Re: Kiri
>That's a comment, it's never displayed in game.
Yes, but based on it (and the discussions in the thread mentioned in the comments) I thought that you might have intended something different than you implemented.
>As you yourself noted, the provinces gained in the peace are core provinces
>and thus worth the full IC amount plus manpower whereas an occupied or
>annexed China is worth only 25% or 33% of the conquered industry.
But thats 25%/33% of a lot more IC. NatChi start in 1936 with ca. 100 IC (lots of low IC provinces so probably quite more later due to industry building) + 10 IC from ComChi + 20 IC from the provinces Japan occupies at the beginning. That >130 IC *25%/33% (or more with a Prince of Terror) = >32/>43 IC vs 21 IC.
>On top of that, Japan get's almost all of China's resources on a daily basis.
When annexed Japan gets all of them, not only almost all.
>Calling China a winner is hardly accurate when they are permanently >limited to 50 IC through the puppet status.
I didn't talk game terms there. NatChi comes out of the _lost_ war with 6 provinces more than it had at the start of the war. Ever in history heard of gaining land through a lost war.
IMHO at least the triggers I mentioned should be added to check if NatChi isn't already nearly defeated. And since the historic plan seemingly was to partition NatChi some of the provinces should go to Manchuria (or someone else).
But in the end I believe the event is maybe nice flavour but players should avoid it:
- Single player: Japan should avoid it (to not get the 5% dissent) since every competent player can annex NatChi in short time and then gets an advantageous result (see above)
- Multiplayer: Might be interesting if SOV intervenes or threatens to but it results in a very short JAP-SOV border and the JAP player won't get any notice if SOV takes NatChi provinces. It might be interesting if NatChi was also player-lead, but which NatChi player would agree to Kiri?
Of course the AI will fall for it.