Can't you create events that cause:
- Put new unit in build queue
- Transfer resources + manpower (+ extra payment: profit, can be supplies or rare resources)
- ideally upon completion of unit have unit switch allegiance (however unit should not die off)
For instance have events for all 'major' minor nations (Argentina, Brazil, Turkey, Romania, Poland, Czechoslowakia, Sweden, Mexico, Hungary, (India), Comm. China, Nat. China, Australia, Canada, South Africa, Free France) that give them a choice to buy weapons. For instance:
- Yearly or 6 monthly event to buy weapons for super minor saying something like "It is time to expand and modernize our armed forces" with a yes and no option.
- Next event: "we want equipment from:" with the choice of the 5 major nations (Germany, Italy, UK, USA, USSR). There are a few conditions. First, ordering from a certain country should automatically give them military access (so the newly built unit doesn't die while waiting for the minor to pick it up), secondly a textover should appear that if a nation is at war the request will probably be denied. The option a of nation should depend on the super minor that asks (India, can, south africa, australia should have UK as option a, Rep. Spain USSR, Argentina Germany, Brazil probably US or maybe Germany, Nat. Spain Germany or Italy etc.
- Event for chosen major power: "XXX wants to buy weapons from us. What is our response?" With the options: Accept: profit in rare resources; accept: profit in supplies; denied: we need the capacity for ourselves
In case of war of the major power, the denied option should be option a
- Event in case of accept for choice of weaponry: "They are willing to arm our forces, what is our priority?" With options: army, navy and airforce. Depending on the nation the option a should be different.
- Event for naval choice with options: we need capital ships, order BB; we need fast ships with firepower, order CA, we need destroyers, order 2 DD. With the price as condition of course. The cost should be mentioned. I don't know if it is possible to have option a based on nation and what it can afford, but that's probably too difficult.
- Events like naval event for army (choice of armor, mot. or mech) and airforce (choice of fighter, dive bomber, naval bomber or tac. bomber)
After choice is made, half the price should be transferred to producing nation
- Event upon completion of unit requesting transfer of second half of payment. Upon payment unit changes ownership and nation can pickup unit.
Problems with this scheme:
- Is it possible to have the unit that is built to be transferred to the minor? I thought I read somewhere that that isn't possible right now.
- The enormous amounts of events to create. For every super minor all these events have to be coded
- There must be a check if the minor can afford the order. Otherwise the payment comes out of thin air.
Maybe it is easier to think of licensing agreements. In this case the super minors do not order hardware but tech advances in exchange of resources. They get X numbers of tech in certain branch (armor, infantry, light aircraft, heavy aircraft, naval, submarine) in exchange for resources. Then they can build the stuff themselves. Is it possible to have an event add for instance the next 3 techs in a branch to your techs?
Ah well, quite complicated all in all. Sorry, I have no simple solution.