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Phil K said:
First I gotta find that event! Maybe it's in the vanilla events? I think my search was only in CORE events.


Spain joins Comintern not directly due to the event, but thanks to the constant SOV diplomatic influence. But the condition is of couse vanilla HoI event with communist coup - as Stalinists nation, Rep. Sain joins Comnitern really fast.

Same thing happened in 0.6 at the start - later it was resolved by limiting Rep. Spain alignment change and by adding the Peace event you mentioned.

Possible solutions:
- checking SOV events for DI rise (new ghost_dk politcal pack might boost SOV too much),
- limiting alignment change in coup event even more,
- limiting probability of the coup event (don't like it - coup happened in RL).
 

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Copper Nicus said:
Spain joins Comintern not directly due to the event, but thanks to the constant SOV diplomatic influence. But the condition is of couse vanilla HoI event with communist coup - as Stalinists nation, Rep. Sain joins Comnitern really fast.

Same thing happened in 0.6 at the start - later it was resolved by limiting Rep. Spain alignment change and by adding the Peace event you mentioned.

Possible solutions:
- checking SOV events for DI rise (new ghost_dk politcal pack might boost SOV too much),
- limiting alignment change in coup event even more,
- limiting probability of the coup event (don't like it - coup happened in RL).

Actually the pol_pack takes away 14 DI points if the finnish winter war runs historically.

10 due to expulsion from the league og nation and 4 due to different political actions taken by USSR

Ghost_dk
 

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Ghost_dk said:
Actually the pol_pack takes away 14 DI points if the finnish winter war runs historically.

10 due to expulsion from the league og nation and 4 due to different political actions taken by USSR

Ghost_dk

Hmmm... But it's in 1940, and since then Rep. Spain is already in Comintern. But I guess it's something different. Maybe some Spanish events, or their starting alignment is too far to the left? :confused:
 
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Maybe thats what happened to the Italian Job AAR

You know I think that happened to me too. In that Italian Job AAR I mentioned before, the USSR had taken over Mallorca, Palma, Ibiza (ah communist workers paradise) and was apparently fighting the Nationalists when, as Italy, I decided to go to war against him. That started this huge thing going with the fascist European and Balkan states fighting the Soviets. Germany kept expeditionary forcing her men to Bulgaria to get them to the front and did an amphibious landing that took the Crimea and Stalino!! Meanwhile my Italian fleet had pushed the Ruskies out of the Med and all was going well until dumb suicidal nutbomb Adolf decided to push the blasted Danzig issue when all this time I was frantically appealing to every Italian with a paisan in New York, London or Sydney to convince them to join the war against Bolshevism.

This wasn't even a CORE game so maybe it's in the main events folder?

Best regards,
Richmond
 

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CORE 7 SU and GE Allied

HI
didn't know where to post this, so this looked like a good area

playing the game this morning, doing my reseach and getting ready for the war to start, and I get the make the pack with the SU, click on yes, and then the next day get a reply about the SU wants to Join the Axis, got to choices, join the Allaince or refuse, I clicked join, and now the Axis and SU are Allied

the US got a 100% chance to join the war and I took a heavy hit to Desent, and I am half way between goverment types as is the SU

did I just get a lot of good die rolls and get a lucky event to kick in ?

Man that really does change the face of the war :)

HARD_Sarge
 

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HARD_Sarge said:
HI
didn't know where to post this, so this looked like a good area

playing the game this morning, doing my reseach and getting ready for the war to start, and I get the make the pack with the SU, click on yes, and then the next day get a reply about the SU wants to Join the Axis, got to choices, join the Allaince or refuse, I clicked join, and now the Axis and SU are Allied

the US got a 100% chance to join the war and I took a heavy hit to Desent, and I am half way between goverment types as is the SU

did I just get a lot of good die rolls and get a lucky event to kick in ?

Man that really does change the face of the war :)

HARD_Sarge

You are lucky as hell, Sarge - "Unholy Alliance" event from vanilla HoI (it's not CORE event) got only 5% chance to happen. :)

If you think it makes game too easy, just load any save with date before the August 24th - there is serious chance that Soviets won't suggest alliance this time. :)
 

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Sarge, I'd really like to know if the game is more challenging as the USSR if the M-R pact goes historical. Let me know what you find when you play a game that way.
 

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Copper Nicus said:
You are lucky as hell, Sarge - "Unholy Alliance" event from vanilla HoI (it's not CORE event) got only 5% chance to happen. :)

If you think it makes game too easy, just load any save with date before the August 24th - there is serious chance that Soviets won't suggest alliance this time. :)

Hi Copper
well, didn't have any saves, had it on very fast waiting for the war to start, and once the event came up and I clicked it, it was autosave time

But it has been a interesting war so far, Poland fell in 9 days, Denmark and Holland fell with out much of a fight, Belgum was a cake walk, and the Armor rush into the back of France was a knive though warm butter

(in fact, Belgum held out longer then France did)

but was interesting, watching all the navy actions on the coast, the SU was makeing some major raids, the shocker was seeing the US Troops in France, but my troops were moveing too fast for them to get set up, so most died as they tried to reach the front line

Oct 39 and the west is now quiet, and trying to set up a defence line vs the raids that should be coming

have had to pull most troop building and research out, to try and lower desent, was up to 23%, got it down to 21% now, figure by spring I should be able to start moving again (or if something good shows up)

funny though, Allied with the SU, Hun's, Rom's, Slo's and that is it, IT and JP still refuse to join in

one thing, I Think the hit to desent are a little too large/too much, take a hit when you DOW, then take a hit when you take over the county, I can see the people back home being upset with the war, but overunning France, should make them a little bit happy

oh well

by the by, Great job on CORE 7, been a real blast to play so far

HARD_Sarge
 

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Steel: how about for comments on current events already in v0.7?

The Event for the SOV to upgrade their navy is a nice idea. Issue is that the techs gained are hard coded, and they appear to be the same ones from each country. SO after the first country or so, you are giving out reources and effectively not getting anything in return.

Is this just my imagination, or is this real? and if so, is this really WAD?
 

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PaxMondo said:
Steel: how about for comments on current events already in v0.7?

The Event for the SOV to upgrade their navy is a nice idea. Issue is that the techs gained are hard coded, and they appear to be the same ones from each country. SO after the first country or so, you are giving out reources and effectively not getting anything in return.

Is this just my imagination, or is this real? and if so, is this really WAD?

Que? :)

You mean Soviet Naval events? They get different application techs, only the golden techs are the same (to ensure, that even is some countries not share tech, applications still can be used).
 

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In 0.7/0.71 the Soviet Union AI is way too aggressive when fighting Germany. In all of my games as Germany on very hard with normal AI (I always go with historical Molotov-Ribbentrop), the SU immediately attacks Germany's provinces. A typical attacks is their 16 divisions attacking from two directions against my 12 divisions with most of the attacks going over rivers. Their attacks uniformly fail and then German inf armies counterattack and easily conquer lots of SU territory. If the SU simply stood on the defensive they would end up with more territory for longer periods of time than they get by launching every possible attack.

Is their any way to mod this so that the SU only attacks if it has 2+ : 1 odds rather than 1+ : 1 odds?
 

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john heidle said:
In 0.7/0.71 the Soviet Union AI is way too aggressive when fighting Germany. In all of my games as Germany on very hard with normal AI (I always go with historical Molotov-Ribbentrop), the SU immediately attacks Germany's provinces. A typical attacks is their 16 divisions attacking from two directions against my 12 divisions with most of the attacks going over rivers. Their attacks uniformly fail and then German inf armies counterattack and easily conquer lots of SU territory. If the SU simply stood on the defensive they would end up with more territory for longer periods of time than they get by launching every possible attack.

Is their any way to mod this so that the SU only attacks if it has 2+ : 1 odds rather than 1+ : 1 odds?

Strange, Soviets shouldn't go agressive until 1942, before that date they have defensive AI...

Yes, it's possible to program AI for those odds. Most of the time though for agressive SOV AI 1:1 strategy is very good - it wears down enemy and allows USSR to take initiative from German hands. And numbers, thanks to the GPW doctrine and Mass Combat minister are not a problem...

But initial Soviet Barbarossa file is much more defensive.
 

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Hi,

I just played a SU game where Germany chose the Ribentrop option I think. Basically Germany recreates countries that existed like Baltic States, Ukraine.. That's fine by me. The big problem with all that is all the dissent that strikes Soviet Union.
After 2 years of war I was at 45% dissent. As I was playing on hard level I suppose it didn't help. My IC was melting and I couldn't do anything about it. I don't mind the fact that a change of policy by the germans could have a significant impact on soviet populations but that's definitely over the top. All this stuff needs to be lowered. If it stays like that some events should highly descrease the dissent. Even if some people were very happy by the german invasion/liberation the russian people were not and fought as much if not more for the 'Rodina' (or something like that) their country. We say la Mère-Patrie in french, don't know it in english.

So???
 

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Yeah, 45% dissent is no fun... Especially not if it stays that way. :(
So Germany must have chosen the Ribbentrop-Schulenberg option, and you get loads of dissent hits for each country they take. I guess it is supposed to hurt a bit, since the boxtext says that's the option Stalin feared most of all.

I have not tried v07 as Soviet yet, but Germans get another Rosenberg option too, I wonder if that one causes less dissent for Soviet ? :cool:
 

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speed said:
Hi,

I just played a SU game where Germany chose the Ribentrop option I think. Basically Germany recreates countries that existed like Baltic States, Ukraine.. That's fine by me. The big problem with all that is all the dissent that strikes Soviet Union.
After 2 years of war I was at 45% dissent. As I was playing on hard level I suppose it didn't help. My IC was melting and I couldn't do anything about it. I don't mind the fact that a change of policy by the germans could have a significant impact on soviet populations but that's definitely over the top. All this stuff needs to be lowered. If it stays like that some events should highly descrease the dissent. Even if some people were very happy by the german invasion/liberation the russian people were not and fought as much if not more for the 'Rodina' (or something like that) their country. We say la Mère-Patrie in french, don't know it in english.

So???

It's lowered, in original Yogi's pack the hit was higher.

Hit from the policy in 20%. You have to start fighting it AT ONCE and with proper IC invested. It's really logical - USSR would have serious trouble, if Germans used "liberation" policy. It's not what happened historically - we are talking about ahistorical policy, where Germans seriously think about creating East Europe sattelite countries. Anticommunist Ukraine, Russia nad Caucasus States including.

Your dissent will also drop thanks to some events - Orthodox Church, Amnesty, possibly partisan sweeps... You just have to invest really much in lowering it. And possibly fight defensively for some time - hight dissent means serious penalty in battles. Only counter-offensives (cutting off German spearheads) got some sense...

In new MP version of CORE this policy will be blocked, because it's too easy to exploit in multiplayer games.

DoctorPlague@: Yes, in Rosenberg policy dissent hit is weaker (15%).
 
Last edited:

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I am playing Germnay in a 1.05c HOI, 0.71 Core game.

Finland joined the Axis and the USSR attacked. Grmany manged to get the peace-treaty event and I wanted teh Ural border. Now the problem: All Finland is full with Soviet troops. Is there a possibility to remove those by event in a next version? Or to give the Soviets the possiblity to redraw their forces?
 

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frank2003 said:
I am playing Germnay in a 1.05c HOI, 0.71 Core game.

Finland joined the Axis and the USSR attacked. Grmany manged to get the peace-treaty event and I wanted teh Ural border. Now the problem: All Finland is full with Soviet troops. Is there a possibility to remove those by event in a next version? Or to give the Soviets the possiblity to redraw their forces?

We would have to make series of events similar to the one Germans got now (they got few weeks to withdraw troops behind new border), giving USSR temporary military access to Finland (and possibly Romania/Persia/Japan)...

Too bad that USSR in your game not annexed Finland - all the units would be transfered to the redeployment menu when the peace event triggered (since as an outcome of Bitter Peace Finland is liberated). :)
 

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Copper Nicus said:
Too bad that USSR in your game not annexed Finland

What needs to happen is a less agressive USSR against Finland, more troops against the Axis. I don't think Stalin wanted to march into Helsinki leaving i.e. Moscow dangerously unprotected.

Also, this little island off the coast of Finland is needed to annex it, I believe, I've seen the same thing many times in my games, and the USSR is reluctant to take it.