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DogRed said:
I would refer you, and any other readers of this post to, Mark Harrison's "The Economics of World War 2," whom I cited in my original post on this matter. Harrison's work is particularly useful for those of us trying to model the economies of the period because it is not a book about Italian foreign policy or the history of Italy in general, but rather a fairly in-depth statistical analysis by economists of the major powers during the war years. Harrison's book also benefits from the fact that each chapter is written by economists from the particular country in question and a great deal of original source data is discussed. I've noticed other modders on these forums relying on Harrison's work as well.

Harrison's work [well actually his and the other author's, he only wrote the preface and the section on Russia] is of value. Many people do use it as a reference, as it is one of the mst recent analyses done. However, there are several points to be examined regarding this work:

1. Technical analysis. Each of the authors took their own approach to the analysis. Some opted for Keynesian, a couple traditional, and one a unique approach [Harrison himself].

2. What was the goal of this work? Harrison gives his in the forward, but the other author's are mute. From the reading, it is apparent that they had differing views.

3. The most common criticism of this work is, to quote Danny Yee: "When Harrison turns to discussing the "quality" of armed forces, some of his generalisations seem dubious, .." How does this perspective impact the analytical technique and conclusions?

4. To view data and attempt to deduce conclusions without examination of the perspective is to induce error. Not a quote, not my original opinion either [though i agree with it strongly], but rather Schroedinger's, validated by a host of people far smarter than I [Pauli, Einstein, et.al.] Granted it originated from the field of non-Newtonian physics, but "woe be unto those" who ignore it in any field of endeavor. Understanding the social and political perspectives of that time is crucial to using, interpreting, and modeling with that data.


DogRed said:
Pax, with all due respect, I'm going to disengage from this debate. I'm not entirely sure you understand the points I'm making and I've never seen any source that confirms your theory that Italy had a vast underground economy that allowed the Italians to obtain the type of military production-to-GDP ratios as other major powers. Best of luck modeling your theories.

I understand your points, but simply do not agree.

Never claimed that they did have MP:GDP ratios as others. I beleive it is already incorporated into the game to the appropriate level. I am not willing to support a reduction in Italy's IC without much more thorough analysis.

Thanks for the offer, but i have no intent of modeling WWII economies for HOI or anyone else without a large contract. It is WAY too big of a job to take on 'pro-bono'. Earlier in this forum we tried to look at just one economic aspect that i had thought simple: the oil resource distribution and had to give up. After putting in several 100's of man-hours [thanks again to the team], accumulating tens of Gigs of data [i had to buy a DVD burner because of it back when they were $400], the honest conclusion was you could assign almost any value that you wanted to almost any province and justify it. To say terrible is a total understatement. Conflicting data from reliable sources, incomplete data, inconsistent definitions of data, ommissions, and obvious errors are just a few of the problems. If you want more details on this, send me a PM and i will expound some real horror stories ...

Finally, to use the Harrison source as a reference and paraphrasing author Vera Zamagni: 'Italian industry was hampered by resource shortages, organisational weakness, and a net export of resources to Germany'. All of these are player variables within HOI. In a stand-alone game, Italy loses just as they did historically, largely by 2 of those 3 reasons cited [lack fo resources and poor management pf the economy]. A player can address those decisions and with clear goals, make significant changes to the outcome.

Is this not the goal of the game achieved?

The Paradox team has done a truly remarkable job to pull this game and economic model together in the timeframe and resources available. I don't know who exactly did all the research [I beleive that Aetius was on the team, but the others?], and kudos to them.

As to withdrawing, please continue to read and submit to this thread. I am not, nor ever claim to be, a final source. Your ideas are wanted and needed. Just because I don't agree with them, well frankly, does that really matter? :eek:
 
Quickie question

The 'techs' like Great Patriotic War (AI) or Partisans are 'nonresearchable' by us humans right? I mean they're automatically given to the AI on certain conditions right? Just wondering if I'm wasting my 1 IC researching GPW. Been playing the Soviets and having a grand old time.

Thanks,
Richmond
 
Richmond516 said:
The 'techs' like Great Patriotic War (AI) or Partisans are 'nonresearchable' by us humans right? I mean they're automatically given to the AI on certain conditions right? Just wondering if I'm wasting my 1 IC researching GPW. Been playing the Soviets and having a grand old time.

Thanks,
Richmond

We couldn't make GPW non-researchable for SOV human players, not blocking that also for the AI.
That's why we have added "AI Only" in their name... ;)
 
Skuas and Stukas

I would rate the Skua higher than the average prewar divebomber. It performed well enough as a divebomber and scored the first divebombing ship kill of the war, the DKM Konigsberg at Bergen. However in the role that the RN pressed it into, as a multi-role fighter it was an ABYSMAL failure. In the correct role they were potentially devastating (if they could be protected long enough to get to the target). Eric Brown, chief RAF test pilot said that it was comparable even equal to the legendary Ju87 Stuka divebomber.

Skuas had sufficiently long range as they were meant for shipboard combat but Stukas were quite short ranged, suitable for attacking targets just across the channel from bases in France. I mention this because in my Czech game I noticed German Stuka bombers raiding as far north as Edinburgh. That's just not right...

best regards,
Richmond
 
Richmond516 said:
Skuas had sufficiently long range as they were meant for shipboard combat but Stukas were quite short ranged, suitable for attacking targets just across the channel from bases in France. I mention this because in my Czech game I noticed German Stuka bombers raiding as far north as Edinburgh. That's just not right...

Never again.
In 0.7 range is very important, and Ju-87 can reach London at the best. :D
 
markpalm1 said:
Can you make a stack of both torpedo bombers and dive bombers more devastating in naval attack? This combo sunk 4 carriers at Midway.

In 0.7 there will be a totally different air-tech tree and units!!
No more embarked dive bombers or torpedo bombers! There will be a unique special unit called Carrier Air Group that represent 30 planes (against the 90 of the other kinds of airgroups) of mixed type (fighters, torpedo and dive bomber)!

Air combat and tech tree will be completely a new thing!
 
Pkunzipper said:
In 0.7 there will be a totally different air-tech tree and units!!
No more embarked dive bombers or torpedo bombers! There will be a unique special unit called Carrier Air Group that represent 30 planes (against the 90 of the other kinds of airgroups) of mixed type (fighters, torpedo and dive bomber)!

Air combat and tech tree will be completely a new thing!

Can you make it so each air unit goes mano a mano on only one unit instead of a stack?
 
Not really. That would require a change to the combat system. In general, if something requires a change of values it can be modded (some glaring exceptions), but anything that requires a change in how things are done, that's outside the modder's reach.

As for the dive bomber/torpedo bomber combo, that's also what sunk the BBs at Pearl Harbour. However, in both cases you get very specific conditions, which allowed at least some of the bombers to make their runs unopposed. The carrier air wings tended to have that combination, but the results weren't always that good.
 
Wow! Can't wait to try it out.

Great! Can't wait to try it out. The way I see it, Divebombers are more an abstraction of Divebombers and other close-support aircraft while Torpedobombers are an abstraction of, yeah, carrier airgroups. I think that would work. But wouldn't it take away from the game in that you won't have any specific 'models' for carrier airgroups? Also, perhaps you could separate fighters from the bombers category as light strike fighters were carried but sometimes fighters weren't.

Best regards,
Richmond

P.S.
Any prospective dates on release?
 
Richmond516 said:
Great! Can't wait to try it out. The way I see it, Divebombers are more an abstraction of Divebombers and other close-support aircraft while Torpedobombers are an abstraction of, yeah, carrier airgroups. I think that would work. But wouldn't it take away from the game in that you won't have any specific 'models' for carrier airgroups? Also, perhaps you could separate fighters from the bombers category as light strike fighters were carried but sometimes fighters weren't.

Well, in 0.7 divers are now called "close support planes" while torpedo planes - "carrier air groups".
Fighters system was modified the most - you now have opportunity to use over 25 fighter models. Many of them are more strike planes then interceptors, some are "jacks of all trades" while some are focused on the special tasks like LR escort or SR interception.

P.S.
Any prospective dates on release?

When it will be ready. :D

Right now we are dealing with numerous balance and integration problems, but since we started tests, I expect it to be relased in few weeks from now.
 
Richmond516 said:
Great! Can't wait to try it out. The way I see it, Divebombers are more an abstraction of Divebombers and other close-support aircraft while Torpedobombers are an abstraction of, yeah, carrier airgroups. I think that would work. But wouldn't it take away from the game in that you won't have any specific 'models' for carrier airgroups? Also, perhaps you could separate fighters from the bombers category as light strike fighters were carried but sometimes fighters weren't.

Best regards,
Richmond

P.S.
Any prospective dates on release?

The idea is: if I research a tech that improve a kind of aircraft that is represented in the CAG then the corresponding statistics are improved...

For example if I discover a more advanced LR range fighter (single-engined), the whole CAG unit will have a bonus on AA and AD, since now it can benefits of air escort for a longer distance!
 
One of the best ideas so far

Can't wait to try it out! I've actually compiled a list of aircraft so you can 'fill in the blanks' for models particularly for the minors. They also list the dates when they either Entered Service or were prototypes and I was so surprised to see that the majority or at least a good number of planes that fought in WW2 were actually in prototype form in the year 1936.

Lovely about the fighter system too. I modded some files again though to make these changes. I think there should be a differentiation between three different 'prewar' fighter types:

1) Interwar Biplanes, w/c would be the 1920s-1930s biplane fighters for example the Hawker Fury or Polikarpov I-15

2) Prewar Biplanes or last generation biplanes would actually be good for the first year of war or so for instance the Gloster Gladiator or Polikarpov I-152

3) Early Monoplane Fighters or first generation monoplanes would still have many traits of the old biplane fighters such as fixed under-carriage, wood, canvas and dope covering and stuff like that, for example the Hawker Hurricane (w/c, while designed as a 'modern' fighter used the old techniques and tools for the body rather than stressed skin) and planes like the PZL P24, Polikarpov I-16 or P-26 Peashooter or A5M Claude.

Could these two events be included also:

Hitler demands a jet bomber: when the Me262 is researched this event will be triggered. Hitler demands that it be made into a Jet bomber. Either follow his wishes completely (w/c will drastically lower the fighter capabilities), compromise secretly (historic), defy (at risk to the lives of scientists).

Westland Whirlwind needs more powerful engine: the Whirlwind, otherwise an excellent escort fighter needed the more powerful Merlin engine rather than the underpowered Peregrines. If refitted with the Merlin this will increase the IC cost of Interceptors and Bombers (Spitfires/Lancasters)

Best regards,
Richmond
 
I don't know if I agree the Gladiator should be made good for the first year. The Glads that went up against Bf109 in France were downed quite quickly, IIRC. The ones that did good were the ones in the Med, and those were up against italian planes that were roughly in the same league.

There's also a story about the instructions issued to the Irish Aer Chor's fighters (Gladiators) in the case of an enemy landing. They were to use the planes as road-blocks to slow the enemy advance, pick up rifles and join the army. :)
 
There's also a story about the instructions issued to the Irish Aer Chor's fighters (Gladiators) in the case of an enemy landing. They were to use the planes as road-blocks to slow the enemy advance, pick up rifles and join the army.

Actually true. :D But this was more of a numbers issue than an ability one. Teh Irish military had only about a dozen fighters, and only about 8 of them were servicable. Due maiunly to the Brits not sending promised spare parts and ammo. So, if under an enemy invasion, those 8 planes weren't going to do much in terms of air defense.
 
Thats just it

That's just it - in the same league. Planes like the Gladiator, the later CR series biplanes, etc were the last generation biplane fighters. Of course they wouldn't do much vs 109s but a good many low-intermediate air forces were equipped with them and interwar biplanes like the Hawker Fury (Spain for example). This again would be differentiated from first generation monoplanes (I would include the Hurricane in this category because, though a modern design, she was built with 'old fashioned' materials) which equipped many intermediate air forces. Most 'modern' designs were in prototype stage in 1936 and even many 'prewar' designs were in prototype or barely equipping in 1936.

Richmond
 
IIRC, the Hurricane was designed around 1934, while the Gladiator was a 1930 design, and the performance probably would show that. Anyway, a little snippet I found while looking for info:

In early September of 1939, two squadrons flew Gloster Gladiators in France. These were The County of Durham 609 Squadron and the County of Surrey 615 Squadron both were squadrons of the Auxiliary Air Force. Both suffered heavy casualties in the heavy engagements that they undertook. Being slow in both speed and in maneuverability, the gunners of the German bombers found them easy targets and up against the more modern swift monoplane of the Luftwaffe they were totally outclassed.

When the war moved to the south coast of Britain, Gladiators again became involved, but this time only on a minor scale. But the story was much the same as it had been before, they were being shot down like targets on a practice range. They were eventually withdrawn to areas where they would not be used in combat operations.

Definitely not a sterling report. The greatest Gladiator success story is Malta, in which a small flight of them (most reports say 3) took on all the Reggia Aeronautica could throw at them and scored 21 confirmed kills and several other victories during the 2 months they were waiting for Hurri reinforcements. Also the fighting in Egypt, where they took on the Breda Ba-65. But then the Breda wasn't exactly a success story.
 
Exactly why...

... I'm suggesting those subdivisions, to differentiate between those periods of aircraft design. I'm not saying that the Hurricane should be classed as a 'prewar' aircraft and the Gladiator should be its equal but they are from definitely different design periods.

Gladiators also fought with some success in the winter war and 263 Squadron still had them in Norway but they were eventually wiped out by German bombers. They had the bad luck, along with 43 Sqn, to embark on HMS Glorious when they left Norway.

They rearmed first with Hurricanes and later with Westland Whirlwinds.

Thanks for the link!
Richmond
 
I think the differences between early biplanes and later biplanes, compared to the differences between to monoplanes that IMHO have 2 classes of biplanes are worthless... The small differences between biplanes models can be simulated by different light-aircraft teches, like 12,7mm guns, basic airframe etc...
 
My list of suggestions

Interwar Biplane Fighters Tech - 1920's and 30's biplane fighters
"Well into the mid-1930's the biplane was still the preferred design for military aircraft."

Prewar Biplane Fighters Tech - the last late 1930's type biplane fighter designs.

Early Monoplane Fighters Tech - low-wing monoplanes, usually with fixed landing gear.
"The transition from biplanes to monoplanes was not without difficulty. As aircraft designers experimented, many old concepts such as fixed landing gear or open cockpits were retained in these early monoplane designs."
Light Industrial Alloys (IND Tech)
Turret Fighters Tech

Inverted Vee Engines - required for Basic Monoplane Fighters.
Tropic Engine Fittings - required for desert operations.
Oil Droplets Airborne Doctrine - lowers PARA org but raises their SOFT ATK values.
Flugzeugerartillerie (GER) - raises DB, LB and possibily MB ground attack values.
Airpower as Ground Support (SOV) - developing aircraft that will not project strategic capabilities deep into enemy territory but as tactical ground support.
Reichweite (GER) - longer range by adding drop tanks (U) but downgrading fighting performance
Self-Sealing Tanks
Long Lance Torpedo (JAP)
Kamikaze Doctrine (JAP)

Hitler Me262 to be produced as bombers event.
Churchill orders Whirlwinds to be equipped with Merlin Engines. (raises IC cost of Interceptors, MR Fighters and Heavy Bombers).

Night Fighters

Geodetic Construction
Wellington Bomber (UK and Commonwealth)
Upkeep Bomb
Highball Anti-Ship Bomb
Tallboy Super Bomb
Grand Slam Super Bomb

Advanced Wood and Metal Construction Techniques

Multi-role Naval Fighters
Multi-role Naval Divebombers
Improved Torpedo Bombers

The aircraft models list is on the Models thread

Richmond