First I gotta find that event! Maybe it's in the vanilla events? I think my search was only in CORE events.
Phil K said:First I gotta find that event! Maybe it's in the vanilla events? I think my search was only in CORE events.
Copper Nicus said:Spain joins Comintern not directly due to the event, but thanks to the constant SOV diplomatic influence. But the condition is of couse vanilla HoI event with communist coup - as Stalinists nation, Rep. Sain joins Comnitern really fast.
Same thing happened in 0.6 at the start - later it was resolved by limiting Rep. Spain alignment change and by adding the Peace event you mentioned.
Possible solutions:
- checking SOV events for DI rise (new ghost_dk politcal pack might boost SOV too much),
- limiting alignment change in coup event even more,
- limiting probability of the coup event (don't like it - coup happened in RL).
Ghost_dk said:Actually the pol_pack takes away 14 DI points if the finnish winter war runs historically.
10 due to expulsion from the league og nation and 4 due to different political actions taken by USSR
Ghost_dk
HARD_Sarge said:HI
didn't know where to post this, so this looked like a good area
playing the game this morning, doing my reseach and getting ready for the war to start, and I get the make the pack with the SU, click on yes, and then the next day get a reply about the SU wants to Join the Axis, got to choices, join the Allaince or refuse, I clicked join, and now the Axis and SU are Allied
the US got a 100% chance to join the war and I took a heavy hit to Desent, and I am half way between goverment types as is the SU
did I just get a lot of good die rolls and get a lucky event to kick in ?
Man that really does change the face of the war
HARD_Sarge
Copper Nicus said:You are lucky as hell, Sarge - "Unholy Alliance" event from vanilla HoI (it's not CORE event) got only 5% chance to happen.
If you think it makes game too easy, just load any save with date before the August 24th - there is serious chance that Soviets won't suggest alliance this time.![]()
PaxMondo said:Steel: how about for comments on current events already in v0.7?
The Event for the SOV to upgrade their navy is a nice idea. Issue is that the techs gained are hard coded, and they appear to be the same ones from each country. SO after the first country or so, you are giving out reources and effectively not getting anything in return.
Is this just my imagination, or is this real? and if so, is this really WAD?
john heidle said:In 0.7/0.71 the Soviet Union AI is way too aggressive when fighting Germany. In all of my games as Germany on very hard with normal AI (I always go with historical Molotov-Ribbentrop), the SU immediately attacks Germany's provinces. A typical attacks is their 16 divisions attacking from two directions against my 12 divisions with most of the attacks going over rivers. Their attacks uniformly fail and then German inf armies counterattack and easily conquer lots of SU territory. If the SU simply stood on the defensive they would end up with more territory for longer periods of time than they get by launching every possible attack.
Is their any way to mod this so that the SU only attacks if it has 2+ : 1 odds rather than 1+ : 1 odds?
speed said:Hi,
I just played a SU game where Germany chose the Ribentrop option I think. Basically Germany recreates countries that existed like Baltic States, Ukraine.. That's fine by me. The big problem with all that is all the dissent that strikes Soviet Union.
After 2 years of war I was at 45% dissent. As I was playing on hard level I suppose it didn't help. My IC was melting and I couldn't do anything about it. I don't mind the fact that a change of policy by the germans could have a significant impact on soviet populations but that's definitely over the top. All this stuff needs to be lowered. If it stays like that some events should highly descrease the dissent. Even if some people were very happy by the german invasion/liberation the russian people were not and fought as much if not more for the 'Rodina' (or something like that) their country. We say la Mère-Patrie in french, don't know it in english.
So???
frank2003 said:I am playing Germnay in a 1.05c HOI, 0.71 Core game.
Finland joined the Axis and the USSR attacked. Grmany manged to get the peace-treaty event and I wanted teh Ural border. Now the problem: All Finland is full with Soviet troops. Is there a possibility to remove those by event in a next version? Or to give the Soviets the possiblity to redraw their forces?
Copper Nicus said:Too bad that USSR in your game not annexed Finland