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Assault on Walcheren would be in the Eindhoven province, but the flooding made the Amsterdam (and not the Eindhoven province, wich is already surrounded by rivers) province a bit like an island, there was a reason they called this "island" Festüng Holland as it was never conquered and only capitulated after the German surrender in May 45... The best way to simulate Festüng Holland would be fortifications (lvl 3 probablly)
 

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Originally posted by Copper Nicus
Looks ok, but you will need good conditions for this event (you don't want to fire it when 1 UK division will land in Holland in 1940-1941?). :)

So I'm not alone in seeing that happen? ;)

Trigger should be some thing like :
control = Paris = UK/US/France
control = Antwerp = UK/US/Belgium/France
control = Brussels = UK/US/Bel/France

That should keep the veent from firing when you have one of those 1 division invasions.

:D

EDIT: Also, should probably check for a German garrison in the province.
 

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Well, it should also be an event for Holland wich should trigger say 14 days after they are at war with the Germans? (that would give them the time needed wich they lacked in reality) What do you think? It could also allow for a "Surrender or bomb Rotterdam" and a Dutch Royal familiy flees event chain later on...
 

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Originally posted by emperor dennis
Well, it should also be an event for Holland wich should trigger say 14 days after they are at war with the Germans? (that would give them the time needed wich they lacked in reality) What do you think? It could also allow for a "Surrender or bomb Rotterdam" and a Dutch Royal familiy flees event chain later on...

I don't recall the Dutch doing something like that in 1940, but I could be losing my memory. ;)

The Bomb Rotterdam scenario, which did happen, with the Royal family fleeing, probably should be in there.
Trigger would be somthing like:
control = arnhem = GER
control = groningen = GER

Problem arise with trying to model the effects that happened. Surrender fo Dutch units, ships, and such. Not sure how to implement that effectively and acurately in an event.
 

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Well, they didn't flood the farmland in reality but it was their major plan. It mainly failed because they were surprised by the speed of the German advance and because the Germans captured the dams with paratroopers before the Dutch could even issue the command...
 

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Originally posted by emperor dennis
Well, they didn't flood the farmland in reality but it was their major plan. It mainly failed because they were surprised by the speed of the German advance and because the Germans captured the dams with paratroopers before the Dutch could even issue the command...

The main problem is coding this I think will be timing it properly. The Germans would have to have an opportunity to avoid it, as they did historically, yet still have it as a possibility for the Dutch. Effects would probably be either loss of Infrastructure, or fortifications, with me leaning towards loss of infra.
 

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I think fortcifications would be the best way possible to simulate the Waterlinie, after all it made Holland an island, don't think this would destroy all roads... How about it happening if the Netherlands are atwar for 12 days with the Germans and Amsterdam province is still Dutch?
 

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Originally posted by emperor dennis
I think fortcifications would be the best way possible to simulate the Waterlinie, after all it made Holland an island, don't think this would destroy all roads... How about it happening if the Netherlands are atwar for 12 days with the Germans and Amsterdam province is still Dutch?


Try it and see how the AI handles it. In 1939-1940 forts should make a difference, a couple of years later they don't.
 

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This is my first post, so I hope it comes through rightly.

The Dutch Waterline, or in Dutch "De Hollandse Waterlinie", was actually flooded in 1939, because of the German threat. It only couldn't stop the German paratroopers....
Here is a website about the Line, also with some photographs of it, flooded in 1939.

link

Also a remark about the bombing of Rotterdam, at the 14th of may 1940. Maybe it is an idea to let the event (if there is gonna be such event) check if there are AA-guns above a certain level in that province, and if there are, the bombardment should fail, and morale of the dutch troops should rise instead of drop dramatically.

Paul
 

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Here are also some other points that are maybe worth to put into an event for The Netherlands:

In 1936 the government decided that extra money had to be spend for the army. Also, the troops that normally were finished with their military service had to stay in the army, because of the occupation of the Rhineland by German forces.

The 7th of January 1937 the dutch Crown Princess, Juliana, married with the German Bernard von Lippe Bisterfeld, an event that brought much joy in the country. At the 31st of January of 1938 Juliana gave birth to her first child, princess Beatrix.

After the Anschluss, in 1938, the dutch government made a statement, declaring the absolute neutrality of The Netherlands. At the 3rd of september 1939 again such a statement was issued.

The 28th of august 1939 a mobilization was announced, calling up another 180.000 men, increasing the total army to 280.000 men.
In 1940 the dutch army held a total of 7 divisions, 2 brigades, 1 light division and about 125 airplanes, of which 60 were considered 'modern'. The army also had a couple of Armoured cars, but just a few.

Of course, at the 10th of may, at 3.55 o'clock, Germany started operation Fall Gelb, and four days later, after the bombardment of Rotterdam and the threat to bomb other cities too, The Netherlands surrendered. The Royal Familie fleed to London, together with the government, and also some ships of the navy.

After the attack of Pearl Harbor, the ducth government declared war at Japan.

I hope this helps,

Paul
 

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I planned to script some events concerning the Hendaya meetings of 12 X 1940, but then realised that there already are such events made by nachinus (2nd page of this thread). So I'll only add my two pennies:

I guess the resources given to the Germans should be rubber and oil. In reality it was badly needed rare metals. In HoI Germany lacks oil and rubber, so giving them such materials would be much more accurate than those 1000 steel and 1000 coal (especially that after the fall of France Germany doesn't need them anymore).

Another thing is that Franco demanded not only Marocco, but Gibraltar, Oran and french Guinea as well as significant supplies of food and war equipment. Franco simply couldn't accept less as he was not that shure his army was ready for another war. Moreover, in 1940 and 1941 Spain suffered heavy problems with even basic foodstuffs (like bread). The german cost of alliance with Spain would be much higher. Note that finally it was not Franco who declined, but Hitler who saw the price as too high.

Moreover, this set of events should be deactivated by any of the early Barbarossa events as from 1941 on the Germans had more important things to do than help the Spainiards defend their homeland and seize Gibraltar.

Fourth thing is not yet a proposal, rather a question. All the lands Franco asked were to be taken from Vichy France. My question is what would Petain do if such a treaty was signed. Would he accept it in order not to fight the Germans as well or would he try to come to terms with the allies and switch sides or... what.

Fifth point is that exists = VIC should be added as a trigger for such meeting instead of german control over Oslo, Copenhagen, Luxemburg and god-knows-what else. If Hitler decided not to attack Norway or Denmark, such a meeting would probably take place. But if France decided to fight until the very end and was still in control over North and Central Africa, then giving those provinces to Spain by an event seems not that logical. And of course Germany has to control Bayonne...
That's it for now. Any comments?
Cheers
 
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Hi,

Ive been scanning the CORE threads and Im simply overwhelmed by the sheer size of what you guys are undertaking. Im actually looking to start my own MOD(doing the reseach at the mo) and came across this snippet and thought that it might be a worthwhile event for the VF player:

Monday 19th May 1941 :
Vichy France announces release and repatriation of 100,000 French POWs. [Man power = + 100]

Any good?

Btw Id like to get invovled in this marvellous work that you are doing. I have some programming experience and a little WW2 knowledge. For me HOI has rekindled the games I used to play over twenty years ago with toy soldiers.....

Keep your chins up lads!

EDIT:
found these:

1) 1941 Monday 30th June: Vichy France breaks off diplomatic relations with the Soviet Union. [Set diplomatic friendliness toward Commitern to ZERO.]

2) 1941 August Tuesday 5th : Vichy limits wine consumption to two litres per person per week. [Major Dissent hit! +10, knowning the french..]

3) Wednesday 24th Sept 1941 : Tobacco ration in Paris reduced to four cigarettes per day for men and zero for women.
[Another dissent hit-1]

4) Saturday 31st August 1940: Weekly rations in Vichy France now 4oz of sugar, 6oz spaghetti, 1.5oz rice and 3oz margarine per person.
[Decent decrease +1]

5) Monday 23rd Sept 1940: New rations in Vichy France: 350g of bread, 300g of sugar, 50g of cheese, 360g of meat per day and 100g of fat per week.
[Decent decrease -2]

6) Wednesday 25th 1940: Court martial body set up in Vichy France for crimes against the state; no appeal allowed executions within 24 hours of sentencing.
[Another dissent hit. +5?]

7) Friday 6th Dec 1940: ‘War Guilt’ trial in Vichy France indicts MM Blum, Daladier, La Chambre and Gen. Gamelin.
[Im guessing these are leaders.... there not in either the unit or ministers files for France/Vich France. Will look into further. Will obviously remove these leaders]

8) Friday 13th Dec 1940: Petain dismisses his Vice-Premier, Laval
[To be replaced by new head of government - Jean-Francois Darlan, dissent hit of 1?]




If these arent what youre looking for you will tell me so I can stop!:eek:
 
Last edited:

Steel

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Hey 2Coats, welcome to the team :D Speaking for myself, I found new appreciation for what Paradox has achieved with HOI when I started doing events and AI coding myself - it really is hard work!

The event suggestions for Vichy looks good, I think it's a country we may have largely over-looked so far. About the repatriation of prisoners, that sounds like a dissent reduction and IC boost more than a manpower increase to me (but I'm not an expert on Vichy military policy). Vichy should probably have a fair bit of dissent (say 10-20) to start with of course, I've never actually played them so don't know if that's the case already.

If you want to get into event scripting then take a look here for the best available info on scripting. Take a stab at the events you suggested and post them here for discussion.
 

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Originally posted by 2Coats
Hi,

Ive been scanning the CORE threads and Im simply overwhelmed by the sheer size of what you guys are undertaking. Im actually looking to start my own MOD(doing the reseach at the mo) and came across this snippet and thought that it might be a worthwhile event for the VF player:

Monday 19th May 1941 :
Vichy France announces release and repatriation of 100,000 French POWs. [Man power = + 100]

Any good?

Btw Id like to get invovled in this marvellous work that you are doing. I have some programming experience and a little WW2 knowledge. For me HOI has rekindled the games I used to play over twenty years ago with toy soldiers.....

Keep your chins up lads!

EDIT:
found these:

1) 1941 Monday 30th June: Vichy France breaks off diplomatic relations with the Soviet Union. [Set diplomatic friendliness to Commitern to ZERO.]

2) 1941 August Tuesday 5th : Vichy limits wine consumption to two litres per person per week. [Major Dissent hit!]
3) Wednesday 24th Sept 1941 : Tobacco ration in Paris reduced to four cigarettes per day for men and zero for women.
[Another dissent hit]




If these arent what youre looking for you will tell me so I can stop!:eek:
well, like Steel said, welcome to the team!!! :D
those events suggestions are GREAT! :eek: , cos, like Steel said, VF is almost an "event-less" country (exception, the relations with Syria + Lebanon), so if you have more, keep it coming!! ;)
about scripting take a look at that page, it is a "good start" if you don't know anything about HoI scripting. You can also ask questions about event scripting in the proper thread in this forum: C.O.R.E. Events Writing Help Desk
(be aware, there are some little "bugs" in that Havard's page, so, if you have any doubt post then in that thread to clear it ;) )

:cool:
 
Mar 14, 2003
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Thx guys. Its been a long time overdue. Er. It seems a bit quiet at the moment?!:confused:

Ive made a start on those eight events that I posted, 3 posts above! Can anyone give me any input? If no one responses I take it that no one disagrees with what Im going to be doing?!
 

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Activity here is a bit "bursty" and right now everybody is holding their breaths waiting for 0.2 beta to come out so that we have a new base platform to work with :D This is especially true for AI development, I think almost for sure that I'll be releasing "hotfix" AI files after 0.2 is out.

About the events, you are doing well :D Just steam ahead and the feedback will come!
 

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Hello!

I'm planning to use C.O.R.E as a mod, but I need to get a few questions straightened out about western Europe first. Maybe some have been dealt with already but I haven't the time to go through the entire thread (16 pages).

So here it goes:

Spain:

In the original game, Nationalist Spain, because it's a "new nation" is totally without techs! (Alright, it's only the military establishment of Spain fighting Republican riff raff, but never mind!) Therefore, almost invariably, the Republicans beat up Franco in a couple of months. Then, for seemingly no reason Republican Spain joins the Comintern.

Has this been sorted out?


France:

I haven't played as either France or Germany yet, but every time I've played the game, I've seen German panzers climb up and break through the Maginot line. In reality, it was practically impregnible.

Has this been fixed?


Vichy France:

Because Vichy France is a "new nation" it also lacks every tech in the game. Not very realistic if you ask me.

Has anybody thought about this?


Thanks! :)