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donkeysaint

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Originally posted by Copper Nicus
Well, that was my idea - to give SOV player basic techs, but deny him ability to build these ships right away. But crusiers would be available earlier. Of course, this event would need update after release of naval mod. For now - it serves it's purpose. :D
Ok, I see your point. I guess it will do fine for now.
We would need 4th event to put between first and second. :( Not that I'm lazy (ok, maybe a bit), but is that really necessary? :)
I guess not. Necessary is relative though. I would like ALL events-chains to have some delay so that they don't pop up instantly. On the other hand I don't do any writing myself... :)

And I think there will be some more Chiefs of Navy for the Soviets in the next patch. The soviet leader/minister file has gone through a total rework over at the Leadermodifications thread. So we could include some sleeping/appointing of CoN in the event after 1.04.

:)
 
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Steel

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The main problem I've come across with delays (mainly in working the Altmark/Weserubung events) is that too much can happen in a few weeks time. When countries cease to exist between the first event and the second event in a chain it creates many issues...

On a completely different topic, does anybody think we should include the The Slovak National Uprising as an event? Triggers would be Slovakia exists, is a member of Axis, no German garrison in Slovakia and the Axis has suffered some losses in the east, say USSR regained control of Ukraine or Poland maybe? The event should probably create new divisions (1 division in first uprising, 3 more divisions four weeks later if the uprising has not been crushed). Main issue is if we need to create a new country (ie use a tag for Nationalist Slovak Army)...

(The uprising was) declared on August 29th, 1944, was in terms of the international standing of combatant nations an event of exceptional significance for our state. As an act of organised nationwide resistance to fascism it had an influence on the post-war territorial settlement of Central Europe.

General Ján Golian (1906 - 1945)
- was the first commander of the army of the Slovak National Uprising. On September 5th, 1944 he was appointed supreme commander of the Czechoslovak armed forces in Slovakia. On this post being taken over by Rudolf Viest on October 7th, Golian served as second-in-command.

General Rudolf Viest (1890 - 1945)
- was supreme commander of the Czechoslovak Army - the insurrectionist forces - in Slovakia. A member of the Czechoslovak Legions, he emigrated in 1939 via Yugoslavia to France, where in 1940 he was placed at the head of a division. A member of the State Council and Minister of the Czechoslovak Government in London, he took over command of the army in Banská Bystrica on October 7th, 1944.

During the first days of the uprising, there were 18,000 soldiers and officers fighting against German invaders... (SNIP) ...On September 26, the second mobilisation was announced. Number of men in service increased to 60.000 soldiers. 1st Czechoslovak army in Slovakia consisted of 44 battalions, 6 artillery units and 32 artillery batteries.
 

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Originally posted by Steel
Main issue is if we need to create a new country (ie use a tag for Nationalist Slovak Army)...

But in game terms this history background means, that Slovakia simply leaves alliance, and starts war on it's own with Germany? Let's not waste tags when we don't have to....

Where is this 1.04? Another delay... :(
 

Steel

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Agreed that it would be easier to just switch them from Axis to Allies but main concern about that would be any ongoing battles, ie we don't know where the Slovak army is at this time. Also don't know how accurate it would be with respect to Tiso's leadership.

Any idea what would happen to Slovak expeditionary forces under German command if Slovakia left the Axis? I think they would remain under German command :(

There's a lot of info here about Slovakia.

About 1.04, I would bet that the key distributor is Strategy First who has the US/Canadian market. With the time difference (about 6 hours) it will be at least this afternoon before you hear anything, maybe several days if QA is not yet complete or if they found problems. It's better to get a good, solid patch release than a rush job though so I'm happy to wait :D
 

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Heh, I won't install it for now - too many projects at work on my comp. I just want to see list of changes. :)

And about Slovakia - expeditionary forces are lost for Slovakia for sure. Some switch of government would be also nice. As I noticed, Slovakian troops don't go on war with any Germany enemies because the lack of border with them (exeption - Expeditionary forces).
The main problem (from historical point of view) is that Slovakia would automatically become Ally. But they would be qiuckly finished by Germans, so it's not real problem. ;)
 

Raczynski

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Originally posted by Copper Nicus
But in game terms this history background means, that Slovakia simply leaves alliance, and starts war on it's own with Germany? Let's not waste tags when we don't have to....

Where is this 1.04? Another delay... :(

From what Steel quote, in seems like a Czechoslovak, not Slovak uprising... But I have another question: could I your events (polish reatrat to Romania and Hungary) in my own scenario?
 

MateDow

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Independant Croatia Event

I was reading a book where it mentioned that the Germans appealed heavily to the Croat population before invading Yugoslovia and actually got much of the Yugoslovian Army (which was made up predominantly of Croats) to desert. Would it be possible to make an event where Germany supports a puppeted Croatia in return for a more favorable foreign image with countries that are riding the fence (like the US)?

The first choice would be to encourage desertion of Croats (historical choice)
--> Yugolovian manpower -100
--> increase US war entry
--> increase Allied war entry (if not at war)
--> Greece joins Allies
--> Remove random infantry unit

The second choice would be to support Croatian independence
--> create nation of Croatia
--> lower US war entry
--> lower allied war entry (if not at war)
--> +2 DI

I am not sure what the triggers would be for such and event. It might make sense as something that happens right when Germany declares war on Yugoslavia so that the variations that occur in game wouldn't mess up the timing.

Just an idea. MDow
 
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Halibutt

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Re: Independant Croatia Event

Originally posted by MateDow
(...)
The second choice would be to support Croatian independence
--> create nation of Croatia
--> lower US war entry
--> lower allied war entry (if not at war)
--> +2 DI

I am not sure what the triggers would be for such and event. It might make sense as something that happens right when Germany declares war on Yugoslavia so that the variations that occur in game wouldn't mess up the timing.
(...)
I'm not shure why invading and dividing yet another country should lower the allied and US war entry. I think it should do the opposite, but maybe I'm wrong...
Cheers
 

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Originally posted by Raczynski
From what Steel quote, in seems like a Czechoslovak, not Slovak uprising... But I have another question: could I your events (polish reatrat to Romania and Hungary) in my own scenario?

No problem, just ask also Generalissimo - he's the one behind the code.
But I strongly suggest waiting for CORE 0.2 - Poland got some nice perks there. Chance for getting planes from England, decryption devices, and tech mod which would give some basic upgrades to cavalry. Nothing to unbalance game, but IMO it adds some flavor to game.
Oh, and did I mentioned a bit more realistic starting techs, TKS tankettes and kb UR wz. 35? :)
 
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MateDow

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Re: Re: Independant Croatia Event

Originally posted by Halibutt
I'm not shure why invading and dividing yet another country should lower the allied and US war entry. I think it should do the opposite, but maybe I'm wrong...
Cheers

It seems to me that the fact that you don't see German tanks rolling through the Yugoslavian countryside would be a better choice than attacking and invading another nation. The German HoS could stand there and say "who us??!?" I was trying to think of benefits to Germany other than not suffering casualties in a campaign through Yugoslavia. Don't forget that the Allies gave away half of Czechoslovakia and came away feeling safer. Why would a "peaceful" resolution to the "Yugoslavian Crisis" be any different? MDow
 

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Originally posted by Copper Nicus
No problem, just ask also Generalissimo - he's the one behind the code.
But I strongly suggest waiting for CORE 0.2 - Poland got some nice perks there. Chance for getting planes from England, decryption devices, and tech mod would give some basic upgrades to cavalry. Nothing to unbalance game, but IMO it adds some flavor to game.
Oh, and did I mentioned a bit more realistic starting techs, TKS tankettes and kb UR wz. 35? :)
How come I never heard of it?! Can Poland build PZL P37B 'Los' at last? [Friendly_smile]Where can I get it?[/Friendly_smile]
Cheers
 

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Re: Re: Re: Independant Croatia Event

Originally posted by MateDow
It seems to me that the fact that you don't see German tanks rolling through the Yugoslavian countryside would be a better choice than attacking and invading another nation. The German HoS could stand there and say "who us??!?" I was trying to think of benefits to Germany other than not suffering casualties in a campaign through Yugoslavia. Don't forget that the Allies gave away half of Czechoslovakia and came away feeling safer. Why would a "peaceful" resolution to the "Yugoslavian Crisis" be any different? (...)
It all depends on a timing. If Yugoslavia campaign happens in 1936 then it's all right. But if it's after Czechoslovakia and Austria (and even Poland), then I doubt the allies would still try to appease the Krauts. And I guess lower casualties is just enough. Otherwise it'd be too easy for the german player.
Cheers
 

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Originally posted by Halibutt
How come I never heard of it?! Can Poland build PZL P37B 'Los' at last? [Friendly_smile]Where can I get it?[/Friendly_smile]
Cheers

Not in 36 scenario... but it got many prerequisites to build it before 38 - if you invest in air techs. :)
For now mod still needs a lot of work - balancing it would take a while. It would be a pity if German AI was unable to conquer Poland or France... :D
 

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Originally posted by Copper Nicus
Not in 36 scenario... but it got many prerequisites to build it before 38 - if you invest in air techs. :)
For now mod still needs a lot of work - balancing it would take a while. It would be a pity if German AI was unable to conquer Poland or France... :D
That's what doctrines are for, I guess. Any links to the project page?
Cheers
 

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Originally posted by Halibutt
That's what doctrines are for, I guess. Any links to the project page?
Cheers

Doctrines alone won't solve everything - but I've added "basic post Great War military pack" (HMG, 30mm Inf Gun, 20 mm AT gun, 12mm AA gun, 81mm mediu mortar) too all European nations and game still works. No balance lost.

If you would like to contribute, let's use this tread
 

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Originally posted by Raczynski
From what Steel quote, in seems like a Czechoslovak, not Slovak uprising... But I have another question: could I your events (polish reatrat to Romania and Hungary) in my own scenario?
well, as long as you don't copy the entire MOD... :D
you can use the events if you want, just put a link/credit to the MOD and the author of the specific event. (the "by PEPE" line must remain :D )
 

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Re: Independant Croatia Event

Originally posted by MateDow
I was reading a book where it mentioned that the Germans appealed heavily to the Croat population before invading Yugoslovia and actually got much of the Yugoslovian Army (which was made up predominantly of Croats) to desert. Would it be possible to make an event where Germany supports a puppeted Croatia in return for a more favorable foreign image with countries that are riding the fence (like the US)?

Despite the popular opinion amongst our politicians I seriously doubt that Croatian independence would have any such large impact in the region (Greece) and Earth wouldn't stop turning.

Also Germans didn't have such large influence on Croatian population, they attempted to get leader of largest Croatian party Vladko Macek on there side as future ruler of independent Croatia but he refused to make deals with nazis (twice!) and joined new Simovic government as vice-president (role he also had in the old government) he also called for Croats to respond to mobilizations to Yugoslav army. Ustahse rewarded him for this by putting him in house arrest for duration of the war.

Collapse of Yugoslav army long time before the war even started, entire general core (made of 98% Serbs) was openly against any kind of war against Germany and claimed they stand no chance (especially after defeat of France).

Once German invasion begun few divisions held there ground longer then few hours. War was effectively over second day of the invasion since Germans entered Skopje cutting off Yugoslav army only rout for retreat after that it turned into huge POW gathering - for cost of some 150 soldiers Germans took over 300,000 prisoners (mostly Serbs, Croats and Slovenians were usually released at the spot).

Back to HOI, in my mod Croatia is created once Germans take Zagreb and Yugoslavia gets big dissent hit plus manpower loss.