Please use this thread for discussing and scripting events Concerning: Iraq, Persia, Turkey, Saudi Arabia, Eygpt and other Middle Eastern nations. Thank you.
Originally posted by Generalisimo
owned = { province = 1090 data = ITA }
does this province starts as italian? (i do not know which province is...)
if not, replace "owned" with "control".
Originally posted by Generalisimo
sorry to ask, but why a totally independent Egypt?? which what purpose?
thanks for the info.Originally posted by OHgamer
Because Egypt, contrary to how it is pictured in HoI, was not simply a colony of Egypt by the end of 1936. Its status was similar to Iraq in this era, allowed the British military access but had complete control over its own internal affairs and a degree of control over foreign affairs - Egypt became a member of the League of Nations in 1936 and had ambassadors in several countries by the time war broke out in 1939. In fact the 1936 Anglo-Egyptian treaty reserved for the English only a limited role in the nation directly - control of the Suez Canal, access to Egyptian installations in times of war, joint control with Egypt over the Sudan. The English ambassador did weild a great deal of influence in Egypt to be sure, but it took a British general actually surrounding the Palace in '42 to get the king to act more in the defense of Egypt from the Axis and even then Egypt did not declare war until '45. So to have Egypt simply be a colony of Britain is historically quite inaccurate and hence my decision to create an independent Egypt mod. If Iraq is going to be independent in this period then Egypt must be considered the same as by the end of 1936 they both had the same status in terms of their relationship to England. The same could also be said for French control in Syria and Lebanon in this era as well as the French goverments also worked to create similar regimes in which the French had influence, but not direct control, and that will be one of my future projects. As I like to play HoI as an alternative history game, having the potential for Egypt, Syria and Iraq actually turning Axis, thereby severely disrupting the Allied lines from Britain to India, is a fun challenge that represents distinct historical possibilities at that time. HoI in its original form is very shaky on the Near East (and other non-Western regions as a whole), so I am working on mods to rectify that, if for my own satisfaction.
Originally posted by Generalisimo
how much the Lebensraum included?
also, could had been that the germans set up an Azerabaijan puppet in that zone?
another puppet? Belarus? something like that?
Originally posted by Burris
The only thing that bothers me about an independent egypt, is Egypt is empty of ANY resources. I mean, even if they don't have any resources, we should place some SOMEWHERE, so they can produce at least something.
Originally posted by Burris
Other events needed:
Britain going to war with Syria (It might have to change it's status to puppet) over Germany using its airspace to help Iraq.
Which leads to another event needed, the Iraqi coup.
have you added minister and leaders for Egypt? or just the "shadows" men?Originally posted by OHgamer
My next project after getting Egypt shaped up is fix up Iraq. I think another major problem is the puppet function - it is too strong to reflect the reality of countries like Iraq, Egypt or Syria in the 1930s - the British and French did not just extract all wealth at will.
Originally posted by Generalisimo
have you added minister and leaders for Egypt? or just the "shadows" men?