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Originally posted by JRaup
I don't know. My last few games have been as NatChi, and unless someone is feeding them lots of techs, I can't imagine. Once China joins the Allies though, watch out Japan! The CW and other allies (except the USA), will donate rather generously to the chinese cause. This is especially true of naval and air techs.

You mean China actually joins the Allies for you? If so, I'd love to hear more, because for me China always ends up a 'neutral' co-belligerent with the Allies when Japan joins the Axis. I have to hack the game. This also happens with a lot of other countries (notably Greece), and drives me batso.

jkk
 

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Re: Japan Events

Originally posted by Dayvit781
Hi... I don't know if this is the proper place to post the following. I was playing CORE v.6 as USSR. I wanted to try something different and rather than support ComChi or NatChi, I couped Japan after they had been succeeding in their war against China...

They were a great ally, however, they kept getting events that made them more fascist and even one that turned their government Fascist and back into Centrist, and most absurd they signed the AntiComintern pact even though they were in the Comintern! . ... I wonder if it's possible for the next CORE mod to add some more triggers to make sure Japans government and allies are appropriate.

If I knew more history about Japan, I would also help for alternate events.

Thanks!


Sounds reasonable to me :) I'll look at the triggers.
 

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Originally posted by jkkelley
You mean China actually joins the Allies for you? If so, I'd love to hear more, because for me China always ends up a 'neutral' co-belligerent with the Allies when Japan joins the Axis. I have to hack the game. This also happens with a lot of other countries (notably Greece), and drives me batso.

jkk

Greece is another matter entirely, and one I think I've fixed in the Greek pack on the Wiki (once the big is found and eradicated). As for NatChi, they usually join right after the US does. China seems to follow the US lead on this, remaining "neutral" until teh US joins the allies. China will resist any German offer of an alliance, even if totally fascist on the scale. The trick is to get the US to join the Allies (as well as the Phillipines). Natchi usually follows suit a few weeks later. At least as far as I have seen.
 

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Yamato Class BB

One thing has struck me odd is the amount of techs required and lacked by the Japanese to start building the Yamato class BB's (Yamato and Mushashi).

I don't have the exact days it took my to research but I went the total industrial, electronic, and all techs leading up to the Super Battleship.

I think it took me past 1940 (considering I wasn't using any IC to build armies and invade China).

Taking a look at http://en.wikipedia.org/wiki/Japanese_battleship_Yamato says that the Yamato started construction on November 4, 1937 and was commisioned on December 16, 1941.

So my impression would be that it would only take one year (and a few months) from the start of 1936 for the Japanese to reasearch the required techs to start building Super Battleships.

Perhaps either the techs take too long or Japan doesn't start out with enough techs to start construction in 1937.

Although this might be a better in the tech or naval thread?
 

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Re: Yamato Class BB

Yes, I think Japanese naval tech is underrated, too.
Historically, Japan was about to start construction of the first Number-13 Type BB(Post Treaty Battle Ship) in 1932. If it weren't for London Treaty, Japan might have that class in 1936. In v0.61, Japan have to research gold techs and applications related to Post Treaty Battle Ship in order to construct Yamato. It took long time and need much resources.
 

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But in the last few games I've simmed, China becomes a monster and kicks the Japs off the mainland rather easily

Not my experience, in my latest 0.61 and only later updated to 0.62 the Japs do have a hard time INITIALLY, but somehow they do keep trying landings and these usually work. The latest game I stopped summer 1942, they were just above historical occupation space, were moving too slowely down through Siam to Singapore and had not tried an invasion on any islands.

Hence, I think the focus should be much more on how Japan can be made to invade the Dutch East Indies etc. Closely linkled unfortunately is the war in China, the AI matches the Chineese build and thus few divisions are left for them to play with:(
 

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Originally posted by hendriks
Not my experience, in my latest 0.61 and only later updated to 0.62 the Japs do have a hard time INITIALLY, but somehow they do keep trying landings and these usually work. The latest game I stopped summer 1942, they were just above historical occupation space, were moving too slowely down through Siam to Singapore and had not tried an invasion on any islands.

Hence, I think the focus should be much more on how Japan can be made to invade the Dutch East Indies etc. Closely linkled unfortunately is the war in China, the AI matches the Chineese build and thus few divisions are left for them to play with:(

What about a Fall Wesserbung type event for Japan? An event where Japan gets 2-3 transports, and 5-6 infantry to handle the islands, so it doesn't try to strip China of units? I'll have to examine the Japanese build scheme as well, to see if a change in the priorities would help as well. Right now, Japan really doesn't produce enough infantry in game to handle all these responsibilities. That is, as long as it doesn't defeat china early on, which I haven't seen in a very long time.
 

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Japan has a bad tendency in joining the Axis which means fighting the Soviet Army. Does anything exist to stop that?

Not when human is Germany, unless you ask them and I did try that out several times but they refused, the AI might continue asking though and get its way eventually. Don't know if that can be stopped by tweaking the influance parameters.

Currently, the "Japan's joice" events puts them into conflict with the USA a bit too early IMHO (I had it happen once in March 1941), I tweaked the event myself to have the triggers start looking for firing December 1941, and added the UK as DOW by Japan, this brings the USA into the Allies and hence solves the problem with USA - GER remaining neutral.
The event has 2 pre-req events though, so anything a-historical (germany not sending that spy ship to Japan or the USA not electing for a trade embargo) does lead to a-historical outcomes, but this should remain I think, keeps it exciting :D
 

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What about a Fall Wesserbung type event for Japan? An event where Japan gets 2-3 transports, and 5-6 infantry to handle the islands, so it doesn't try to strip China of units? I'll have to examine the Japanese build scheme as well, to see if a change in the priorities would help as well. Right now, Japan really doesn't produce enough infantry in game to handle all these responsibilities. That is, as long as it doesn't defeat china early on, which I haven't seen in a very long time.

It is impossible to simulate this correctly, you can't tell the AI to keep X amount in front AI against China and keep X amount free for duties on the Islands. They already get 2 infantry (marines I think) and tranport ships when they DOW USA, they are being send to front AI to help counter China build.

The only way forward IMHO is a temporary simulated truce between China and Japan (simulating the "changed look on the Pacific resources") once Japan DOW's USA. Japan keeps the territories occupied (controlled, not seced) and needs to maintain an "occupation force", simulated by entering "keep borders defended" in the AI.
Later, the war could be made to flare up again, by countering the event, depending on certain triggers which are met (checking late 1942-3 if certain Phillipines provinces are occupied by other then Japs).
With the troops that become freed from front_ai, the Japs should not have too much problems to invade their historical sphere of influance.

Will of course lead to some AI tweaking again:mad:
 
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Remember that historically the Pacific war was fought with very small forces compared to the Sino-Japanese war. For example having a 1 on 1 division battle at Wake Island would vastly over-state the amount of forces that were historically involved (reference )


I'd like to get more feedback from people actually playing Japan rather than just handsoff games.
 

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Remember that historically the Pacific war was fought with very small forces compared to the Sino-Japanese war. For example having a 1 on 1 division battle at Wake Island would vastly over-state the amount of forces that were historically involved

True, but this is historical, we're talking about HOI here, I have played Japan with 0.61 and I have to say, very tough opposition on the Dutch East Indies, mostly they are militia, but 20 militia on Java forced me to actually make a plan to invade it, it required a big fleet, aircraft support and 10+ transports + units.
Same goes for the Phillipes and with the 100+ divisions the USA starts the war with in 1941, I think it would mostly match out.
 

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Originally posted by hendriks
True, but this is historical, we're talking about HOI here, I have played Japan with 0.61 and I have to say, very tough opposition on the Dutch East Indies, mostly they are militia, but 20 militia on Java forced me to actually make a plan to invade it, it required a big fleet, aircraft support and 10+ transports + units.
Same goes for the Phillipes and with the 100+ divisions the USA starts the war with in 1941, I think it would mostly match out.


When I played Japan in v0.61 I was only able to take 1 province from the Philippines :( Nailing the US fleet and wiping out American divisions in the islands was far easier than fighting the PHI forces (and that's with a stack of 6 tac bombers with a skill 6 tank buster leader hammering the PHI forces!). Haven't had a chance to try v0.62 yet, obviously there's been a lot of changes so it may be easier now.
 

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Pearl Harbor - FAQ

Pearl Harbor - FAQ

Question - Why is there no Pearl Harbor Attack in the game?

Answer - The CORE team would love to have one and have studied the issue.
At this time CORE cannot ORDER the AI to assemble a fleet of carriers and sail them off to Pearl Harbour. We also cannot order the AI to launch any air attacks on an enemy unit.
There is no programming command structure to do so in the game.



Question - What about using scripted events to simulate the attack?

Answer - There are possible routes to take that have been studied. The major difficulty is the delete_unit command, which is to only way to simulate the USA fleet being sunk. This command will not work properly if any upgrades have taken place on the USA fleet units being targeted for removal.
Other problems are that current naval order commands are so limited that CORE would have to program the fleet units to stay in Pearl Harbour from 1936 to 1941 , to ensure they are at Pearl Harbour when the attack hits. This is not very desirable.
Scripted ATTACKS also take away much of the random flavor of the game. The CORE team prefers to have the combat system do the actual combat work.


Question - So we’ll never see Pearl Harbour in the game?

Answer - Not so. Hopefully future Paradox upgrade patches will include enhanced scripting commands for air and naval attacks. When that happens Pearl Harbor is high on the CORE list to be included.



-----------------------------------------------------------------------------
Don't mean to speak for CORE on this subject but I think this is the current status on the issue and you guys may wish to have a ready answer for all the Pearl questions.

Budgie
 
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Re: Pearl Harbor - FAQ

Originally posted by Budgie
Pearl Harbor - FAQ

Question - Why is there no Pearl Harbor Attack in the game?

Answer - The CORE team would love to have one and have studied the issue.
At this time CORE cannot ORDER the AI to assemble a fleet of carriers and sail them off to Pearl Harbour. We also cannot order the AI to launch any air attacks on an enemy unit.
There is no programming command structure to do so in the game.



Question - What about using scripted events to simulate the attack?

Answer - There are possible routes to take that have been studied. The major difficulty is the delete_unit command, which is to only way to simulate the USA fleet being sunk. This command will not work properly if any upgrades have taken place on the USA fleet units being targeted for removal.
Other problems are that current naval order commands are so limited that CORE would have to program the fleet units to stay in Pearl Harbour from 1936 to 1941 , to ensure they are at Pearl Harbour when the attack hits. This is not very desirable.
Scripted ATTACKS also take away much of the random flavor of the game. The CORE team prefers to have the combat system do the actual combat work.


Question - So we’ll never see Pearl Harbour in the game?

Answer - Not so. Hopefully future Paradox upgrade patches will include enhanced scripting commands for air and naval attacks. When that happens Pearl Harbor is high on the CORE list to be included.



-----------------------------------------------------------------------------
Don't mean to speak for CORE on this subject but I think this is the current staus on the issue and you guys may wish to have a ready answer for all the Pearl questions.

Budgie

We probaly should add this to one of the FAQ's. Put it in the What is CORE thread, and add it to the ReadMe. Might save us some time, provided people read that first. Thanks Budgie.
 

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Re: Re: Pearl Harbor - FAQ

Originally posted by JRaup
We probaly should add this to one of the FAQ's. Put it in the What is CORE thread, and add it to the ReadMe. Might save us some time, provided people read that first. Thanks Budgie.

Maybe the problems is that everyone is thinking inside the box on the Pearl Harbor on both sides of the issue.

It can't really be done by the engine... As far as flying in units and destroying units at Pearl Harbor etc etc.

But...

Perhaps a temporary doctrine (like Soviet Political officers) called "Suprise Attack Shock" could be a USA only tech. It would be started by an event that Japan gets to decide:

Declare War or Persue Suprise Attack

Reduces org and str of all units for about 6 months due to the initial shock.

After 6 months through events the USA recovers and gets a "revenge" type of doctrine similar to Great Patriotic War. Not sure what you would call it, but the public was pretty outraged at the suprise attack increasing manpower, IC, and CG requirements maybe.

Now this doesn't really entail that air units will fly in from Japanese aircraft carriers and bomb Pearl Harbor, but most people forget that not only was Pearl Harbor attack but Wake and the Philippines were attacked almost at the same time (the attack from Formossa was dealyed by bad weather though).

So it doesn't have to be called a "Pearl Harbor" event.

But it can kind of simulates the shock best it can with the engine a "suprise attack" on the USA.

The Russo-German conflict could also go for the same thing as a shock modifier, but as it stands now Soviets tend to be pushed over too easy.
 

unmerged(6537)

Second Lieutenant
Nov 26, 2001
133
0
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JAP/US diplomatic road to war.

I think you guys wanted something like this to simulate that war was not inevitable.

This has not been tested and should be looked over very closely

Japan/USA Diplomatic road to war.

New and Modified Events Thread

id = 497000 - Japanese Proposal to USA for a meeting of leaders (JAP)
id = 4970001 - USA Response to request for a meeting of leaders (USA)
id = 4970002 - Japanese Proposal to USA for a meeting of leaders is rejected (JAP)
id = 4970003 - Japan Presents New Proposals to USA (JAP)
id = 4970004 - Japan Presents New Proposals to USA (USA)
id = 4970005 - Japanese Make Decision that Negotiations had failed (JAP)
id = 4970006 - Tojo Government Decides to Present Two Part Proposal to USA (JAP)
id = 4970007 - Tojo Government Presents Two Part Proposal to USA. USA Response.
id = 4970008 - not used
id = 492095 - War against the USA (JAP)

1-------------------------------------------------
event = {
id = 497000
random = no
country = JAP

name = " Japanese Proposal to USA for a meeting of leaders. "
desc = " The Japanese government under Premier Konoye was reluctant to commit the nation to war with the United States, although the army and navy had agreed on a war plan for a South East Asia campaign. On August 6 1941 the Japanese Ambassador, Admiral Kichisaburo Nomura delivered a note to Mr Hull proposing a meeting between President Roosevelt and the Premier."

style = 0

trigger = {
#event = xxxxx
#event = xxxxx
NOT = {
war = { country = JAP country = SOV }
war = { country = JAP country = GER }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
}
}

date = { day = 6 month = august year = 1941 }

deathdate = { day = 25 month = december year = 1942 }

action_a = {
name = "Attempt to reach agreement"

command = { type = trigger which = 4970001 }
command = { type = dissent value = - 2 }
}
action_b = {
name = "We will not negotiate away our honor "
desc = "We will not negotiate away our honor "

command = { command = { type = warentry value = 5 } }
}
}
2-----------------------------------------------------------------------
event = {
id = 4970001
random = no
country = USA

name = " USA Response to request for a meeting of leaders. "
desc = " The Japanese government under Premier Konoye was reluctant to commit the nation to war with the United States, although the army and navy had agreed on a war plan for a South East Asia campaign. On August 6 1941 the Japanese Ambassador, Admiral Kichisaburo Nomura delivered a note to Mr Hull proposing a meeting between President Roosevelt and the Premier. The USA sent back their answer on August 14 ."

style = 0

trigger = {
event = 497000

NOT = {
war = { country = JAP country = SOV }
war = { country = JAP country = GER }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
}
}

date = { day = 14 month = august year = 1941 }

deathdate = { day = 25 month = december year = 1942 }

action_a = {
name = "We will agree to a meeting, when the issues are resolved."
desc = "The USA responds that only once the main issues had been resolved would they agreed to a meeting."
command = { type = trigger which = 4970002 }
command = { type = warentry value = 5 }
}
action_b = {
name = "Agree to meeting. "
command = {type = dissent value = - 2 }
command = {type = warentry value = - 5 }
}
}
3--------------------------------------------------------------
event = {
id = 4970002
random = no
country = JAP

name = " Japanese Proposal to USA for a meeting of leaders is rejected "
desc = " On August 14 1941 the Japanese government received the US reply to their proposal for a meeting of leaders. The US terms convinced the Japanese army that the US would never agreed to any other then full Japanese withdrawal from China and South East Asia. On this basis the decision was made to go to war as soon as the armed forces were ready. However the Japanese government still wished to continue negotiations."

style = 0

trigger = {
event = 497999
event = 4970001
NOT = {
war = { country = JAP country = SOV }
war = { country = JAP country = GER }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
}
}

date = { day = 14 month = august year = 1941 }

deathdate = { day = 25 month = december year = 1942 }

action_a = {
name = "Proposal Rejection, continue Negotiations"
desc = "The Japanese government negotiates with the military to continue negotiations with the US."
command = {type = warentry value = 5 }


}
action_b = {
name = "We will not negotiate away our honor "
desc = "We will not negotiate away our honor "


command = {type = warentry value = 10 }
}
}

4--------------------------------------------------------------
event = {
id = 4970003
random = no
country = JAP

name = " Japan Presents New Proposals to USA "
desc = " After reaching agreement with the Armed forces on the minimum terms Japan would accept as a condition for continued peace. September 27 1941 , Japan delivered new proposals to Mr. Hull."

style = 0

trigger = {
event = 497999
event = 4970001
event = 4970002
event = 4970003
NOT = {
war = { country = JAP country = SOV }
war = { country = JAP country = GER }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
}
}

date = { day = 27 month = september year = 1941 }

deathdate = { day = 25 month = december year = 1942 }

action_a = {
name = "New Japanese Proposals "
desc = "The Japanese government offers new proposals to the US."
command = {type = warentry value = - 1 }
command = { type = trigger which = 4970004 }

}
action_b = {
name = "We will not negotiate away our honor "
desc = "We will not negotiate away our honor "


command = {type = warentry value = 5 }
}
}


5--------------------------------------------------------------
# not sure of the correctness of the coding for action B


event = {
id = 4970004
random = no
country = USA

name = " Japan Presents New Proposals to USA "
desc = " After reaching agreement with the Armed forces on the minimum terms Japan would accept as a condition for continued peace. On September 27 1941 , Japan delivered new proposals to Mr. Hull. The US continued negotiating with Japan into October not knowing the time constraints the Japanese government was under. "

style = 0

trigger = {
event = 497999
event = 4970001
event = 4970002
event = 4970003
NOT = {
war = { country = JAP country = SOV }
war = { country = JAP country = GER }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
}
}

date = { day = 27 month = september year = 1941 }

deathdate = { day = 25 month = december year = 1942 }

action_a = {
name = "Negotiations Continue"
desc = "US continued negotiating with Japans diplomats not knowing the self imposed time constraints the Japanese were under. The US also knew the negotiations were going no where fast."
command = {type = warentry value = 5 }
command = { type = trigger which = 4970005 }

}
action_b = {
name = "Partial Agreement reached "
command = {type = warentry value = - 15 }
command = { country = JAPcountry = warentry value = - 15 }
}
}

6--------------------------------------------------------------
#NEED TOJO LEADER NUMBER and ADD TOJO LEADER EVENT

event = {
id = 4970005
random = no
country = JAP

name = " Japanese Make Decision that Negotiations had failed "
desc = " After six weeks had passed with no success in reaching agreement with the US. The Army withdrew support and Premier Konoye was forced to resign. Tojo was appointed Premier."

style = 0

trigger = {
event = 497999
event = 4970001
event = 4970002
event = 4970003
event = 4970004

NOT = {
war = { country = JAP country = SOV }
war = { country = JAP country = GER }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
}
}

date = { day = 15 month = october year = 1941 }

deathdate = { day = 25 month = december year = 1942 }

action_a = {
name = " Negotiations fail, Premier Konoye forced to resign "
desc = "Tojo appointed Premier"
command = {type = warentry value = 5 }


}
action_b = {
name = "Tojo agrees to extension of negotiation deadline. "
command = {type = warentry value = - 5 }


}
}

7--------------------------------------------------------------

event = {
id = 4970006
random = no
country = JAP

name = " Tojo Government Decides to Present Two Part Proposal to USA "
desc = " After a series of meeting on all aspects of Japan's position. She decided to offer two new proposals to US for peace. Meanwhile war preparations continued."

style = 0

trigger = {
event = 497999
event = 4970001
event = 4970002
event = 4970003
event = 4970004
event = 4970005
NOT = {
war = { country = JAP country = SOV }
war = { country = JAP country = GER }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
}
}

date = { day = 5 month = november year = 1941 }

deathdate = { day = 25 month = december year = 1942 }

action_a = {
name = " Present to USA Two new Proposals"
desc = "After a series of meeting on all aspects of Japan's position. Japan offers two new proposals to US for peace. Meanwhile war preparations will continue."
command = {type = warentry value = - 2 }
command = { type = trigger which = 4970007 }

}
action_b = {
name = "We will not negotiate away our honor "
desc = "We will not negotiate away our honor "


command = {type = warentry value = 10 }

}
}

8--------------------------------------------------------------

event = {
id = 4970007
random = no
country = USA

name = " Tojo Government Presents Two Part Proposal to USA. USA Response. "
desc = " On November 5 1941. Japan presented two proposals .
Proposal A : Japan would once a a peace treaty was signed with Nationalist China. Withdraw her army from China and French Indo-China, except for certain areas to be held for 25 years.
She offered to impose no trade restrictions if other countries would also not restrict trade to her and to disregard the provision of the Tripartite Pact .
Proposal B: Made no mention of the Tripartite Pact nor removal of Japan's army from China and asked the US not to interfere with Japan China situation.
However she offered to withdraw from Indo-China right away if the USA would resume oil shipments. It was a return to status quo proposal.
The USA considered the Japanese proposals and countered. Sending back their response to Japan on November 26. This set in place the final decision for Japan to go to war."

style = 0

trigger = {
event = 497999
event = 4970001
event = 4970002
event = 4970003
event = 4970004
event = 4970005
event = 4970006
NOT = {
war = { country = JAP country = SOV }
war = { country = JAP country = GER }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
}
}

date = { day = 7 month = december year = 1941 }

deathdate = { day = 25 month = december year = 1942 }

action_a = {
name = " Present to Japan the USA 10 part demand "
desc = " This note back to Japan demands her immediate withdrawal from China and Indo-China and that she no longer interfere with any Asian country. It is presented as the US is aware of Japan's preparations for war also to support Chiang Kai-shek's position and the moral of his forces."
command = {type = warentry value = 10 }
command = { type = trigger which = 492095 }

}

action_b = {
name = " Modus Vivendi "
desc = "USA decides to offer Japan a Modus Vivendi ( A temporary agreement between contending parties pending a final settlement.) This plan offers also to allow shipments in some small qualitites of oil and other materials. This plan undercuts China's position and portions of the US population will be angered."
command = {type = warentry value = -5 }
command = { type = dissent value = 10 }

action_c = {
name = " Accept Japan Proposal A or B "
desc = "The US considers these proposals by Japan to be almost identical to the September proposals. For the US to accept would be a serious surrendering to Japans aggression. "
command = {type = warentry value = 10 }
command = { type = dissent value = 15 }

}
}


event = {

id = 492095
random = no
country = JAP

name = "War against the USA (JAP)"
desc = "After the outbreak of the Chinese Incident there was a gradual increase of US economic and political pressure on Japan. The 'Hull note' that Japan received on the 26th of November was regarded as an ultimatum that Japan could not accept and following a number of cabinet meetings, a strategy for war against Britain and the US was agreed upon. Plans called for the conquest of the Philippines within 53 days, Malaya after 100 days and the East Indies within 150 days. The neutralization of British and US bases in the area was also a high priority."
style = 0

trigger = {
event = 492050
event = 492091
OR
event = 4970007

NOT = {
war = { country = JAP country = SOV }
war = { country = JAP country = GER }
war = { country = JAP country = USA }
war = { country = JAP country = ENG }
}
}

date = { day = 7 month = july year = 1941 }

deathdate = { day = 25 month = december year = 1942 }

action_a = {
name = "Strike before it is too late"
command = { type = war which = USA }
command = { type = war which = PHI }
command = { type = war which = LIB }
command = { type = add_division which = marine }
command = { type = add_division which = marine }
command = { type = add_division which = infantry }
command = { type = dissent value = -12 }
}
action_b = {
name = "We cannot risk war against the USA"
command = { }
command = { type = dissent value = 25 }
}
 
Last edited:

unmerged(18738)

Crusher of Dreams
Aug 7, 2003
1.388
0
Re: Re: Re: Pearl Harbor - FAQ

Originally posted by vertinox
Maybe the problems is that everyone is thinking inside the box on the Pearl Harbor on both sides of the issue.
.. <snip>

I see where you are going on that. To be honest, I don't know how I feel. If you are going to do that, then you have your hands tied into doing a Battle of Britain deal, which arguably was a more crucial point in the war, had Britain not withstood it.

And staying in that vein, then you have to look at Kursk. What about Normandy?

See, while I understand the diplomatic issue involved in Pearl Harbor and that it brings the US and Japan to war, I don't know if I want to see a specific battle scripted to bring war about. Historical or not.

By far the better thing to do is for everyone interested in this kind of stuff to focus your energy on learning how to manipulate the AI files. When we get better at that then we can start creating the likelihood that Hawaii will get attacked, that the Allies will target France for a return to the European mainland, and so forth.

We have a ton of event scripters, but few AI writers. And we know now that AI improvement is a major need for taking CORE to the next level.

So I'd just say, invest time in that area. That's what a number of us are already doing.

-PK
 

EUIX

Sergeant
May 13, 2003
76
0
Visit site
What if the infrasture of Hawaii got lowered to 0? That can cause rapid degradation of unit strength, along with that just include a trigger that has Japan declare war on US and give it some transports, marines and what not.