Untermensch said:
A few ideas that may help get more "historical" results:
1) Add a loss of doctrines to the Soviet Officer Purges. Things like Modern Tank Warfare. Historically the Soviet skill level dropped considerably across the board when Stalin purged the army, and more than the loss of the generals can reflect in the HoI.
In HoI, technologies can be only gained. You can't loose the tech you already got. Also, Soviet units got generally lower organization thanks to the "Political Control Over Army" doctrine.
I would like to make one thing clear - there is no proof, that
before the purges Soviet Army had better skills then after that. It's sort of thinking - "Stalin was evil and paranoid, he killed general "A", so general "A" had to be good and talented". It's true that purges rised distrust in Army and limited initiative, but RKKA was never based on initiative or trust to commanders - it was always under firm control of the Communist Party.
In fact, HoI simulate it rather well, as in purges you loose some good commanders (in CORE we have added some historical names instead of totally random purge), but you still have others, even more talented.
What we lack in current Purges model is temporal, sudden drop of Army effectiveness in 1937-1938 years, and fast regain of this effectiveness in 1939/40 years (especially after the Finland/Kalkin Gol experience).
2) As was pointed out, supplies to rebuild units are too easy to acquire. The best solution would be to seperate the current supplies catagory into "supplies" (ammo, clothing, rations, etc.) and "military hardware" (rifles, tank/ship/plane components. By making the second catagory much more expensive than the first and tying a required amount to setup a new unit and to repair existing ones. These values of course could be modified by technologies and events (mass production, nation specific events, etc.).
Sorry, but it's not moddable.
3) More tank technologies, such as tank to tank radios and tank navigational equipment could be added. Then doctrines could be tied to these techs. So, you would not be able to research say, "Blitzkrieg Tank Tactics" unless you had good tank to tank, and tank to higher command communications. This would help the Germans a lot.
I'm not sure if adding even more to the tank tree is right idea. Soon we will be revisisting land doctrines though, so maybe this idea will be implemented via existing electronics and tank technologies.
Other ideas not necessarily for this thread, but just to get them out:
4) I would like to see a German event in '37, Guderian publishes "Achtung Panzer". Germans get free armor doctrines.
Germans got lots of free doctrines in 1936-1938, plus special national doctrine. As far as I remember, someone had this event in plans, but not sure if it was finished...
5) The USA is still missing some techs at the beginning of the game that they should have.
"Basic Submachine Gun" - The Thompson was invented during WWI.
Light and Heavy Machine Guns - The US air cooled 30 and 50 cal machine guns were introduced in 1919.
Vehicle Mass Production - I don't remember when Ford invented this....
Basic submachine gun is cheap front line weapon. Thompson was expensive, and US Army was not interested in using those. They changed mind during the war of course, but not in 1936.
USA got HMG and LMG in CORE.
Vehicle Mass Production tech is not about the Ford T, but also tanks and halftracks. IMO should be invented by the US like by everyone else.
6) At some point every country (just Major?) should have the opportunity to buy 20 and 40mm Bofurs design from Sweden. This is more or less what happened.
Usually if we find detailed historical data about such a deal, we create the event.
7) USA industry should be tied more closely to the recovery from the Depression. Maybe, +1 IC per month until war, then +3? Lower the initial IC for USA inconjunction with this.
It is tied to that. In 1936-38 period USA got whole pack of events that keep it's IC low via dissent.
8) Kinda like to see a "Jesse Owens shows up the Ubermensch" event similar to the Nobel Prize events. Only, Germany gets a small increase instead of decrease.
There is already 1936 Olympics event.
9) Democracies' elections should not be chosen by the player. They should be events with random outcomes, biased to historical of course.
It's not possible to force random choice in players event.
10) Should be a penalty of some kind for not having arctic warfare equipment if deployed in such conditions. Not just a combat penalty. Replicate the winter of 41-42 for the Germans. (idea while writing this, not sure of the details)
It's very hard to model in CORE from many reasons:
- we don't know, if Germans will actually be there in 1941/42,
- we have no tools to temporary lower combat effectiveness of chosen units,
What's more, even if we create some sort of 'penalty' it's perfectly possible that weather will change on blizzard, and Germans will be penalized twice.
Overall, fighting in rain/snow in CORE is harder then in vanilla HoI, so IF Germans got no luck and it starts to rain/snow, history can be recreated.
Thanks for the suggestions!