• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
Re: Re: Kiri

Originally posted by woos
Since I played around with the trigger of 492009 by removing random=10 anyway I added the following
Code:
               NOT = { OR = {
                	control = { province = 1612 data = -1 } # Wutungliao
                	control = { province = 1614 data = -1 } # Guiyang
                	control = { province = 1606 data = -1 } # Kaiyuan
                	}
                }
which seems to make the event more inline with
> 2 - NatChi has lost significant territory in east/south China but still holds west China.
from the original Kiri thread.


Thanks for the feedback, I'll look at adding that to the event in v0.6. I've also included a new post-Kiri event in v0.6 for Japanese military advisors to NatChi army (ie tech/supply transfer) and for removal of Chinese industry from China to Japan (ie from provinces that China gets to keep).
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Re: China

Originally posted by hendriks
During my last USSR game, China fell again.(...)

Steel, how about modding ComChi AI to stop upgrading IC? It looses a lot of it's potential to upgrade those, and it would be much better to leave it on the basic level, concentrating on the infantry production. And keeping ComChi fighting is best way to stop JAP in China...

About other possible changes - how about serious rise of warentry in case of USA embargo (modding trade events)? Maybe it will be enough to trigger the war between JAP and USA?
Not sure how works this part of AI file:
war = 100
combat = { ... }

Anyone got experience with that?
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
Re: Re: China

Originally posted by Copper Nicus
Steel, how about modding ComChi AI to stop upgrading IC? It looses a lot of it's potential to upgrade those, and it would be much better to leave it on the basic level, concentrating on the infantry production. And keeping ComChi fighting is best way to stop JAP in China...

The IC upgrades etc was put in to stop ComChi AI from building 30+ militia divisions. The Japanese AI will try to match the ComChi force 2:1 and ends up with 50-60 divisions facing ComChi which brings the entire Sino-Japanese war to a halt. Perhaps it will work better now that ComChi and Japan are not at war initially.

About war entry, I can only agree (it's already in the new v0.6 events that I can't integrate until Generalisimo finishes work on Ghost_dk events) but doesn't work all that well in initial testing.
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Re: Re: Re: China

Originally posted by Steel
About war entry, I can only agree (it's already in the new v0.6 events that I can't integrate until Generalisimo finishes work on Ghost_dk events) but doesn't work all that well in initial testing.

That's why I ask about war + combat commands combination. I'm pretty sure they work in case of Germany (Belgium, Holland, Norway), but it seems that Japan is relaculant to use it, when it's at war with China.

Besides, when JAP is "democratic" now, declaration of war cost it huge dissent hit. Maybe it would be better to make it manually (event, but with strict conditions, like "not at war with ENG, SOV", embargo happened) and drop their dissent (like in Marco Polo bridge event?). This event should also be a bit random, to ensure that US players will not prepare themselves for particular date of attack.

Any thoughts?
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
Re: Re: Re: Re: China

Originally posted by Copper Nicus
Any thoughts?

Well, it's basically what I've already written events for :D The various coup events etc add 12, 24 or 36 WE in the different options (ie 1, 2 or 3 years closer to war) and there's a DOW on US event. I've also added an optional DOW on ComChi is NatChi is annexed or a puppet of Japan. This gives some options both for AI and human player, but there's still a lot of issues in the Far East.
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Re: Re: Re: Re: Re: China

Originally posted by Steel
Well, it's basically what I've already written events for :D The various coup events etc add 12, 24 or 36 WE in the different options (ie 1, 2 or 3 years closer to war) and there's a DOW on US event. I've also added an optional DOW on ComChi is NatChi is annexed or a puppet of Japan. This gives some options both for AI and human player, but there's still a lot of issues in the Far East.

Ok, I shut up and wait for the pre-release... ;) :D
 

McNaughton

Wallet Inspector
6 Badges
Feb 2, 2003
2.283
0
Visit site
  • Europa Universalis III
  • Hearts of Iron III
  • 500k Club
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Hearts of Iron IV Sign-up
One problem that I see with the Japanese army and their battles with China is that divisions are individually too strong.

I think that the use of artillery brigades is too commonplace in the 1936 Japanese army. I am aware that this is done to represent the use of Square divisions (4 regiments instead of 3), but it makes each of their divisions too powerful.

The addition of the artillery brigade to most Japanese divisions results in the following change of soft attack

From 7, it increases to 10. This is almost a 50% increase. They also have 55 Organization.

Chinese regular infantry start at 6 soft attack, but 75% of Chinese units are militia, at 1. Chinese regular divisions have 35 organization.

The Chinese regular infantry represent the best units in their army, which did historically do fairly well against the Japanese (given a fair 1:1 situation). The main problem was that the majority of units were worthless, and could not effectively support this core of units. The Japanese also used a comination of air and naval superiority to smash these good formations at Shanghai (i.e., they were not defeated just by divisional strength alone).

I think to better represent the larger Japanese square divisions, is to give them ENGINEER brigades instead of ARTILLERY brigades. This will still give them a qualitative advantage over the regular Chinese forces (by 1 soft attack and 20 organization), which are only in small numbers anyway. Plus, the Japanese divisions were fairly mobile, but not mechanized.

There was a reason Japan, and everyone else, switched to triangle divisions. This was because the firepower of a square division was not 1/4 more than a triangle division, even though it was 1/4 larger. The addition of the artillery also means that a Japanese 1936 square division, in HoI terms, is 1/3 more potent than a Japanese 1940 triangle division (which is why I think that the Japanese were given artillery brigades). I say, remove the artillery, give them engineer brigades, and China will not fall as fast.
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
Interesting analysis. There's 14 Japanese units with an artillery brigade (out of which one has a double extra parameter, both ENG and ART). In very simple terms it would be a total firepower reduction from 140 to 112 for those units to change it to ENG, basically they lose 20% of their starting firepower for those units but potentially far more once you factor in the ART techs which they could develop during the China incident (ie those that give a bonus for ART brigades).


BTW, the starting OOB of China is slightly misleading since they gain a fair number of infantry divisions through German and Soviet assistance (ie events like Operation Zet!) and even an armor division.
 

McNaughton

Wallet Inspector
6 Badges
Feb 2, 2003
2.283
0
Visit site
  • Europa Universalis III
  • Hearts of Iron III
  • 500k Club
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Hearts of Iron IV Sign-up
You are right, they do get a lot of troops from Germany and Russia.

However, from what I know of the Japanese army, in their operations against Russia, China and the Western Powers, is that they relied on small amounts of artillery for shock attacks. Divisions usually had only about 44-48 guns maximum, while most had 24, well below European standards.

Even without the Artillery, individual Japanese divisions are still significantly better than Chinese Divisions in everything including organization (even after techs gained by the Chinese). The Japanese have much greater support units (aircraft), and by the time that the Chinese get all of the troops they can from Russia and Germany, the Japanese would have been able to build troop numbers to equal or surpass them anyway.

Maybe removing all of the Artillery brigades is a bit much, a few divisions did have lavish artillery (notably the Guards division, and the motorized/mechanized forces), but 14 of the starting Japanese divisions having artillery, when historically they were usually lightly equipped with the weapons, is overstating their firepower, IMO.

It may be that the cracking point of China is when the Japanese finally get those powerful Artillery Brigade techs, and each division is not just more powerful than a Chinese Division, but significantly more powerful.
 

HisMajestyBOB

Threadbuster, by order of CC
60 Badges
Apr 13, 2001
3.322
8
  • Europa Universalis III: Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Ship Simulator Extremes
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Majesty 2 Collection
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Achtung Panzer
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis III
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • Arsenal of Democracy
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
Forgive me if this has already been asked, but is there any work being done on US assistance to china, such as resources, aid and the Flying Tigers? Events covering this are completely missing from CORE HoI and vanilla HoI. Some American aid events could help the Chinese, who seem to get thrashed by the Japanese regularly.

Also, I think that when Japan captures the Chinese capital in Nanking, they get all the resources stockpiled there, leaving the Chinese without resources (which may be contributing to their consistant losses, even when I load them up with techs as USSR). An American event sending Lend-Lease aid to China would help restore some of those resources, though I'm not sure when US aid started or how much it was at first.

Also, what about British aid to China via the Burma road? Again, there don't seem to be any events covering this, unless I've overlooked them. Admittedly, I know even less about British assistance to China, so it may be an insignificant amount.
 

McNaughton

Wallet Inspector
6 Badges
Feb 2, 2003
2.283
0
Visit site
  • Europa Universalis III
  • Hearts of Iron III
  • 500k Club
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Hearts of Iron IV Sign-up
Surrender Events

I just looked at this thread:

http://www.europa-universalis.com/forum/showthread.php?s=&threadid=103106

and noticed that Japan did attack in the South Pacific (using 1.5c), but left a lot of bases unconquered (probably due to infrastructure).

Historically, when Java was captured, in March 1942, the Dutch command surrendered the East Indies to the Japanese. I propose something similar to the Vichy event in the East Indies, as when Java is secured the Dutch surrender and the entire East Indies comes under Japanese control. This will probably aid the Japanese AI (and eliminate any base that could be exploited by the Allies as a jumping point to attack the East Indies).

--------------------

There should also be an event between Portugal and Japan. When Western Timor is occupied by Japan (either through Invasion, or through the Dutch Surrender event), East Timor should be 'given' to Japan. It remained nominally under Portugese control, but basically it was run by Japan, the same actually with Macao...

--------------------

I also noticed that the Japanese flounder when it comes to Malaya and Burma. It seems like Siam is a major stumbling block in the advances of Japan in this region. Looking through the Siam/Japan events in vanilla HoI, it seems like Siam can be pressured to join the Axis, but if Japan is not allied with Germany, all that Siam does is go to war against England.

These are the possible things we could do.
#1. Siam gives military access to Japan
#2. Siam is puppeted by Japan (this is basically what happened)
#3. Siam is annexed by Japan
 

MateDow

CORE Grand Admiral
3 Badges
Mar 18, 2003
1.755
0
  • Hearts of Iron III
  • 500k Club
  • Hearts of Iron II: Beta
Re: Surrender Events

Originally posted by McNaughton
Historically, when Java was captured, in March 1942, the Dutch command surrendered the East Indies to the Japanese. I propose something similar to the Vichy event in the East Indies, as when Java is secured the Dutch surrender and the entire East Indies comes under Japanese control. This will probably aid the Japanese AI (and eliminate any base that could be exploited by the Allies as a jumping point to attack the East Indies).


It would also include more than just Java. The Japanese invasion had already secured Borneo, Celebes, and Bali before the invasion of Java had begun. This effectively isolated Java from outside assistance. This made Java an extremly difficult target to defend and it didn't get easier with the capture of Batavia at the beginning of March. I think that the Japanese should have to control more than just Java to have the Dutch surrender.

In my games I see the Dutch capital move to Sumatra, not Batavia. Is there something that can be done to change this? Batavia was the administrative center for the Dutch East Indies. I think that if a Dutch government was going to relocate to the DEI, that would be where it would end up. MDow
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Re: Surrender Events

Originally posted by McNaughton
I also noticed that the Japanese flounder when it comes to Malaya and Burma. It seems like Siam is a major stumbling block in the advances of Japan in this region. Looking through the Siam/Japan events in vanilla HoI, it seems like Siam can be pressured to join the Axis, but if Japan is not allied with Germany, all that Siam does is go to war against England.

These are the possible things we could do.
#1. Siam gives military access to Japan
#2. Siam is puppeted by Japan (this is basically what happened)
#3. Siam is annexed by Japan
Making Siam a puppet of Japan doesn't help... it only hurts Siam making them unplayable, Japan will not benefit from that... :(
 

McNaughton

Wallet Inspector
6 Badges
Feb 2, 2003
2.283
0
Visit site
  • Europa Universalis III
  • Hearts of Iron III
  • 500k Club
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Hearts of Iron IV Sign-up
Re: Re: Surrender Events

Originally posted by MateDow
It would also include more than just Java. The Japanese invasion had already secured Borneo, Celebes, and Bali before the invasion of Java had begun. This effectively isolated Java from outside assistance. This made Java an extremly difficult target to defend and it didn't get easier with the capture of Batavia at the beginning of March. I think that the Japanese should have to control more than just Java to have the Dutch surrender.

In my games I see the Dutch capital move to Sumatra, not Batavia. Is there something that can be done to change this? Batavia was the administrative center for the Dutch East Indies. I think that if a Dutch government was going to relocate to the DEI, that would be where it would end up. MDow

The isolation of Java was more of a tactic than a requirement. Java was the Miltary, Political and Economic heart of the East Indies. It was the most urban of the entire chain of islands, and contained all of the facilities and personell for waging war. With its fall, there really was no way in continuing Dutch resistence in the East Indies.

Possibly something like with the Fall of France Vichy event, that requires a certain % of territory captured (something that would have to take into account lost European Dutch territory) as well as landings in Java.

However, since the island chain is very undefended anyway, and the reasoning behind the surrender event is more to aid the Japanese AI in clearing up bases that it should control, but never does due to AI incompetence rather than Allied defence. Just seeing the map of late war Japan clearly controlling the East Indies, yet still having patches of Allied control throughout the island chain (all on minor insignificant bases) is unrealistic. The Japanese gained control of a lot of territory without having to drop a single soldier there.
 

McNaughton

Wallet Inspector
6 Badges
Feb 2, 2003
2.283
0
Visit site
  • Europa Universalis III
  • Hearts of Iron III
  • 500k Club
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Hearts of Iron IV Sign-up
Re: Re: Surrender Events

Originally posted by Generalisimo
Making Siam a puppet of Japan doesn't help... it only hurts Siam making them unplayable, Japan will not benefit from that... :(

I think something has to be done about Siam. Otherwize the Japanese abandon Indo-China and send troops out to fight in China, Siam gets overrun by whatever British forces there are in the region, and occupy Indo-China with very little trouble.
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Re: Re: Re: Surrender Events

Originally posted by McNaughton
I think something has to be done about Siam. Otherwize the Japanese abandon Indo-China and send troops out to fight in China, Siam gets overrun by whatever British forces there are in the region, and occupy Indo-China with very little trouble.
that's the problem with AI not using the military access... :(
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
Re: Re: Re: Surrender Events

Originally posted by McNaughton
I think something has to be done about Siam. Otherwize the Japanese abandon Indo-China and send troops out to fight in China, Siam gets overrun by whatever British forces there are in the region, and occupy Indo-China with very little trouble.

Ok, so I'll check garrison settings for the AI.
 

McNaughton

Wallet Inspector
6 Badges
Feb 2, 2003
2.283
0
Visit site
  • Europa Universalis III
  • Hearts of Iron III
  • 500k Club
  • Hearts of Iron II: Beta
  • Pride of Nations
  • Hearts of Iron IV Sign-up
Dutch Surrender

Here is the first draft of the Dutch surrender event. It is based off of the Vichy event, so there may be problems that I skipped over.

I made requirements being that Batavia and Sorebaja have to be occupied and that 30% of Dutch territory (which includes European holdings), as well as war between Holland and Japan. It gives every province in the East Indies to Japan. I have not tested it yet, as I just finished it.

I made this event because the Japanese have trouble not only taking the East Indies, but other bases in South East Asia. Since the Dutch did surrender after Java fell (which contained 90% of all military resourcess), it is probably as realistic an ocurrance as the surrender of France and Vichy. With the fall of the East Indies done in this manner, it should make Japanese conquest easier (since they no longer have to worry about a thousand little amphibious assaults on the plethora of empty Dutch islands).

LATEST VERSION: @ 2:30 September 8
Changes:
Requirement for European Holland to be occupied for event to fire
A choice of keep on fighting for the Dutch

LATEST VERSION: @ 3:40 September 8
Changes:
Removed the VP requirement, this killed the event. The event now works when European Netherlands, and Palembang and the key bases in Java are taken.

I tried this using vanilla HoI, and it was VERY difficult to get through the RN and land directly at Java and Palembang (i.e., to just skip taking the outskirts and go directly for the trigger bases). I lost many destroyers and transports (and the troops on board) in this attempt. It is easiest, and the best strategy to slowly advance, using airpower to cover the invasion, and only attack Java when you have kicked the RN out of the region.

Code:
#######################################
# Surrender of the East Indies: Japan #
#######################################
event = {
	id = XXXX1
	random = no
	country = JAP

	trigger = {
		
		control = { province = 1950 data = -1 } # Sorebaja
		control = { province = 1780 data = -1 } # Batavia
		control = { province = 1773 data = -1 } # Palembang
		control = { province = 590 data = GER } # Groningen
		control = { province = 561 data = GER } # Arnhem
		control = { province = 550 data = GER } # Amsterdam
		control = { province = 551 data = GER } # Eindhoven
		
		random = 25
		
		war = { country = JAP country = HOL }
		}

	name = "The Dutch are beaten!" 
	desc = "After cracking the main Dutch defences on Java the Dutch are at our mercy."
	style = 0

	date = { day = 1 month = january year = 1936 }
	offset = 3 # Check for trigger conditions every three days
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "Demand the surrender of the Dutch East Indies"
		command = { type = trigger which = XXXX2 } # HOL
	}
}

#######################################
# Surrender of the East Indies: Dutch #
#######################################

event = { 
	id = XXXX2
	random = no
	country = HOL
	
	# Triggered by JAP XXXX1
	
	name = "The Japanese offer surrender documents." 
	desc = "Surrounded and with resistence crumbling, the Government in the East Indies is asked to surrender to the Japanese."
	style = 0
	
	action_a = {
		name = "Hand the East Indies over to Japan"
		command = { type = control which = JAP value = 1755 }
		command = { type = control which = JAP value = 1768 }	
		command = { type = control which = JAP value = 1767 }	
		command = { type = control which = JAP value = 1774 }	
		command = { type = control which = JAP value = 1773 }	
		command = { type = control which = JAP value = 1772 }	
		command = { type = control which = JAP value = 1771 }	
		command = { type = control which = JAP value = 1755 }	
		command = { type = control which = JAP value = 1756 }	
		command = { type = control which = JAP value = 1791 }	
		command = { type = control which = JAP value = 1792 }	
		command = { type = control which = JAP value = 1793 }
		command = { type = control which = JAP value = 1794 }	
		command = { type = control which = JAP value = 1785 }	
		command = { type = control which = JAP value = 1786 }	
		command = { type = control which = JAP value = 1971 }	
		command = { type = control which = JAP value = 1970 }	
		command = { type = control which = JAP value = 1969 }	
		command = { type = control which = JAP value = 1968 }	
		command = { type = control which = JAP value = 2010 }	
		command = { type = control which = JAP value = 2012 }	
		command = { type = control which = JAP value = 2011 }	
		command = { type = control which = JAP value = 2030 }	
		command = { type = control which = JAP value = 2008 }	
		command = { type = control which = JAP value = 2028 }	
		command = { type = control which = JAP value = 2029 }
		command = { type = control which = JAP value = 1952 }	
		command = { type = control which = JAP value = 1954 }
		command = { type = control which = JAP value = 1955 }
		command = { type = control which = JAP value = 1956 }
		command = { type = control which = JAP value = 1982 }
		command = { type = control which = JAP value = 1983 }
		command = { type = control which = JAP value = 1985 }
		command = { type = control which = JAP value = 1984 }
		command = { type = control which = JAP value = 1986 }
		command = { type = control which = JAP value = 1780 }
		command = { type = control which = JAP value = 1779 }
		command = { type = control which = JAP value = 1950 }
		command = { type = control which = JAP value = 1951 }
	}
	action_b = {
		name = "Keep on fighting"
		command = { }
	}
}
 
Last edited: