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markpalm1

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Engineer said:
Markpalm1:


Actually, I think the lower Consumer Goods ratio for the dictatorships does a good job at this. The USA starts off spending only about 20% of its IC for military goods and research while the Germans are much, much higher. In wartime, the gloves come off and rising tensions make enough of a stir that the democracies move to higher WE levels and their CG spending goes down in proportion. :)

Your comment made me think that the German CG could be made to rise to simulate the repayment of interest from the Third Reich borrowing spree.
 

JRaup

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markpalm1 said:
Can you simulate partial enigma code breaking by letting the allies see all the axis units?


Producing the Enigma results has so far been unsatisfying. As intelligence aspects of the war are woefully undeveloped, and some of the techs along these lines don't do all that much, it's hard to get accurate portrayal of Enigma. As can be seen through previous discussions, we have yet to find the solution that works perfectly.
 

Pkunzipper

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I think a compromise can be made giving to USA, UK, Canada and France one of the advanced decription tech, as well giving at the beginning of the game an encryption tech to Germany!
 

Steel

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I think Italyy is in there somewhere as well :) Will take a look at it for next version, I'm fixing as I go along and once I've got a few more things in place we'll unleash our spellcheckers :D Keep reporting anything you see though, every little helps!
 
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Military intelligence simulated in HoI

I think that Military Intelligence could have been simulated without sacrificing fog of war or revealing the whole map like in an RTS by simply showing the paths that the enemy units are taking. This would give advance warning to either deploy troops there or get them out if the enemy is too strong. In its present form, you only see units marching or sailing or flying but have no idea where they're going.

Richmond
 

JRaup

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Richmond516 said:
I think that Military Intelligence could have been simulated without sacrificing fog of war or revealing the whole map like in an RTS by simply showing the paths that the enemy units are taking. This would give advance warning to either deploy troops there or get them out if the enemy is too strong. In its present form, you only see units marching or sailing or flying but have no idea where they're going.

Richmond

This is actually already in teh game. You just have to have a high enough difference in Intel values to get it. If you zoom in on the map, and hold the cursor over an enemy unit, in a province adjacent to one you have units in, you can get a wealth of info. How useful it is is of a varying degree. If your Intel value is high enough, you get composition of stacks (but not strength), as well leaders, and direction of travel (indicated by an arrow on the stack).
 

Ilkhold

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Be careful with events granting the allies results from Enigma breaking.
It may be historical, but if the germans develop all the intelligence advances and the allies don't there is no way how they could get any benefit out of it.
It would be good if the game engine took care of the effects by itself, and you just have some advances giving the allies the possibility to gain the needed techs:

Give Poland the Tech in the beginning
If war breaks out, Poland may hand the tech on to UK and/or France
If England got the Tech it may choose to fully exploit this (set up 'Bletchley Park') which will give it follow up techs at the expense of manpower and supplies
there could be several stages of that event with later ones having the option to get america into the buisness
If England wants America to participate it can offer the Tech for supplies, which would be needed to keep things going.
 

Ilkhold

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Another thing:

I am uncomfortable the trigger for the olympic games. I'd like to see waging a war having more impact on this. Right now it is only checked if there is an ongoing war and whether germany has occupied some western european provinces to prevent the event from happening. But since the Olympic games are a world event and a symbol for peace I'd like to see a second event "Cancellation of Olympic Games at Berlin" which triggers if germany wages a war on any other nation just before the games.
The games couldn't take place in a country at war, could they? And they wouldn't wait for the last day to cancel them, they had to plan ahead.

Let it check atwar status for germany from beginning on to octobre and give it a reasonable offset about 15 days, so a really short war might squeeze through. If it triggers, it just disables the olympic game event (which itself could keep its trigger, since that is reasonable).
 
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I would like to see an event about Hess traveling to England during the war to make peace. Also, some events about Himmler and Goring.
 

unmerged(23946)

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Giving the Allies the ability to see all Axis units is really, really, really stupid. You think IRL that Allies knew where every Axis division was? How the hell do you explain all those German offensives? Do you think the Allies knew for sure about the German offensive into the Ardennes? (in 1940-45, doesn't matter which one). Besides, it's not like the Allies all of a sudden broke the enigma. It took years and if the human player wants that luxury, he should have to tech it normally. Or maybe giving the allies a few free techs in the electronics departmant, but DON'T reveal all axis forces for free. You might as well play with fog of war off.
 

Zerli

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Mmmm. I like to tease, so...

CORE v0.7 AI is, erm, better. Germany AIs prepared by Phil K were in fact so much better that we are now scrambling to improve all the other AIs so that they would stand a *chance*. Let me see... impressive Fall Weiss buildup, Poland taken in three weeks in one test game (AI only), short Sitzkrieg in the West. Then BAM! A true blitzkrieg in the West, France and Belgium gone in two months. Successful landings in Norway, garrisons in there as well. Another blitz in the Balkans - Yugoslavia and Greece gone in 3 months.

Then Barbarossa kicks in, and things really heat up. Massive fighting all over the East Front. In my 3 test games, Germany crushed Soviet Union twice, got stalemated once. Note that this isn't due to some overwhelming advantage Germany has in resources or units. Simply put, new German AI is lightyears ahead of the old Soviet AI.

We are seeing some very promising results from British AI files as well. I think we got the perennial Egypt/Italy/North African front problem finally licked as well, including British garrisonning problems. Some AI tweaks also are finally preventing the occasional freak outcome in the Balkans.

The intention is to make good, solid, complete AI files for all the majors for the v0.7 release. We aim to please... :)

Well. I know, I know, teasing you folks is mean. Hopefully our testing will be done sooner rather then later. A few issues still remain, but we hope they will be resolved.

Zerli
 

Ilkhold

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Copper Nicus said:
This opinion is the outcome of dicussion about 'modded' CORE versions... ;)

Still, I can only say - we work on that matter for the next version of CORE.
I was refering to the belgian superstacks which I have seen in plain CORE. Of course that doesn't imply that no other issues have been adressed ;-)
 

Ilkhold

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OK, here is my colony claim issue:

# 172077 - Germany demands back her former Colonies (by SykoNurse)
# Kolonien event, linked to events to BEL, VIC, AST, SAF, ENG
# big thanks go to Generalisimo for corrections on the code

That event adds cores on germany's former colonies. I don't think the former colonies could be seen as national provinces for germany from a historical point of view. Apart from that I had the strange situation after conquering Australia with Japan, that some islands became german. Which had a bad affect on the german AI.
 

unmerged(3221)

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Ilkhold said:
OK, here is my colony claim issue:

# 172077 - Germany demands back her former Colonies (by SykoNurse)
# Kolonien event, linked to events to BEL, VIC, AST, SAF, ENG
# big thanks go to Generalisimo for corrections on the code

That event adds cores on germany's former colonies. I don't think the former colonies could be seen as national provinces for germany from a historical point of view. Apart from that I had the strange situation after conquering Australia with Japan, that some islands became german. Which had a bad affect on the german AI.

If Germany chooses in an event to form the Axis alliance, some Asian territory has to be given back to Japan such as Netherland's colonies. I'm not sure what the proper name for the event is and the exact consequences, but there is some game effect from that choice.
 

unmerged(11339)

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i would like to add a proposal for german events.
should similar events have been proposed before i apologize since i haven't read through the whole thread.

how about implementing the construction of the different "Führerhauptquartiere" as events ?

the events would be triggered by the historical building dates and the player would have the choice whether he wants to build them or not.

the construction would cost quite large quantities of ressources and supplies (perhaps a little bit of manpower, too).
the benefits would be an increased infrastructure in the concerning province, depending on which hq should currently be build a little extension of the land fortress values (so could the building of wolfsschanze for example add a land fortification value of 1 or 2 whereas the construction of wehrwolf wouldn't increase this value).
one could also consider to give the player a few technologies (mainly c3i, intelligence or electronics technologies that don't have significant effects...).

of course the influences of the events could be further discussed...