lack of waste and high utilization of resources is a key strategy. At present, there are only two[i think?] techs to increase this, the last being the FCC Ind Tech. There should be a tech line for this to allow this to keep increasing. Obviously, the US would not lkely puruse due to its glut [historically accurate yet today unfortunately], whereas many other countries will.
Suggestion: Add several, dependently linked advances in the Ind Branch to continously improve Supply Utilization.
I look forward to comments, and further suggestions on items. I have quite good familiarity witht he development of Petro-Chemicals. I'm doing research now on materials development for this time period in terms of metals and metal fabrcation [rolling improvements, etc.]
Thanks for your time.
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