The first two events both require that you are at peace. After that the events continue with versions both for peacetime and wartime.
Bigcat said:Quick follow up to this idea. There is a significant advantage (dissent reduction, IC added, etc.) for the German player to accept the Navy build plan, accept a full build sequence (building all sizes and types). What then stops a player from accepting all of these to get the extra IC, reduction in dissent, etc and then simply cancel the items in their build query? Is it possible to place a penalty on the player if the abandon these builds sometime in the future? To me it seems rational that the country or at least the military would be slightly upset if the gov accepted their build strategy only to cancel it once it is in place.
Not sure if this is possible or not but I would propose some sort of dissent hit or a loss of IC for the cancelation of the ships if the Plan Z was accepted. This would at least counter the positives from accepting the plan in the first place.
Steel said:There's no way of checking if the player cancels the builds
Permanganate said:That's the Polish-Lithuanian Crisis event. Poland has to choose an A choice (chance 95%) and Lithuanian has to choose a B choice (chance 5%) so there's only a 4.75% chance of seeing this war each game, unless the event's been altered. The problem with the SOV-POL war is that the SOV Sphere of Influence event, to stop other countries taking out LIT, deactivates if Lithuania refuses the German demand for Memel in March 1939, but it will happily trigger on a POL-LIT war due to the Polish-Lithuanian Crisis. On the plus side, if the USSR stays at war with the Allies, they'll probably DOW you much later than normal; probably only early 1943.
dan59102 said:So you are saying that I should buy a lottery ticket since I hit a 4.75% chance two for two!
dan59102 said:Also, while the USSR will attack me later, their army is already 95% of the way to the finish line. a.k.a. Berlin.
Diego EV said:Playing Core .84 I didnt remember an event for the bomb plot of 1944. There is one?
MrYenko said:Ok, after something like 4 seperate games in .91, Ive come to the conclusion that CORE's events make it impossible to annex the Soviet Union....
This is getting frustrating. Any suggestions?
Permanganate said:Yes, the event is actually in vanilla. If GER has 15+% dissent (25+% in vanilla) from mid-1944 onward, there's a chance of getting either the succeeded or failed bomb plot events. It's slightly more likely that the bomb plot will fail, and either possible event gives you a big whack of dissent in addition to what you already have, plus it kills loads of your leaders and ministers. I recommend avoiding both like the plague unless you really want a shot at Adolf.
Well, if is so rare and so bad then could be modified. For example an event in early 44 gives you the option to start a plot against Hitler. If you acept you take the risk to fail and lose leaders and increse disent. But if you have sucess the Hitler is removed by a military coup, and you recive some kind of bonus in exchange, like better military leadership or something like that or the chance to make peace with the allies, for example.
Diego EV said:Yeap, thats true. But that is asuming that all hapening historically. If you play as Germany by 1944 probably you are wining the war...