smark74 said:Hi I hope this is the right thread...
I am going to post my comments on the naval aspects of the OOB in the
Naval Thread so the people that religiously follow the naval side of CORE can see it and comment. See you there. MDow
smark74 said:Hi I hope this is the right thread...
smark74 said:Actually this was just cut out of my proposal for the HSR mod and There they had changed all Inf. to Inf+Eng.
I wouldnt mind if The Infantry divisions would loose the Engineer brigades. But Historically the Heavy Artillery, Engineers & other service/support units were actually attached to the "Army or Army Group" Troops and they were in suspended animation UNTILL the OKW decided which Armies/Army Groups it were to be attached.
As I understand then There were NEVER any units with Permanently Attached units like Artillery/Engineers.
So from that conclution you could say that in the game there are various diffrent Artillery, engineer, e.t.c. but to simplify (and still represent existing support units) then ALL german Starting units start with Engineer Brigade attached.What do you think ??
smark74 said:I just downloaded the v7 CORE and I was surprised by all the transports. I belive that they make the game easyer for germany and that they should not be at startup but added by EVENT maybe at start of war (just like Air-Transport). Allso HSR Implemented a restriction on building Naval Transports as Germany. So that Germany dosnt start moving troops everywhere before the war.
1) If you add all transports through EVENTS "The Reich takes over Private Shipping/Aircraft corporations, like German-America Line/Lufthansa " (NOT as many as in CORE7). 2) Germany starts with NO Transport Tec. 3) After occupying Denmark Norway etc. Germany captured thousunds of tonnes of Merchant Shipping so Germany could be given Transports through occupation events. BTW Occupation events should include MP drain Fex. Occupation of Denmark Event -50MP -500Supply +2 Transports...
I can make the events and I have made the reaserch on it (worked on it earlyer for HSR).
On the Leader change. MANY dont like the generals being weaker. At startup its easy to just make all generals FM with Skill 0-1 dosnt matter becouse the General gains exp quickly at low levels.(...)
smark74 said:1) If you add all transports through EVENTS "The Reich takes over Private Shipping/Aircraft corporations, like German-America Line/Lufthansa " (NOT as many as in CORE7). 2) Germany starts with NO Transport Tec. 3) After occupying Denmark Norway etc. Germany captured thousunds of tonnes of Merchant Shipping so Germany could be given Transports through occupation events. BTW Occupation events should include MP drain Fex. Occupation of Denmark Event -50MP -500Supply +2 Transports...
I can make the events and I have made the reaserch on it (worked on it earlyer for HSR).
DoctorPlague said:Hmm? I am not quite sure about that... Today I saw that by the 'Altmark Incident' event, you can Prepare for fall Weserubung (adds 2 transports to the pool) If it is possible to make this number bigger, that could solve the problem. Germany simply won't need any transport before that event. We could just go through the germany file and search for 'Altmark' and see how it's implemented.
Yushal Al Dai said:Fulfillment of Molotov pact gives 3 dissent for Germany? Why? Same in regular game, is it?
DoctorPlague said:Ok Ghost... For my taste, it doesn't matter so much which trn.model it is.![]()
I guess it really depends on how historical accurate you want it. I see this mod is more balanced and historical now and that was my primary concern before. Anyway I just saw by the ledger that USA by 1939 only had 5 land units. Might be they were mass upgrading, or is it still possible to invade USA early. (the 'Axis Avalanche' exploit)
DoctorPlague said:During the 'Czech offer tank tech' event, the nicest option Inspect the tank designs grants Germany some useful techs. But IMO it gives one tech too many, and that's the acutal light tank Pzkfwg.38T (37mm gun) The others are just fine! As I just finished researching a 40mm gun, I could have started research on a Pzkfwg.38T(47mm gun) but those two are excluding eachother.
I suggest the Czechs only give those prerequisites and the 'Light Tank prototype', so the player can choose between the different calibres he researched. How about that?
Copper Nicus said:No, no, no... nicest variant is in fact 2 tank divisions for free (well, for some MP and supplies).
Most of the time players (including the AI) got already basic medium tank developed - the variant with techs is chance for those other players who invested in something else to "catch up".
Ghost_dk said:Hitler had spent the last year hammering his negative thoughts on bolshevism into the german people. Somehow the givaway of conquests in Poland to the same people that he disliked so much did'nt fit into the picture and many germans did'nt like it.
Ghost_dk
john heidle said:There's still a problem with the comparative effects of Molotov -Ribbentrop for Germany and the SU. Germany gets a lot more and the SU a lot less by choosing either limited option B or option C no deal, but Germany gets no dissent from those choices. So Germany risks a two front war without any effects.
Wouldn't the people be more upset by a possible two front war than be upset by the loss of less than 1/2 the conquered Polish provinces or any deal with the Soviets? It's the lopsided effects that is the problem. This was discussed a lot in the Suggestions forum last fall.
Germany needs a big dissent hit if it chooses option C no deal and risks a two front war. The current set up for 'no deal' encourages this option as this severly effects the SU by denying it territorial claims and giving it no territory. How is Germany effected by choosing 'no deal'? There is only a slighter higher chance of an earlier attack by the SU which has a lot less territory/IC and less buffer space between the border and Moscow.
If you feel that the current historical option is fair by giving a dissent hit of 3% for the pact with the Commies, then what is fair for risking a two front war? The 'no deal' option is not fair and something needs to be changed here either in 1.06 or in CORE to better simulate this situation.
john heidle said:That would still make no deal a much more attractive choice, but it's probably better to discuss this in the suggestions thread to see if it changes in 1.06
frank2003 said:I have a problem with strategic redeployment in Core 0.71:
I decided to create all these pupet states in conquered USSR, but doing so I have no continous chain of own provinces into Russia. If I try to strategic redeploy my forces, I can only do so in Russia or Western Germany. I cannot change between both. Could this be changed in the next version?