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MateDow

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smark74 said:
Hi I hope this is the right thread...

I am going to post my comments on the naval aspects of the OOB in the
Naval Thread so the people that religiously follow the naval side of CORE can see it and comment. See you there. MDow
 

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smark74 said:
Actually this was just cut out of my proposal for the HSR mod and There they had changed all Inf. to Inf+Eng.
I wouldnt mind if The Infantry divisions would loose the Engineer brigades. But Historically the Heavy Artillery, Engineers & other service/support units were actually attached to the "Army or Army Group" Troops and they were in suspended animation UNTILL the OKW decided which Armies/Army Groups it were to be attached.
As I understand then There were NEVER any units with Permanently Attached units like Artillery/Engineers.
So from that conclution you could say that in the game there are various diffrent Artillery, engineer, e.t.c. but to simplify (and still represent existing support units) then ALL german Starting units start with Engineer Brigade attached. ;) What do you think ??


It's actually general problem of the brigades - they don't fit RL corps level units. I had the same problem when working on the Soviet OOB's - if we would copy your line of the reasoning ALL USSR units should have artillery brigade attached, just because Stavka had huge artillery reserves that were added to the armies when neccessary.

Still, I think it's interesting idea - but 1 brigade on 3 divisions (roughly corps) seems more reasonable, don't you think?

smark74 said:
I just downloaded the v7 CORE and I was surprised by all the transports. I belive that they make the game easyer for germany and that they should not be at startup but added by EVENT maybe at start of war (just like Air-Transport). Allso HSR Implemented a restriction on building Naval Transports as Germany. So that Germany dosnt start moving troops everywhere before the war.
1) If you add all transports through EVENTS "The Reich takes over Private Shipping/Aircraft corporations, like German-America Line/Lufthansa " (NOT as many as in CORE7). 2) Germany starts with NO Transport Tec. 3) After occupying Denmark Norway etc. Germany captured thousunds of tonnes of Merchant Shipping so Germany could be given Transports through occupation events. BTW Occupation events should include MP drain Fex. Occupation of Denmark Event -50MP -500Supply +2 Transports...
I can make the events and I have made the reaserch on it (worked on it earlyer for HSR).

This is actually great idea.

On the Leader change. MANY dont like the generals being weaker. At startup its easy to just make all generals FM with Skill 0-1 dosnt matter becouse the General gains exp quickly at low levels.(...)

IMO the biggest problem is AI. While human players can survive low level leaders, I've never seen AI that upgrades them or got enough of them. AI usually attaches 1 leader to each new division and rarely groups new divisions in larger stacks. It means, that AI needs big number of leaders. :(
 

MateDow

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smark74 said:
1) If you add all transports through EVENTS "The Reich takes over Private Shipping/Aircraft corporations, like German-America Line/Lufthansa " (NOT as many as in CORE7). 2) Germany starts with NO Transport Tec. 3) After occupying Denmark Norway etc. Germany captured thousunds of tonnes of Merchant Shipping so Germany could be given Transports through occupation events. BTW Occupation events should include MP drain Fex. Occupation of Denmark Event -50MP -500Supply +2 Transports...
I can make the events and I have made the reaserch on it (worked on it earlyer for HSR).

I am not sure what HSR is. The transports that are in there are the German passenger liners. You can't add them through event. The mod tools won't let you. Because of their model number, the passenger liner will never be built by the AI or through event. We have eliminated almost all of the transports from the OOB for Germany to account for these ships being in there. All they have of their transports, other than the passenger liners, are two transport groups, one of motor ships and one of steam ships. These transports help the AI deal with attacks on countries like Norway which have an annoying habit of joining the allies.

Any event which adds transports will add the most modern available. If you are capturing the Danish Merchant Marine, you would get primarily coastal frieghters designed to operate along the coast, not modern merchant ships which Germany will be able to build by that point in the game. Right now we are handicaped by the fact that we can't specify model numbers for the ships that are being added. Trust me, I would prefer to have an event where the ships are fedralized at the outbreak of war. It would be a great event for all of the major powers. We just can't write that event at this time. MDow
 

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Just been testing with CORE_07

Hmm? I am not quite sure about that... Today I saw that by the 'Altmark Incident' event, you can Prepare for fall Weserubung (adds 2 transports to the pool) If it is possible to make this number bigger, that could solve the problem. Germany simply won't need any transport before that event. We could just go through the germany file and search for 'Altmark' and see how it's implemented.
 

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DoctorPlague said:
Hmm? I am not quite sure about that... Today I saw that by the 'Altmark Incident' event, you can Prepare for fall Weserubung (adds 2 transports to the pool) If it is possible to make this number bigger, that could solve the problem. Germany simply won't need any transport before that event. We could just go through the germany file and search for 'Altmark' and see how it's implemented.

The problem is not adding transpors, the problem is adding a specific model. The civil transports all have special stats and if you add a transport through event you just get the last model developed. Its been on the wishlist of modders for a long time to be able to pick the added model number.

Ghost_dk
 

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...more testing with CORE_07

During the 'Czech offer tank tech' event, the nicest option Inspect the tank designs grants Germany some useful techs. But IMO it gives one tech too many, and that's the acutal light tank Pzkfwg.38T (37mm gun) The others are just fine! As I just finished researching a 40mm gun, I could have started research on a Pzkfwg.38T(47mm gun) but those two are excluding eachother.

I suggest the Czechs only give those prerequisites and the 'Light Tank prototype', so the player can choose between the different calibres he researched. How about that?
 

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Ok Ghost... For my taste, it doesn't matter so much which trn.model it is. ;)
I guess it really depends on how historical accurate you want it. I see this mod is more balanced and historical now and that was my primary concern before. Anyway I just saw by the ledger that USA by 1939 only had 5 land units. Might be they were mass upgrading, or is it still possible to invade USA early. (the 'Axis Avalanche' exploit)
 

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Yushal Al Dai said:
Fulfillment of Molotov pact gives 3 dissent for Germany? Why? Same in regular game, is it?

Hitler had spent the last year hammering his negative thoughts on bolshevism into the german people. Somehow the givaway of conquests in Poland to the same people that he disliked so much did'nt fit into the picture and many germans did'nt like it.

Ghost_dk
 

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DoctorPlague said:
Ok Ghost... For my taste, it doesn't matter so much which trn.model it is. ;)
I guess it really depends on how historical accurate you want it. I see this mod is more balanced and historical now and that was my primary concern before. Anyway I just saw by the ledger that USA by 1939 only had 5 land units. Might be they were mass upgrading, or is it still possible to invade USA early. (the 'Axis Avalanche' exploit)

Yes, early invasion is still possible.

Look at that as a trade-off - buch of guys on this forum rants about ahistorical USA forces composition and the fact, that in vanilla HoI USA got 100 divisions in 1938. So we limit USA military spending in 1936-1938 period... Then other group starts ranting about the fact, that invasion on the USA is easy.

The problem is, that both groups are right. :D

In reality, Germans could not land, let alone support the invasion. US Navy would destroy everything close to the shore, and Army plus militia-like reserves would push any invaders back to the sea.

Right now we have adjusted US pre-war priorities. In fact, most of the time it's enough, as C.O.R.E. players prefer so-called "historical gaming" (war starts 1939, no exploits and so on...). I guess in future we will prepare pack of events covering invasion on the USA... :)
 

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DoctorPlague said:
During the 'Czech offer tank tech' event, the nicest option Inspect the tank designs grants Germany some useful techs. But IMO it gives one tech too many, and that's the acutal light tank Pzkfwg.38T (37mm gun) The others are just fine! As I just finished researching a 40mm gun, I could have started research on a Pzkfwg.38T(47mm gun) but those two are excluding eachother.

I suggest the Czechs only give those prerequisites and the 'Light Tank prototype', so the player can choose between the different calibres he researched. How about that?

No, no, no... nicest variant is in fact 2 tank divisions for free (well, for some MP and supplies). :)

Most of the time players (including the AI) got already basic medium tank developed - the variant with techs is chance for those other players who invested in something else to "catch up".
 

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Copper Nicus said:
No, no, no... nicest variant is in fact 2 tank divisions for free (well, for some MP and supplies). :)

Most of the time players (including the AI) got already basic medium tank developed - the variant with techs is chance for those other players who invested in something else to "catch up".

I guess it depends on how you research in the beginning. I often go for aircraft and guns or some industrial first, then light tank, medium etc. I wanted medium tanks too, and I could have that by the same time with either 40mm or 75mm SB.

Anyway, for flexibility I thought about just removing the actual (37mm) light tank tech from the event, not the prototype tech, so players like me who had already the 40mm could build those light tanks and those who got the 37mm could choose that model. Would it not be great? :)
 

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Ghost_dk said:
Hitler had spent the last year hammering his negative thoughts on bolshevism into the german people. Somehow the givaway of conquests in Poland to the same people that he disliked so much did'nt fit into the picture and many germans did'nt like it.

Ghost_dk

There's still a problem with the comparative effects of Molotov -Ribbentrop for Germany and the SU. Germany gets a lot more and the SU a lot less by choosing either limited option B or option C no deal, but Germany gets no dissent from those choices. So Germany risks a two front war without any effects.

Wouldn't the people be more upset by a possible two front war than be upset by the loss of less than 1/2 the conquered Polish provinces or any deal with the Soviets? It's the lopsided effects that is the problem. This was discussed a lot in the Suggestions forum last fall.

Germany needs a big dissent hit if it chooses option C no deal and risks a two front war. The current set up for 'no deal' encourages this option as this severly effects the SU by denying it territorial claims and giving it no territory. How is Germany effected by choosing 'no deal'? There is only a slighter higher chance of an earlier attack by the SU which has a lot less territory/IC and less buffer space between the border and Moscow.

If you feel that the current historical option is fair by giving a dissent hit of 3% for the pact with the Commies, then what is fair for risking a two front war? The 'no deal' option is not fair and something needs to be changed here either in 1.06 or in CORE to better simulate this situation.
 

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john heidle said:
There's still a problem with the comparative effects of Molotov -Ribbentrop for Germany and the SU. Germany gets a lot more and the SU a lot less by choosing either limited option B or option C no deal, but Germany gets no dissent from those choices. So Germany risks a two front war without any effects.

Wouldn't the people be more upset by a possible two front war than be upset by the loss of less than 1/2 the conquered Polish provinces or any deal with the Soviets? It's the lopsided effects that is the problem. This was discussed a lot in the Suggestions forum last fall.

Germany needs a big dissent hit if it chooses option C no deal and risks a two front war. The current set up for 'no deal' encourages this option as this severly effects the SU by denying it territorial claims and giving it no territory. How is Germany effected by choosing 'no deal'? There is only a slighter higher chance of an earlier attack by the SU which has a lot less territory/IC and less buffer space between the border and Moscow.

If you feel that the current historical option is fair by giving a dissent hit of 3% for the pact with the Commies, then what is fair for risking a two front war? The 'no deal' option is not fair and something needs to be changed here either in 1.06 or in CORE to better simulate this situation.


Ok Ive read the thread you suggested and I see the problem. I have a proposal that was not mentioned in the thread however. If option c is chosen and no pact is signed. Germany should have to worry about its border to the east right? How about a -200 manpower to reflect the extra stationary units needed to guard the border just in case the russians decide to do something about it. Maybe a heavy 3-5000 supplies to equip the guys and keep them happy. I know in most MP games the German player would hate that.

What do you think af that?

Ghost_dk
 
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Ghost_dk

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john heidle said:
That would still make no deal a much more attractive choice, but it's probably better to discuss this in the suggestions thread to see if it changes in 1.06

Posted there as well :cool:

Ghost_dk
 

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I have a problem with strategic redeployment in Core 0.71:
I decided to create all these pupet states in conquered USSR, but doing so I have no continous chain of own provinces into Russia. If I try to strategic redeploy my forces, I can only do so in Russia or Western Germany. I cannot change between both. Could this be changed in the next version?
 

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frank2003 said:
I have a problem with strategic redeployment in Core 0.71:
I decided to create all these pupet states in conquered USSR, but doing so I have no continous chain of own provinces into Russia. If I try to strategic redeploy my forces, I can only do so in Russia or Western Germany. I cannot change between both. Could this be changed in the next version?

NO. Not unless Johan changes this for 1.06

This has been a 'feature' of the game where you can only strategically redeployment in your own provinces. If an ally or a puppet has some in between provinces, you are out of luck. You can not use their railroads to strategically redeploy. And you have to set up separate supply and resources convoys for these distant areas.

The game would have to be changed to more of an alliance based rather than a country based model to accomodate this. While I personally would like to see this kind of change, I doubt that it will ever get into the game. If this were changed, then the conquering rule might also need to be changed, and I don't know that the game's engine could readily accomodate that.
 

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A question lots of pages so hard to check all.......is there an event for the July 44 bomb plot replacing Hitler with Himmler which most of the resistance in Germany thought was best plan and the allies to at that time...they didnt have hindsight.Why because with hitler as head of state in reality there was no way puppets or liberal policy to nations would have happened.He made his position clear before Poland and it never changed.As such when Germany I always follow a hard line policy.But would be nice to have the ability to adjust that.But that would only happen on the removal of hitler.So is it possible to have an event that gives a chance of the coup sucess it nearly was and if Rommell hadnt been removed by accident by the British the chance was even higher.And if success the chance to change some policies effect independence manpower morale.A smaller chance of the resistances dream peace in the West only.Difficult is trigger should be a germany in difficulty.Himmler was a rat and rats only leave sinking ships.