• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(13601)

First Lieutenant
Jan 8, 2003
264
0
Visit site
regarding Polish manpower transfer

Are these events subjected to the condition that Poland had an allied guarantee? Otherwise I would say that the Polish manpower should be dormant, i.e. not converted into units or even remain in hungary and romania until war with axis/comintern breaks out.
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Re: regarding Polish manpower transfer

Originally posted by Wineman
Are these events subjected to the condition that Poland had an allied guarantee? Otherwise I would say that the Polish manpower should be dormant, i.e. not converted into units or even remain in hungary and romania until war with axis/comintern breaks out.

Good point - but I think that only condition for UK and France to recieve Polish troops should be "Allies at war with Germany" (and of course "Let them pass" choice of Romania/Hungary).
I can imagine situation, when Poland fights Germany alone. In that case Polish troops would not move to France/UK - until those coutries start war with Germany.
So - "Let them pass" choice should be used as a flag, and only with war Allies vs Nazis "Polish Army on West" event would be triggred.
 

brandnew70x7

Existentialism On Prom Night
38 Badges
Dec 5, 2002
2.933
0
Visit site
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Here's an event, that actually did happen. You will have to edit czechoslovakia and Polands territory to represent Cziesyn being under Czech control before October 13 1938.

########################################################################
# Cziesyn or War
########################################################################
event = {
id = 8880
random = no
country = POL
name = "Poland's own agenda"
desc = "Poland wasn't exactly the innocent nation in Europe. They like Germany, had demands on their neighbours, and were willing to make demands on them on numerous occasions. Choosing

to not make efforts to be on the table at the Munich conferance, they made their own demand on Czechoslovakia two days before. These territories included: Ruthenia and Cziesyn."
style = 0

trigger = {
exists = cze
NOT = {
OR = {
owned = { province = 726 data = -1 }
owned = { province = 635 data = -1 }
alliance = { country = CZE country = POL }
war = { country = CZE country = POL }
}
}
}

date = { day = 13 month = october year = 1938 }

action_a = {
name = "Deliver an Ultimatum to Czechoslovakia"
command = { type = trigger which = 8883 }
}
action_b = {
name = "We Shouldn't Make Demands"
}
}
########################################################################
# Cziesyn or War - WAR
########################################################################
event = {
id = 8881
random = no
country = POL
name = "Poland's own agenda - WAR"
desc = "Poland wasn't exactly the innocent nation in Europe. They like Germany, had demands on their neighbours, and were willing to make demands on them on numerous occasions. Choosing

to not make efforts to be on the table at the Munich conferance, they made their own demand on Czechoslovakia two days before. These territories included: Ruthenia and Cziesyn."

style = 0

# triggered by CZE 8883

action_a = {
name = "OKAY THEN!"
command = { type = war which = CZE }
}
}
########################################################################
# Cziesyn or War - VICTORY!
########################################################################
event = {
id = 8882
random = no
country = POL
name = "Poland's own agenda - Victory"
desc = "Poland wasn't exactly the innocent nation in Europe. They like Germany, had demands on their neighbours, and were willing to make demands on them on numerous occasions. Choosing

to not make efforts to be on the table at the Munich conferance, they made their own demand on Czechoslovakia two days before. These territories included: Ruthenia and Cziesyn."
style = 0

# triggered by CZE 8883

action_a = {
name = "Great News!"
command = { type = dissent value = -10 }
command = { type = manpowerpool value = 150 }
}
}

__________________

########################################################################
# Cziesyn or War - Ultimatum
########################################################################
event = {
id = 8883
random = no
country = CZE
name = "Poland's own agenda"
desc = "Poland wasn't exactly the innocent nation in Europe. They like Germany, had demands on their neighbours, and were willing to make demands on them on numerous occasions. Choosing to not make efforts to be on the table at the Munich conferance, they made their own demand on Czechoslovakia two days before. These territories included: Ruthenia and Cziesyn."
style = 0

# triggered by POL 8880

action_a = {
name = "Let them take it."
command = { type = trigger which = 8882 }
command = { type = secedeprovince which = POL value = 726 }
command = { type = secedeprovince which = POL value = 635 }
command = { type = dissent value = 5 }
}
action_b = {
name = "Let us fight!"
command = { type = trigger which = 8881 }
command = { type = dissent value = -5 }
}
}
 

brandnew70x7

Existentialism On Prom Night
38 Badges
Dec 5, 2002
2.933
0
Visit site
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
I was thinking that to, but that wouldn't accurately represent the fact that they had claims before 1936 that were persued on some levels.
 

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Originally posted by Burris
Here's an event, that actually did happen. You will have to edit czechoslovakia and Polands territory to represent Cziesyn being under Czech control before October 13 1938.

A lot of work with editing map - now territory called "Cieszyn" contains also large part of Silesia (Katowice - German teritorial demands) and Podhale (moutains). For your event, Cieszyn should be small province (something like Luxemburg). And why exactly do you want to give Poland Ruthenia?

"Not an innocent nation(...)"... :D
 

brandnew70x7

Existentialism On Prom Night
38 Badges
Dec 5, 2002
2.933
0
Visit site
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
I might make the event more complicated to represent the fact that Hungary moved on Ruthenia before Poland could take it, not sure how I could though.

BTW Copper: Czyesyn was a very mineral rich area. Notice its 80 or so coal. So I thought it accurately represented the Polish claim. I think I am justified to do so. :).
 
Last edited:

unmerged(14683)

HoI2 Shtrafnik
Feb 12, 2003
5.432
0
Visit site
Originally posted by Burris
Czyesyn was a very mineral rich area. Notice its 80 or so coal. So I thought it accurately represented the Polish claim. I think I am justified to do so. :).

Well it is - because in HoI polish capital of coal and steel(Katowice) is the part of Cieszyn province. Very unhistorically, I must say. :)
It's probably fault of group working on map at early stages of game making - the province "Cieszyn" should be called "Katowice".

And no, this is not my way of "whitening" Poland. ;)
 
Last edited:

brandnew70x7

Existentialism On Prom Night
38 Badges
Dec 5, 2002
2.933
0
Visit site
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Im also working on an event in which Switzerland destroys all its industry, and every province gets 1 extra fort.

BUT, how can I make it so the instant Germany declares war this is fired up?
 

Steel

Field Marshal
56 Badges
May 4, 2001
7.689
0
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Pillars of Eternity
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44 Deluxe Edition
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
Originally posted by Burris
Im also working on an event in which Switzerland destroys all its industry, and every province gets 1 extra fort.

BUT, how can I make it so the instant Germany declares war this is fired up?

Does it not work if you just trigger it with war = { country = tag country = tag }?

BTW, won't that event break Switzerland completely? No industry => no supplies => no org => army surrenders to first attack... The stronger their army is (ie higher supply consumption), they quicker they will surrender.
 

Derek Pullem

Stomping Mechs for the glory of Rome!
54 Badges
Apr 15, 2001
9.739
134
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Stellaris
  • Surviving Mars: First Colony Edition
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Imperator: Rome
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
  • Victoria 3 Sign Up
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Diplomacy
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • March of the Eagles
  • Europa Universalis III Complete
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • 500k Club
  • Hearts of Iron II: Beta
Originally posted by Burris
Im also working on an event in which Switzerland destroys all its industry, and every province gets 1 extra fort.

BUT, how can I make it so the instant Germany declares war this is fired up?

Well the "war =" command springs to mind;)

I guess you are trying to represent the mobilisation of the Swiss nation. Wouldn't it be better to add_division (or build_division, I get confused) to add another 10 or 15 milita divisions to the defenses.

The industry shouldn't be destroyed although an event which lowers the IC and then raises it after a time could be sensible to represent the disruption mobilisation would cause
 

Halibutt

Marshal of Poland
5 Badges
Sep 8, 2001
3.396
0
www.halibutt.pl
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
Ok, it took us some time to find a good solution to the "Polish Army in the East problem". But finally, Copper Nicus
and I, decided to implement it like that:
Code:
####################
# Sikorski - Mayski agreement by Halibutt
####################

event = { id = 222006

trigger = {
		war = { country = SOV country = GER }
		war = { country = ENG country = GER }
	NOT { 
		war = { country = SOV country = ENG }
		exists = POL
	}
	
	random = no
	country = SOV
	name = "Sikorski - Mayski Agreement"
	desc = "Three weeks after the Great Patriotic War started, an agreement has been made 
between polish prime minister Wladyslaw Sikorski and soviet ambassador to UK I.M. Mayski setting 
all polish citizens from the Gulags and creating polish army in USSR."
	style = 0

	date = { day = 1 month = march year = 1938 }
	offset = 21 # Check for trigger conditions every 21 days
	deathdate = { day = 30 month = december year = 1947 }
	
	action_a = {
		name = "OK" # Sign the agreement
		command = { type = manpowerpool value = 100 }
		command = { type = supplies value = 500 }
		command = { type = industry which = XXXX value = -1} #some siberian province
		command = { type = industry which = XXXX value = -1} #some other siberian province
		command = { type = industry which = XXXX value = -1} #some other siberian province
		command = { type = trigger which = 222007 } #SOV - the evacuation
	}
	action_b = {
		name = "No way!" # Poles belong in GULag
		command = { type = industry which = XXXX value = 1} #some siberian province 
	}
}
Second one for the soviets:
Code:
################
#Polish army evacuation to Middle East by Halibutt and Copper Nicus
################

event = { 
	id = 222007
	
	# Triggered by SOV 222006 Sikorski - Mayski agreement

	random = no
	country = SOV
	name = "Evacuation of the polish army"
	desc = "Despite Sikorski - Majski agreement, creating Polish Army in USSR met several problems. 
Polish government was interested in using polish army as one solid force, securing future political system 
after the war. In contrast, Stalin was only intested in sending newly created divisions on the front one 
by one as the classic cannon fodder. Stabilisation of the front lines also resulted in lowering Stalin's 
interest in creating polish army. As a result, idea of withdrawing troops to brittish Middle East were 
welcomed with relief by both sides." 

	style = 0
	
	date = { day = 1 month = march year = 1938 }
	offset = 300 # Fires 300 days after SOV 222006
	deathdate = { day = 30 month = december year = 1947 }

	action_a = {
		name = "Ok" # We don't need them here
		command = { type = manpowerpool value = -100 }
		command = { type = supplies value = -750 }
		command = { type = trigger which = 272002 } #ENG Anders
	}
	action_b = {
		name = "No way!" # We need every soldier
		command = { type = manpowerpool value = 20 }
		command = { type = supplies value = 500 }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
		command = { type = add_division which = infantry }
###		command = { type = leader which = XXXX }
		command = { type = leader which = XXXX }
		command = { type = leader which = XXXX } ### 10 polish leaders on russian lists
	}
}
And the final one for the Brits. It's not 100% historically accurate as it represents the state of the polish army from late 1943,
but it makes the coding the events much easier as only one event is needed to represent various stages of units creation
Code:
##############
#Polish army in the UK by Halibutt & Copper Nicus
##############

event = { 
	id = 272002
	random = no
	country = ENG
	
	# Triggered by SOV 222007  - the Soviets have a choice not to force the polish army 
to leave USSR

	date = { day = 1 month = january year = 1936 }
	offset = 365 # Should 1 year after SOV 222006
	deathdate = { day = 30 month = december year = 1947 }
	
	name = "Polish Army in the Middle East"
	desc = "Despite having agreed upon creation of the polish army, Stalin constantly denied 
war materiel and reinforcements to polish units. Moreover, he did not give any informations about the 
fate of over 21.000 polish officers taken to PoW camps in 1939. Therefore polish government-on-exile 
decided to transfer all its' units from USSR to british-held Middle East."
	style = 0
	
	action_a = {
		name = "OK" # Great!
		command = { type = manpowerpool value = 20 }
		command = { type = supplies value = 2500 }
		command = { type = add_division which = motorized which = artillery }
		command = { type = add_division which = motorized which = artillery }
		command = { type = add_division which = panzer which = antiair }
		command = { type = add_division which = fighter } ### nowe there are four polish air divisions in GB out of historical 14
		command = { type = add_division which = fighter }
###TO DO:
		###command = { type = leader which = XXXX }
		###command = { type = leader which = XXXX }
		###command = { type = leader which = XXXX } ### 10 polish leaders on british lists 
###command = { type = trigger which = XXXXXX } ###SOV, Poles escape, Soviets make their own polish army (Berling)
	}
}
More events to follow, stay tuned :D
Cheers
 
Last edited:

brandnew70x7

Existentialism On Prom Night
38 Badges
Dec 5, 2002
2.933
0
Visit site
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Originally posted by Derek Pullem
Well the "war =" command springs to mind;)

I guess you are trying to represent the mobilisation of the Swiss nation. Wouldn't it be better to add_division (or build_division, I get confused) to add another 10 or 15 milita divisions to the defenses.

The industry shouldn't be destroyed although an event which lowers the IC and then raises it after a time could be sensible to represent the disruption mobilisation would cause

No, it represents the Swiss plan to sabotage it's own industrial and arms industry when Germany declares war.

and on poland, wouldn't it be possible to give Poland one of the UK's territories somewhere, and then create the various troops within this territory?

It's also an attempt to deter an attack on Sweden.

I have also worked on an event to replace the Olympic event (Its diplomatic effects weren't very successful, I can understand Bolt's intension though)

#########################################################################
# Austro-German Agreement
#########################################################################
event = {
id = 6668
random = no
country = GER

trigger = {
exists = AUS
exists = GER
NOT = {
OR = {
war = { country = AUS country = GER }
}
}
}
name = "Austro-German Agreement"
desc = "On July 11th, 1936 German and Austrian officials met to hammer out an agreement. Germany stated that it would honor Austrian Sovereignty, and it showed a strong friendship between the Austrian and German governments. This served to ease some fears the a growingly confident Germany would respect international law and the sovereignty of other nations."

date = { day = 11 month = july year = 1936 }
offset = 1

action_a = {
name = "Honor Austrian Sovereignty and sign it."
command = { type = warentry which = FRA value = -5 }
command = { type = warentry which = ENG value = -5 }
command = { type = warentry which = BEL value = -5 }
command = { type = warentry which = HOL value = -5 }
command = { type = warentry which = USA value = -3 }
command = { type = dissent value = -5 }
}
action_b = {
name = "We will sign no agreement!"
command = { type = warentry which = FRA value = 5 }
command = { type = warentry which = ENG value = 5 }
command = { type = warentry which = BEL value = 5 }
command = { type = warentry which = HOL value = 5 }
command = { type = warentry which = USA value = 3 }
command = { type = dissent value = 15 }
}
}
 
Last edited:

Halibutt

Marshal of Poland
5 Badges
Sep 8, 2001
3.396
0
www.halibutt.pl
  • Hearts of Iron III
  • Europa Universalis: Rome
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV Sign-up
Originally posted by Halibutt
As a matter of fact c is the most historical option. Romania silently let through thousands of polish soldiers, sometimes even providing them with ticets to France (through Yugoslavia and Switzerland or through Yugoslavia and Mediterranean). Even those who were interned had virtually no problems with escaping from the camp as Romanians apparently had more important things to do than guard them. (...)
Slightly OT as Generalissimo already said he coded the events for Romania, but thare is a nice piece of memories of one of polish pilots here who reached Romania in 1939. I especially like the "We found the Polish Embassy and were shocked to find queues of Polish soldiers in civilian clothes, five times around the building" part.

Burris, don't you think that giving Bulgaria
Code:
action_a = { 
name = "This is a Sad Day For Bulgaria" 

command = { type = dissent value = 15 } 
command = { type = headofstate which = 19041 } 
}
is too much? Lowering this dissent would take ages and would make tha game virtually unplayable...

Generalissimo, could you book the eventIDs for me?
222006
222007
272002?

And we have to finally decide: do we implement Poland on exile by giving it some UK province in the middle of Africa or do we add polish units and leaders to allied OOBs?
Cheers
 

unmerged(2826)

your favourite future Dictator
Apr 10, 2001
1.695
0
I think adding Polish units and leaders to the UK would be more accurate; also if you give them african territory they use this to supply their forces (even when those are fighters in the UK). In reality however the Poles used Brittish supplies and probablly weapons as wel. So all in all it seems better of giving them to the UK; same events should happen for other allied forces in exile too I think (Norway, Netherlands, Belgium,Czechs)
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Originally posted by Halibutt


Generalissimo, could you book the eventIDs for me?
222006
222007
272002?

And we have to finally decide: do we implement Poland on exile by giving it some UK province in the middle of Africa or do we add polish units and leaders to allied OOBs?
Cheers
done.
but, the descriptions for those events are...?

about the Free Polish.... that's a bad idea... they will surelly try to invade by their own Europe, so a nation like Chile will be able to annex Poland... well the New Poland in Africa or Central America...:eek:
totally not a good idea...
it will be awesome to represent the Polish government in exile, but with this Engine it is not posible. :(
 

Generalisimo

Field Marshal
112 Badges
Jul 22, 2002
11.213
3
www.ageod-forum.com
  • Crusader Kings III
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall Premium edition
  • Cities in Motion
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Imperator: Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Pride of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
Originally posted by Halibutt
Ok, it took us some time to find a good solution to the "Polish Army in the East problem". But finally, Copper Nicus
and I, decided to implement it like that:
Code:
####################
# Sikorski - Mayski agreement by Halibutt
####################

event = { id = 222006
Second one for the soviets:
################
#Polish army evacuation to Middle East by Halibutt and Copper Nicus
################
##############
#Polish army in the UK by Halibutt & Copper Nicus
##############

More events to follow, stay tuned :D
Cheers [/B][/QUOTE] 
can you finish those events and email them to me so i can add it for the "upcoming release" :D
[email]generalisimo_arg@hotmail.com[/email]

thanks.
 

brandnew70x7

Existentialism On Prom Night
38 Badges
Dec 5, 2002
2.933
0
Visit site
  • Cities: Skylines - Parklife
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Cities: Skylines
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Crusader Kings II
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
Originally posted by Halibutt
Slightly OT as Generalissimo already said he coded the events for Romania, but thare is a nice piece of memories of one of polish pilots here who reached Romania in 1939. I especially like the "We found the Polish Embassy and were shocked to find queues of Polish soldiers in civilian clothes, five times around the building" part.

Burris, don't you think that giving Bulgaria
Code:
action_a = { 
name = "This is a Sad Day For Bulgaria" 

command = { type = dissent value = 15 } 
command = { type = headofstate which = 19041 } 
}
is too much? Lowering this dissent would take ages and would make tha game virtually unplayable...

Generalissimo, could you book the eventIDs for me?
222006
222007
272002?

And we have to finally decide: do we implement Poland on exile by giving it some UK province in the middle of Africa or do we add polish units and leaders to allied OOBs?
Cheers

No. Once Boris III died, the people of Bulgaria started leaning towards Russia and not the pro German government.