• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

McNaughton

Wallet Inspector
6 Badges
Feb 2, 2003
2.283
0
Visit site
  • Europa Universalis III
  • Hearts of Iron III
  • 500k Club
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Hearts of Iron IV Sign-up
I was thinking that our version has a lot of different modes of peace and treaties that could possibly end wars differently then they historically did. One thing that I think we have overlooked is the liberation of POW's through the process of peace.

In history, for example, when Italy surrendered to the Allies, thousands of Allied POW's were freed, many to serve again in the military.

Also, when any 'bitter peace' is signed (i.e., between GER and SOV, etc...) I think that the 'victor' should get a manpower raise representing POWs that were given back because of victory.

This might be difficult to determine, as if Germany fought a comparatively short and bloodless war and defeated Russia, would they get the same numbers of POWs back had it taken them longer and suffered more casualties? For example, if Russia falls in 1 year, fewer Germans would have been captured then if they were fighting Russia for 2 years before winning.

I think it is possible that certain bitter peace events should result in certain nations getting back a certain number of manpower points due to certain situations.

When/if Germany is defeated by the Allies in 1945, if France was defeated in 1940, they should get a large chunk of manpower back representing a % of POW's that were physically/mentally able to serve in the military. We can determine that if France falls that most of the manpower of France would be POW's anyway, so a basic value gained by France in the event that Germany is defeated AND France liberated would be possible. Also, around 50-100 mp should be given back to England representing BEF, 8th Army and RAF prisoners liberated.

For Germany and Russia. Say if Germany declares war on Russia, and defeats them in less then 360 days they get X many POW's back. If they declare war on Russia and defeat them in less then 720 days they get Y many POW's back, etc., etc., etc.

When/if Italy surrenders to the Allies, they should gain manpower back (probably around 10-20) representing POW's that were under Italian guard that were able to reach Allied lines.

If Germany makes peace with the Allies, say if England is invaded and puppeted and the rest of the Allies make peace, then Germany should get back a few POW's (maybe 1-5mp, representing air and naval crew, plus a few number of army troops captured).

This might not seem like a lot, but especially later in the war, manpower becomes a critical problem, and if we are going to eventually extend C.O.R.E. beyond 1947 we should find a way to get back some of the lost manpower of WW2 in case WW3 should break out.

This is just a rough idea, we can crack out actual figures and numbers if we think this is something we are going to implement.
 

unmerged(2826)

your favourite future Dictator
Apr 10, 2001
1.695
0
It's a good idea but I don't know how you could implent it...
How would you simulate all of this with the commands you have now???
 

Halibutt

Marshal of Poland
5 Badges
Sep 8, 2001
3.396
0
www.halibutt.pl
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
I'd do it like this:

First event fires immediately after the hostilities start and triggers another silent event in, let's say, half a year. A set of several silent events is fired, each of them half a year after the previous one, they all should trigger the next one and sleep the previous. Each should have a possibility of firing a different event with different number of POWs returning home if certain conditions are met (NOT war = which XXX YYY). Get the idea?
event 1 -> event 2 or event a (30 manpower)
If event a conditions are not met -> event 3 or event b (60 manpower). And so on.

This would require coding some twenty events for every country, but would be somehow easy to make.
Cheers
 

unmerged(2826)

your favourite future Dictator
Apr 10, 2001
1.695
0
It would not simulate it perfectly but it could be a possibilty. Also: wouldn't a war with Luxembourg for 6 months give you the same POW's as a war with USSR for 6 months??? Another idea I have is to somehow simulate the demobilization after the war; any ideas on that one???
 

Halibutt

Marshal of Poland
5 Badges
Sep 8, 2001
3.396
0
www.halibutt.pl
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
Originally posted by emperor dennis
(...)Also: wouldn't a war with Luxembourg for 6 months give you the same POW's as a war with USSR for 6 months??? (...)
Maybe I wasn't making myself clear enough. By "This would require coding some twenty events for every country, but would be somehow easy to make. I mean that each and every country needs to have several different events. For instance 20 for Germany, 20 for SU, 20 for Poland, 20 for Luxemburg and so on (just in case any of the countries is attacked on the very first day and the hostilities stop slightly before the game ending date). The numbers you give as a Manpower reparation (POWs returning after the war) might differ though. Like 2 if Luxemburg is defeated and 2000 after the 7 years war with the Soviets. Get my point now?
Cheers
 

unmerged(2826)

your favourite future Dictator
Apr 10, 2001
1.695
0
I get it now! It sounds great but will be a HUGE amount of work. Anyone have an idea on how to implent the demobilization???