Ghost_dk said:If you write in 462079 the event will no longer fire.
Ghost_dk
Great! Thanks!
Ghost_dk said:If you write in 462079 the event will no longer fire.
Ghost_dk
John Poole said:Belgium was part of the Allies after WWI, indeed she helped France in occupying the Rhineland in the 20's. When did Belgium leave the allies and revert to neutrality? If it is before 1936 then everything is ok but if it was after this should be an event (staying with the allies should trigger alot of dissent from the Flemish I believe) that should perhaps trigger a French event to extend the Maginot Line.
Likewise there should then be events to yank the Dutch and the Belgians out of any alliance should they join without being attacked (or being couped to Communist of Fascist)-and restore them to a neutral position on the triangle-they were both commited to neutrality and I think it is odd they would leave it voluntarily no matter how grave the threat.
However if Japan ever declares war on the Dutch an event should give the Dutch an option to ask to join the allies which, if accepted by the UK would put the allies at war with the Japanese. An American response to this would be good as well, though a decision to join the allies without a 100% WE would lead to very high dissent of course.
I am not really sure how to make these events though can anybody give me some pointers or feedback?
Ivo_tentije said:I looked up a few sites about the dutch armed forces in 1936-1940 and found a few things that i thought were strange:
1) The soerabaya was named the 7 provincien until it was renamed after a mutiny but it is not a ship of the 7 provincien class. And the Hertog Hendrik is missing.
2) The prototype of the G1 fighter was shown at a air show in Paris in 1936 but the dutch lack the tech too build them in core 0.84.
3) the dutch airforce is missing I’m not sure how big the airforce was in 1936 but there where 70 fokker C-V in service in 1940 while its replacement was introduced in 1960(the Fokker c-X)
I suggest that the soerabaya is made a pre-dreadnought, the hertog hendrik is added and the dutch are giving the missing tech and a group of fighters.
Sources used:
http://www.bhummel.dds.nl/gif/c5.html description and numbers fokker C-V(dutch)
http://www.bhummel.dds.nl/gif/g1.html fokker G-1(dutch)
http://home.planet.nl/~jviss000/Soerabaia.html description Soerabaia(English)
http://home.planet.nl/~jviss000/Hendrik.htm description Hertog Hendrik (English)
http://home.planet.nl/~jviss000/Shipsservice.htm full list of dutch navy 1940
RedFalcon said:I had no idea where to post this, I didnt see any post that listed Ireland in it so I decided to put it in this one. I was wondering when your playing Ireland and you do not ban the IRA, and make Ireland more indepent can you start training IRA divisions kind of like as elite forces undire Infantry.
RedFalcon said:I had no idea where to post this, I didnt see any post that listed Ireland in it so I decided to put it in this one. I was wondering when your playing Ireland and you do not ban the IRA, and make Ireland more indepent can you start training IRA divisions kind of like as elite forces undire Infantry.
Permanganate said:Was the IRA of the time the usual terrorist organization, a paramilitary force with some militia, or did it have some well trained soldiers or a large group of volunteers it could train into soldiers? If the first, the idea of it creating 'elite' divisions is ridiculous. If the second, maybe you could build some militia and rename them yourself. If the third, maybe there's a case to be made for elite IRA divisions.
Demon_82 said:Maybe a dumb question, I'm not very into the tech tree and his requirements, but, why Spain doesn't have the option to build Marine Infantry, being that the Spanish Marine Infantry exists continuously since 1537 (altough not with this name)?
Analytical Engi said:The Dutch were neutral up to the point where they got attacked
Upon attacking, they should receive an event 'The Netherlands joins the allies', Axis, Allies, and all neutral major powers should receive this event, perhaps attach a (very small, -1 or something) dissent modifier for allied countries, or a manpower influx. But that's up to whoever scripts them.
Also, but a bit hard to do with the current layout of provinces.
Beef up the land forts in Nijmegen and Amsterdam provinces.
The Germans could not invade Noord Holland (province Amsterdam) because of the defensive structures near the afsluitdijk and the support of the Royal Netherlands Navy, in the south, they were holding the line near the Grebbeberg, where land fortifications and huge mine fields stymied the German invasion.
If the invasion of the Netherlands by Germany is not complete within X months after declaring war, there should be the "Germany bombs Rotterdam" event. Permanent IC reduction in the province eindhoven, war entry increase for allied nations not in the war yet (USA, Greece, for instance), manpower increase (similar to a 'fall of Paris' event, but on a much lower magnitude)
This in turn (or a couple of days after, if you want to remain historically accurate) triggers the "General Winkelman capitulates", directly after that, trigger a manpower increase along the lines of "Dutch refugees arrive in England" (Historically these were civilians and army personell that had escaped, these were the basis of numerous Dutch units within the British Armed Forces, including the men that were the basis of 'Dutch Troop', the first Dutchmen to be trained as Green Berets, do something with that too if you like )
Remaining Dutch navy units should remain in hands of the player to be moved to either Surinam or Dutch East India. The latter historically remained Dutch until 1942.
Also, might I suggest giving the Dutch a sort of boon in the form of airpower on the European side, as a representation of our totally wild Fokker aircraft, and, if possible, have the KNIL units in Indonesia get some better stats, in turn to represent their knowledge of terrain and superior experience in combatting in Indonesian jungle (KNIL was composed of almost entirely indigenous units).
And, in case it's not already implemented, Surinam and the Dutch West Indies remained Dutch throughout the war, can changes be made to represent this?
Enough bitchin', good job. .
Well spotted CD.In my current game I (as Germany) convinced National Spain to join the axis.
The Hendaya event fired and Spain got cores on all of Morocco.
However the outline of those cores looked strange as it did not receive a core on province 1006 Tlemcen.
While Tlemcen is a town nowadays in Algeria right at the border to Morocco the province called tlemcen in game would be in Morocco if we compare it´s borders with the provinces ingame:
http://upload.wikimedia.org/wikipedia/commons/b/b2/LocationMorocco_striped.png
Should National Spain gain a core on 1006 too when Hendaya events trigger?
##############################################
#SPA joins Axis (by nachinus)
##############################################
event = {
id = 802011
random = no
country = SPA
#triggered by GER 172036
name = CEVTNAME_802011
desc = CEVTDESC_802011
style = 0
action_a = {
name = CEVTACTA_802011
command = { type = alliance which = GER }
command = { type = supplies value = 2000 }
command = { type = coalpool value = 2000 }
command = { type = steelpool value = 2000 }
command = { type = rubberpool value = 1000 }
command = { type = oilpool value = 1000 }
command = { type = alignment which = fascist value = 10 }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = addcore which = 1012 } #Fez
command = { type = addcore which = 1011 } #Casablanca
command = { type = addcore which = 1022 } #Agadir
command = { type = addcore which = 1007 } #Tuggurt
command = { type = addcore which = 1023 } #Tafilalt
[color=yellow]command = { type = addcore which = 1006 } #"Tlemcen" [/color]
}
}
##############################################
#SPA joins the axis before Hendaya Meeting
# by Generalisimo
##############################################
event = {
id = 802013
random = no
country = SPA
trigger = {
alliance = { country = GER country = SPA }
NOT = {
event = 802010 #Normal Hendaya meeting
}
}
name = CEVTNAME_802013
desc = CEVTDESC_802013
style = 0
date = { day = 1 month = january year = 1938 }
offset = 15 # Check for trigger conditions every 15 days
deathdate = { day = 29 month = december year = 1945 }
action_a = {
name = CEVTACTA_802013
command = { type = alignment which = fascist value = 10 }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = steal_tech which = GER }
command = { type = addcore which = 1012 } #Fez
command = { type = addcore which = 1011 } #Casablanca
command = { type = addcore which = 1022 } #Agadir
command = { type = addcore which = 1007 } #Tuggurt
command = { type = addcore which = 1023 } #Tafilalt
[color=yellow]command = { type = addcore which = 1006 } #"Tlemcen" [/color]
}
}
##################################################################
#A European New Order - #Vichy France exists, Free France doesn't
##################################################################
event = {
id = 5100
random = no
country = GER
trigger = {
random = 15 # Some random chance
exists = VIC # Vichy France has been set up
control = { province = 499 data = GER } #London must be German-held
#Possible other Axis control other UK key areas
NOT = {
control = { province = 486 data = ENG }
control = { province = 487 data = ENG }
control = { province = 488 data = ENG }
control = { province = 493 data = ENG }
control = { province = 497 data = ENG }
control = { province = 1099 data = ENG }
control = { province = 1100 data = ENG }
control = { province = 1102 data = ENG }
exists = FRA
# New condition - USA can't be allied
alliance = { country = ENG country = USA }
OR = {
event = 5100
event = 5101
event = 5102
}
}
}
name = CEVTNAME_5100
desc = CEVTDESC_5100
style = 0
date = { day = 1 month = january year = 1936 }
offset = 10 # Check for trigger conditions every 10 days
deathdate = { [color=red]day = 30 month = december[/color] year = 19[color=red]59[/color][color=yellow]60[/color] }
action_a = {
name = CEVTACTA_5100
command = { type = dissent value = -20 }
command = { type = influence value = 50 } #mastery of Europe insures lots of diplomatic leverage
command = { type = secedeprovince which = VIC value = 950 }
command = { type = secedeprovince which = VIC value = 948 }
command = { type = secedeprovince which = VIC value = 922 }
command = { type = secedeprovince which = VIC value = 918 }
command = { type = secedeprovince which = VIC value = 919 }
command = { type = secedeprovince which = VIC value = 518 }
command = { type = secedeprovince which = VIC value = 520 }
command = { type = secedeprovince which = VIC value = 522 }
command = { type = secedeprovince which = VIC value = 524 }
command = { type = secedeprovince which = VIC value = 525 }
command = { type = secedeprovince which = VIC value = 526 }
command = { type = secedeprovince which = VIC value = 527 } #Paris
command = { type = secedeprovince which = VIC value = 528 }
command = { type = secedeprovince which = VIC value = 529 }
command = { type = secedeprovince which = VIC value = 531 }
[color=yellow]command = { type = secedeprovince which = VIC value = 523 } #Bourges[/color]
command = { type = secedeprovince which = VIC value = 532 }
command = { type = secedeprovince which = VIC value = 533 }
command = { type = secedeprovince which = VIC value = 534 }
command = { type = secedeprovince which = VIC value = 535 }
command = { type = secedeprovince which = VIC value = 536 }
command = { type = secedeprovince which = VIC value = 537 }
command = { type = secedeprovince which = VIC value = 538 }
command = { type = secedeprovince which = VIC value = 539 }
command = { type = secedeprovince which = VIC value = 543 }
command = { type = secedeprovince which = VIC value = 544 }
command = { type = secedeprovince which = VIC value = 556 }
command = { type = trigger which = 5106 } # VIC Vichy European New Order event
command = { type = trigger which = 5107 } # ENG English European New Order event
command = { type = trigger which = 5119 } # IRE Ireland in the Axis?
command = { type = trigger which = 5121 } # ARG Falklands to Argentina?
command = { type = make_puppet which = IRQ } #Puppets Iraq
command = { type = coup_nation which = IRQ } #Installs Golden Square Iraqi government
}
action_b = {
name = CEVTACTB_5100
command = { type = dissent value = 5 }
}
}