• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Re: Russian Penal Divisions

Originally posted by Ghost_dk
Now why did'nt i think of this sooner:rolleyes:

Does anyone have an idea on how many penal divisions the russians fielded?

Fighting in Red Army was penal enough. :D
But seriously, Soviets even BEFORE the war has conscripted lot of Gulag prisoners to Red Army, sometimes creating large units division or corps size. Those unis was not "penal" in sense we understand now - chance to join the army instead of chopping trees or mining coal was kind of parole, not penalty.
On the other hand, Red Army had penal units, but usually battalion size.
Release of prisoners from Gulag is already included in CORE as All soldiers are needed event.
 

Ghost_dk

Chief of all Ghost Divisions
5 Badges
Feb 6, 2003
2.353
0
Visit site
  • Europa Universalis III
  • 500k Club
  • Hearts of Iron II: Beta
  • Rise of Prussia
  • Mount & Blade: Warband
Re: Re: Russian Penal Divisions

Originally posted by Copper Nicus
Fighting in Red Army was penal enough. :D
But seriously, Soviets even BEFORE the war has conscripted lot of Gulag prisoners to Red Army, sometimes creating large units division or corps size. Those unis was not "penal" in sense we understand now - chance to join the army instead of chopping trees or mining coal was kind of parole, not penalty.
On the other hand, Red Army had penal units, but usually battalion size.
Release of prisoners from Gulag is already included in CORE as All soldiers are needed event.


Ok lets leave it at that then

;)

Ghost_dk
 

hendriks

General
15 Badges
May 29, 2001
2.059
60
  • Europa Universalis III Complete
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Semper Fi
  • 500k Club
  • Hearts of Iron II: Beta
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
Thanks Copper Nicus,

I think it's a good idea as well to try out using parts of New Order, I have not checked out the new tech tree yet.

You will probably be okay only taking the events that reduce MP and supplies, but it can of course not be tech tree fuel consumption AND those events.
I am a bit worried about the extra oil and supplies needed, supplies are great but oil is unfortunately never in short supply, for Germany that is, so that will not be a real penalty, although 20 extra oil per day, mmmmm, that might be nice, but who would ever have 100 mot/tank/mech divisions? I think German AI will muster around historical amounts there, so maybe 40 in total?
A human player, do you guys really go for motorized a lot, I usually build some 10-15 in total, only some 2-3 mech and 20 panzer for the 1941 army. Maybe the oil penalty can even be stepped up, so for fewer units even more oil use, to simulate the partizans and maybe some events in the fall/winter to really make them use huge amounts of oil, making the drive for oil necessary, although this might hamper the AI very much, but I think the AI should only win 1 out of 10 in the east anyway.

I was also thinking of events that would reduce the infrastructure in certain provinces, like Yogi has them now but not only take MP and supplies, but also reduce the infrastructure below 34, thus hampering movement, and infrastructure will recover again, but it would be great to simulate the problem of getting troops to the east quickly.
Leaves the problem of strat redeploy, can that be lowered as well by a winter event? Unfortunately that would reduce redeploy in the west as well.

Extra divisions, yes, that would be great and the big PLUS is that they would only fire when i.e. Leningrad/Moscow/Stalingrad are threatened by the Germans.

-Leningrad should be able to muster a max of 10 militia divisions and 1 regular infantry + increase fort with 1-2 points. Event which would release these in Leningrad and would reduce industry output there by 1-2 IC's?

-Moscow was never really threatened, because huge reserves arrived from the east, but if it would have been, 10 militia and 2 regular infantry could have been possible. For the rest same as Leningrad.
An event could also be triggered simulating the "siberians" that arrived December 1st from the east. This was a real army, 1000 tanks and a 1000 aircraft. Could this be simulated if the event checks the thread to Leningrad and Moscow (Germans in adjacent province) and releases 3 panzer divisions, 15 regular infantry and 5 fighter + 5 tec bomber divisions?
Or would this be insane? Trigger would have to check if war with japan, otherwise NO deal, sweet would be to take away the divisions from the east like historical, but I am sure that cannot be simulated? (this event OR the militia one, not both of course!)

-Stalingrad was really bolstered by militia's, workers joined the red army when factories were destroyed. When the Germans reach the Wolga (regardless if Leningrad or Moscow has fallen) the Russian should get 12-15 militia's and 3-5 regular infantry and raise the fort level with 2-3 points in Stalingrad. Reduce IC output in city.

-I still think the fort on the Krim (Sevastopol) should be level 7 at least, now 5 I think.

What about the new AI that somebody created for the USSR, I read about it and it seemed good, could we use that?
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Originally posted by hendriks
(...)I think German AI will muster around historical amounts there, so maybe 40 in total?(...)


In my games German AI got about 100 fuel using divisions around 1941. Human players got less, but it would still be notcable change. Just keep in mind - common "work" of partisans for occupants was annoing, but that's all. No sense making it important factor of game.

Originally posted by hendriks
(...)I was also thinking of events that would reduce the infrastructure in certain provinces, like Yogi has them now but not only take MP and supplies, but also reduce the infrastructure below 34, thus hampering movement, and infrastructure will recover again, but it would be great to simulate the problem of getting troops to the east quickly. (...)

I would wait for 1.05 to see what can they give us there. Movement in Russia is not the problem of lowering/raising infrastructure, but inability of modders to chance weather on particular areas.


Originally posted by hendriks
An event could also be triggered simulating the "siberians" that arrived December 1st from the east. This was a real army, 1000 tanks and a 1000 aircraft. Could this be simulated if the event checks the thread to Leningrad and Moscow (Germans in adjacent province) and releases 3 panzer divisions, 15 regular infantry and 5 fighter + 5 tec bomber divisions?

In HoI those units are very busy when Germans aproach Moscow - usually they are storming Seoul. :D In 90% of my CORE 0.2 games Japan was in Axis around 1940-1941. :(
I don't like the idea of "magically" apearing units - in current version USSR already got some of those (Polish Army) and it changes nothing - AI is simply too stupid to use them properly.
Militia is different thing - but again, they don't make any difference.

Originally posted by hendriks
-I still think the fort on the Krim (Sevastopol) should be level 7 at least, now 5 I think.

It will help only human players - USSR AI never use Sevastopol properly. In all my games Leningrad, Sevastopol and Stalingrad has fallen not thanks to particulary vicious attack, but to weak units defending it (or constant moving units from one part of front to the next).

Originally posted by hendriks
What about the new AI that somebody created for the USSR, I read about it and it seemed good, could we use that?

Checked, partially implemented in the techmod. Helps only a bit. But in my opinion USSR can defent itself - the problem is not lack of units, but their dispersion. See CORE: Balance thread for reference.
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
If Tech Mod is ready for integration in v0.3 then let's go for that, we can then work on the USSR AI (and other AI files) by building on a solid foundation. It might be highly worthwhile to keep the USSR AI building auto-upgraded units units until they reach certain minimum tech levels for tanks, aircraft etc.
 

Mortu

Black Overlord
92 Badges
Jun 13, 2003
335
1
  • Stellaris: Necroids
  • Battle for Bosporus
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Third Rome
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Achtung Panzer
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury Pre-order
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Deus Vult
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Semper Fi
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Sword of the Stars II
  • Victoria 2
  • Rome: Vae Victis
  • Arsenal of Democracy
  • Pillars of Eternity
  • 500k Club
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • A Game of Dwarves
  • Victoria: Revolutions
Stalin and the Orthodox Church

After the outbreak of the Great Patriotic War and the subsequent German advances, Stalin had historicaly laxed his position toward his ideological opponents. At least one event discussed above adresses parts of this -- prisoners released from Gulag event.

One other notable group was the Orthodox Church, which was suppressed greatly by Communists. Stalin historically turned to it to help improve morale of the people. Being still a crappy modder myself, I propose to (as opposed to code myself) to code an event simulating this.
Event would be triggered by german invasion and taking of 5-10? provinces. Its effects could be either lowering dissent or improving IC/Manpower.

Actually here is one idea:
Event: Peace with Russian Orthodox Church

Option 1: Historical outcome, Stalin calls on the people (including the Church) to stand as one in the struggle against the Fascist invaders.
- effects: 1) Increase in IC (through industrial efficiency like industrial tehcs, not province IC), Increase in Manpower -- The Church adds its spiritual leadership to the war effort. 2) Increase in Dissent -- against official ideology. Maybe dissent in army leaders or ministers.

Option 2: Ignore the Church, no effect.

What do you think?
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Re: Stalin and the Orthodox Church

Originally posted by Mortu
After the outbreak of the Great Patriotic War and the subsequent German advances, Stalin had historicaly laxed his position toward his ideological opponents. At least one event discussed above adresses parts of this -- prisoners released from Gulag event.

One other notable group was the Orthodox Church, which was suppressed greatly by Communists. Stalin historically turned to it to help improve morale of the people. Being still a crappy modder myself, I propose to (as opposed to code myself) to code an event simulating this.
Event would be triggered by german invasion and taking of 5-10? provinces. Its effects could be either lowering dissent or improving IC/Manpower.

Actually here is one idea:
Event: Peace with Russian Orthodox Church

Option 1: Historical outcome, Stalin calls on the people (including the Church) to stand as one in the struggle against the Fascist invaders.
- effects: 1) Increase in IC (through industrial efficiency like industrial tehcs, not province IC), Increase in Manpower -- The Church adds its spiritual leadership to the war effort. 2) Increase in Dissent -- against official ideology. Maybe dissent in army leaders or ministers.

Option 2: Ignore the Church, no effect.

What do you think?

Welcome aboard...
Good idea. I already added similar event in developed techmod for CORE, but so far it's AI only event. It's called Great Patriotic War and generally refers to all the changes Stalin made to win the war. For now it gives USSR seriously lowered cost and times of unit trainings (war efficiency of the industry).
Your idea would nicely fit in that, because I had no good ideas for event for human players refering to the change of Stalin policy.

I'll try to script something and post the results soon.
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
Updates

USSR peace event with Nat Spain added. Aggression in the Baltics updated. Modded Purges to include some manpower loss in each event as discussed earlier in this thread.
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Re: Updates - Bitter Peace

Originally posted by Steel
USSR peace event with Nat Spain added. Aggression in the Baltics updated. Modded Purges to include some manpower loss in each event as discussed earlier in this thread.

Ok, I finally got the idea what is wrong in current version of Bitter Peace.
There is no need to attack Siberia, BUT there is very small chance (5%) to fire event. I'm pretty sure that Paradox guys thought that that is balanced by short offset, but they forget about one thing - late war time play is usualy very short in terms of "gametime" (because players got to coordinate many fronts and play on "normal" speed). Thanks to that, average game session in 1941-1943 period last around 1-2 months of game time (5-10 checks of event, of course if all conditions are met). And sometimes players play 1 month at one time only. In effect Bitter Peace occurs very rare.

Solution:
1) 10% chance for Bitter Peace in both wariants of this event (with Japan/without Japan),
2) List of keypoints - Moscov, Leningrad, Stalingrad, Kiev, Minsk, Sevastopol, Baku, Murmansk.
3) Offset = 15 days.

It's more prone to exploit (player can reload game more frequently and it gives him higher chance for the event), but it's better than nothing...

Steel, could you try this version in 0.4? BTW, that's why "wartime" HARD_CORE events are so rare - because players reload game more often. I would suggest the same change - offset 2x longer, chance 2x bigger - in case of "atwar = yes" events.
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Re: Re: Updates - Bitter Peace

Originally posted by Copper Nicus
Ok, I finally got the idea what is wrong in current version of Bitter Peace.
There is no need to attack Siberia, BUT there is very small chance (5%) to fire event. I'm pretty sure that Paradox guys thought that that is balanced by short offset, but they forget about one thing - late war time play is usualy very short in terms of "gametime" (because players got to coordinate many fronts and play on "normal" speed). Thanks to that, average game session in 1941-1943 period last around 1-2 months of game time (5-10 checks of event, of course if all conditions are met). And sometimes players play 1 month at one time only. In effect Bitter Peace occurs very rare.

Solution:
1) 10% chance for Bitter Peace in both wariants of this event (with Japan/without Japan),
2) List of keypoints - Moscov, Leningrad, Stalingrad, Kiev, Minsk, Sevastopol, Baku, Murmansk.
3) Offset = 15 days.

It's more prone to exploit (player can reload game more frequently and it gives him higher chance for the event), but it's better than nothing...

Steel, could you try this version in 0.4? BTW, that's why "wartime" HARD_CORE events are so rare - because players reload game more often. I would suggest the same change - offset 2x longer, chance 2x bigger - in case of "atwar = yes" events.
so, you want to increase offset, but reduce the "random" thing?....
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
There is a new event to ensure USSR AI is switched in 1940 to build more tanks etc.

I'm interested in feedback on how USSR AI handles Winter War in v0.4 so please post feedback :)
 

Mortu

Black Overlord
92 Badges
Jun 13, 2003
335
1
  • Stellaris: Necroids
  • Battle for Bosporus
  • Surviving Mars
  • BATTLETECH
  • Europa Universalis IV: Third Rome
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris
  • Achtung Panzer
  • Crusader Kings II: Conclave
  • Surviving Mars: First Colony Edition
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury Pre-order
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Jade Dragon
  • Deus Vult
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
  • Semper Fi
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Sword of the Stars II
  • Victoria 2
  • Rome: Vae Victis
  • Arsenal of Democracy
  • Pillars of Eternity
  • 500k Club
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • A Game of Dwarves
  • Victoria: Revolutions
Originally posted by Burris
You think we can give USSR heavy tanks in 1936!?

Perhaps. This requires pondering.

My idea would be to create a separate tech branch for Pre-War heavy tanks. This'd be a dead-end and be granted to countries with such tanks historically -- france and USSR.

I'll ponder and probably post in tech tree forum
 

Halibutt

Marshal of Poland
5 Badges
Sep 8, 2001
3.396
0
www.halibutt.pl
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
Originally posted by Mortu
Perhaps. This requires pondering.

My idea would be to create a separate tech branch for Pre-War heavy tanks. This'd be a dead-end and be granted to countries with such tanks historically -- france and USSR.
Seems a good idea for me.
Cheers
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Originally posted by Burris
You think we can give USSR heavy tanks in 1936!?

They HAVE Basic heavy tanks battalions in 1936 in CORE 0.4. So is the France. No big deal. :D

EDIT:

Ok, some more info - I was aware, that heavy tanks DIVISIONS will totally break balance. So, in techmod I introduced heavy tanks battalions - it's bonus to the various statistics of upgraded tank division. Sometimes it's even negative change (basic heavy tank battalion lowers speed of div by 1). It's also quite historically correct - heavy tanks were never manufactured in as large numbers as medium tanks (especially basic ones!), due to the cost and complication of manufacturing process.
I also planned doing the same with supertanks, but I made them costly as hell and almost stationary instead. I'm pretty sure that will make players think twice before they start rearming on Mauses. :D
 
Last edited: