Nidza said:
I'v got the earliest date of the rebelion in Yugoslavia.
On 6-7 may 1941 around Savski Most.There has been gunfire
exchanges between the Serbs and Croatian ustasha,and the Germans use
their artillery to help ustasha.Another one in Nevesinje 3.june
Gacko,Bilece,Trebinje...The rebelion quicky spred all around
Serb populated areas of NDH,the rebels atacked Italian covnoys
to get weapons and they defended their villages from ustasha.
As for a starting point for armed rebellion, I chose the June 22nd and the Sisak railroad sabotage strike and forming of the partisan company because it is a highly symbolic event. It signifies a successful attack, it shows the nature of the partisan movement through the first part of the war (sabotage, guerilla warfare), and it hints that it will the communist-led partisans that will eventually become a real threat. We can obviously argue that there are earlier strikes against Germans, because there are. I simply considered them not as symbolic as this one. I'd like the initial event to be small, trivial in damage, but to foreshadow the things to come. Basically, I wanna give the German player something to worry about...
On a side note, we can add these other attacks for NDH as flavor events. Their real impact was small, certainly difficult to model on a province/country level. Btw, in v0.72, I've made a version of the Sisak partisan strike for Germany, Croatia and Italy, triggering to whoever owns the Zagreb province...
Nidza said:
That beginig of hte rebelion event Zerli,
should be like this than : ?
Make it more devastating with dissent to NDH
and supplies and manpower loses
(a lot of exactly cause NDH couldnt use all of its
manpower like Yugoslavia),also add some supplies loses to Italy.
Hmm. NDH already doesn't get much in the way of manpower, throughout its provinces. It also loses a fair amount with some new events for v0.72 that I made or converted from Ivan Bajlo's work. Unfortunately, I need some playing feedback on how much manpower does NDH really get. Could you play NDH in a v0.71, see how much stuff can you build? I want to establish a baseline. My experiences show that NDH builds at most 4 infantry divisions and 1 fighter air group. This is not excessive, IMHO.
Nidza said:
Oh yeah in my game playing as Germany I gave NDH independance,
but it only controls Zagreb,Osijek,Banja luka and Sarajevo.
You shoudl give it at least Mostar and Dubrovnik that were
historically part of NDH....
This is a temporary situation, needed for German AI to have a land route to Greece. DoW on Greece follows Yugoslav war about 90% of time, and Greece falls fairly soon. AFTER THIS, Rome Agreement event kicks in and NDH gets the coast, and the rest of Yugoslavia gets divided between Axis powers. Also, Croatia becomes an Italian puppet. Germany keeps only Slovenia. NOTE: This is all fixed in v0.72, has some bugs in v0.71 that made it difficult to trigger.
Nidza said:
Oh yeah wasnt Serbia suposed to
be puppet of Germany?
There is an event in v0.71 that makes Serbia a German puppet. This event should fire within a day of Serbian independence. As far as I know, this works fine in v0.71. Are you sure you didn't simply miss the event firing in the game log?
Nidza said:
And will you change the partion event when
two big cities fall cause its dumb if I am left with Belgrade for
example.Germans entered bott Belgrade,Sarajevo and Zagreb,and only
than was capitulation signed.
Unfortunately, this is also needed for the proper firing of the partition event. If all three are taken, game engine annexes Yugoslavia before my event has a chance to fire, and that messes things up. This is the best I can do to prevent easy surrender, and still allow for a quick German victory and a partition. If you have a better solution, one that still prevents game engine from annexing prematurely, feel free to propose it.
Nidza said:
You could make event to creta NDH when Sarajevo and Zagreb fall.
This is certainly possible. I will have to think about the consequences, though. Remember, AI has a difficult time attacking across allied territory, even with military access. If we make NDH before Yugoslavia surrenders, Germany might just sit there and allow Yugoslavia to retake NDH before it even has a chance...
Nidza said:
Wouldnt that make NDH sucesor of Yugoslavia and have Yugoslavia not
German technology.Also Nedic's Serbia except having technologies from
Germany made 8 infantry divsions 1 motorised with artilery and a dive bobmer, which is totally unrealistic,cause NEdic's Serbia had only
1 division in WWII called Dobrovoljacki Korpus other were milita called
Drzavna Straza.
You are absolutely right. In v0.72, both Serbia and NDH are created from Yugoslavia and avoid the problem of excess technologies. I have, however, noticed that Serbia tends to build a lot of units. The best way to limit this would be with manpower reductions. I will try and work that out for v0.72 or alternatively, v0.8 if I don't make it in time. Also, if we enter the events that transfer most of central Serbia to Bulgaria, the Belgrade province by itself won't be able to support or build too many units anyway.
Nidza said:
Why Serbia doesent have leaders?They didnt apear when I played.
I believe this is due to a small bug in the v0.71 leader file setup. I think I have it corrected, but I am not sure. Let me get back to you on that one...
Nidza said:
There should be event givin Bulgaria Nis,after 1 year of creation of
Serbia,then after 1 year Novi Pasar and Kraljevo,and finaly after
6 months Valjevo.
These sound like very interesting events, could you give me some background information on that? I remember vaguely that Germans handed over occupation control to Bulgarians in central Serbia, but I don't have the dates or any other information. I am particularly interested in the size and composition of Bulgarian occupation troops, and their attitude and relationship with Nedic' puppet government.
Zerli
P.S. Man, I am even starting to get on my own nerves with the incessant v0.72 this, v0.72 that chatter. I wish we could just release it already...
