Szun said:
I got a issue with the 'Allies blockade german shipping' event.
Fist I think its a bit harsh on dissent when U get several in a short time.
2nd Is that event chain purely random or is there some presence off Allied seaunits needed to trigger? ... < snip> Szun
I also have a lot of problems with these Allies Blockade events. BTW, the only way that I could find this thread as a player new to CORE was by going thru each German page and searching for blockade. Search did not help (it only mentioned the big BETA discussion thread which is useless for finding information for a new player).
Based upon my experiences in a few 0.63 Germany games, this event often fires in pairs. After I got the paired firing, I saved for the day and got a third event within a week or so on the reload. For several months I had nothing, then three within a week or so. I've conquered Denmark but have not attacked Holland or Belgium. I didn't seem to have the event for quite a while until I lost a naval battle near Hamburg.
What can I do to reduce or eliminate this event from happening?
Finally I can't understand why I am losing resources and getting dissent from this kind of activity. The normal trade during war reduces my world market trades to 10% or less of the nominal trade. Isn't that enough loss of trade? Wouldn't that standard 90% loss of trade easily cover the effects of a random blockade?
As to dissent increases, why? Why would my citizens be more unhappy when something they know nothing about due to censorship, something that happens when foreign neutrals are intercepted, translates in game terms into dissent events? I thought that one of the lessons of WW2 as especially revealed by the massive bombing of cities was that the citizens were remarkably resilient and were willing to endure hardships. In CORE, however, they seem to be pampered twits who become less productive when they don't get their candy or tea.
I really do not see the need at all for these Allied Blockade events due to the normal loss of trade during war. I don't see any reason why dissent should increase. I don't see any reason why Allied seizing of neutral ships that were heading for Germany has to be in the game as it's already abstracted by the normal loss of trade during war. Random events like this don't add anything to the game, they hurt it by annoying and frustrating the players.