Ghost_dk said:Did Romania join the axis by event(Sphere of influence) or when you DoW'd them? Deffinititely sounds like a bug.
Ghost_dk
It was not a trigger, they did it because I DoW'd them.
Ghost_dk said:Did Romania join the axis by event(Sphere of influence) or when you DoW'd them? Deffinititely sounds like a bug.
Ghost_dk
Kaempfer said:It was not a trigger, they did it because I DoW'd them.
Nidza said:Yo,how come that Beograd province has never been repositioned right?
Valjevo province should be Beograd(and this province should be the capital).And Beograd province should be called Vrsac.
Its really dumb that Hungarians can capture Beograd from Szeged and Romanins also can do that from Temisvar.
If you have some maps of Europe you ll see that Beograd is on the southern banks of Danube and Sava.
If this please could be changed before the next version comes out...
Crazyhorse said:We can't change these things. As I recall this is hardcoded and can't be changed.
Here: http://www.europa-universalis.com/forum/forumdisplay.php?f=255
you can post it again so it can be changed by Paradox for HoI 2.
Well, not really. The problem with all the German-led puppet governments is that they were rather some sort of a German civil self-administration than puppet states, at least in HoI terms. Bohemia-Moravia was nothing more than a German paper entity, practically non-existent. If the Krauts decided to turn it into New Mongolia - noone in Bohemia would have the power to oppose them, the "state" was fully dependant on Germany and Berlin's will. The same case is with General Gouvernment in Poland and other similar quasi-states in Central and Eastern Europe. The case of Yugoslavia is totally different.SpratleyDuce said:Another good puppet that could be created would be Bohemia-Moravia, as it also had a division sized army like Serbia, called the Protectorate Army, and it even saw combat.
We've been working on the Warsaw Uprising and Operation Tempest chains for quite some time now. However, I'm not sure if either me or Copper will ever be able to finish it since the HoI engine is too limited to properly simulate things like this.As well as the Warsaw Ghetto Uprising, and all the other Ghetto Uprisings in Poland, and not just have the Warsaw Uprising.
Voyager said:The emergency rearmament event triggered by Anschluss does not fire and I have not ever seen it do so. Am I the only one or is there a code error?
#################################
# 702080 (POL)Polish-Lithuanian Crisis(by Ghost_dk)
# modified by Ulan
#################################
event = {
id = 702080
random = no
country = POL
trigger = {
atwar = no
exists = LIT
[color=yellow]owned = { province = 716 data = -1 }#Poland owns Wilnius
[/color]
NOT = {
alliance = { country = LIT country = GER }
alliance = { country = LIT country = SOV }
alliance = { country = LIT country = ENG }
}
}
name = CEVTNAME_702080
desc = CEVTDESC_702080
style = 0
date = { day = 16 month = march year = 1938 }
action_a = {
name = CEVTACTA_702080
command = { type = influence value = -2 }
command = { type = trigger which = 702081 }
}
action_b = {
name = CEVTACTB_702080
command = { type = dissent value = 2 }
}
}
#################################
# 702083 (POL)Lithuania refuses(by Ghost_dk)
#################################
event = {
id = 702083
random = no
country = POL
# triggered by LIT 702081
name = CEVTNAME_702083
desc = CEVTDESC_702083
style = 0
action_a = {
[color=red]name = CEVTACTA_702083
command = { type = war which = LIT }[/color]
[color=yellow]name = CEVTACTB_702083
command = { type = influence value = -2 }
command = { type = dissent value = 2 }[/color]
}
action_b = {
[color=red]name = CEVTACTB_702083
command = { type = influence value = -2 }
command = { type = dissent value = 2 }[/color]
[color=yellow]name = CEVTACTA_702083
command = { type = war which = LIT }[/color]
}
}
#################################
# 702085 (POL)Poland and Russia Renew Non-agression Pact/USSR refuses(by Ghost_dk)
#################################
event = {
id = 702085
random = no
country = POL
# triggered by SOV 222057
name = CEVTNAME_702085
desc = CEVTDESC_702085
style = 0
action_a = {
name = CEVTACTA_702085
command = { type = influence value = 3 }
[color=yellow]command = { type = leave_alliance } [/color]
}
}
the whole event string is Über - nonsense and should be deleted completely IMVHO.
poland would have NEVER dow'd anyone, historically. and especially not in the late 30's.
200% nonsense.
bm
Edit: sorry for posting a bit emotiuonally, but that had to be said, finally. the whole thing is 1st useless (gamewise) and 2nd nonsense (historically - from both points of view).
this BS-event has spoiled a lot of games without regular (eg monthly) savings for a lot of people (me included, btw)
...
one of the reasons i only play with monthly autosaves to avoid this madness, and yes a simple change of options would work fine i think. i did the same with the surrender of belgium, to let them stay in game.
but about this 5% chances, is this somehow related to difficulty level or was it just bad luck for me that i get these ahistorical evts that often?
Are these tweaks finished now?Should they all be added or just one of the alternatives?Updated my post 1312
Hello these POL/LITtweaks seem well thought out and needed.
Are these tweaks finished now?Should they all be added or just one of the alternatives?
Are the tweaks working OK in your Game?
Which Alternative solution of the follow up events did you think best to use and add?
Dr